-
Posts
68 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by dropko
-
Thank you for coming to the discussion. I hadn't sent any email to support because I was gathering evidence to support the claim. Seems like a self-contradicting statement. "You will get a disc" followed by "there will be no disc". If this was really January 5th and the backing ended February 25th, there was plenty of time to correct the wording of "Physical Box Copy of Pillars II". All "physical box copy" games I buy have a disc AND a steam/gog key as well. I will properly take this directly to support.
-
It's like someone said: for 29$ you get a digital orange. for $59 you get a physical orange. you pay the extra and wait for that tasty physical orange. when you receive it, you open it salivating only to find out that it turns out to be a physical photograph of an orange. "we never said it was a real orange, only a physical one" bollocks! had i known this I would have saved myself the extra 30 USD + 25 USD shipping. paid 55 USD extra for ... nothing.
-
Frequent Area Transition Crashes
dropko replied to Vath's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
had a few as well -
Ok, so it's done. PotD completed. First of all: level 14 party with the setup above, vs "standard" Thaos. No dragons fought (only Sky "dealt" with), everything in "High Level" WM1 but entering the actual Battery. No companion quests. All bounties. Concelhaut killed. So my opinion: Act 1 was pretty bad because of survivability. From Act 2 onwards, things got relatively smooth. All my chars finished with around 40 (!!!) knockouts, but it was always recoverable during fight and not really a concern like in Act 1. No fights felt impossible not extraordinarily difficult (notice no dragons killed). In terms of chars themselves... - Chanter: my "main" tank felt like just a meatbag most of the game. His standard phrases could not impact much due to low accuracy, he felt sort of just... there. And until he got Ancient Memory / Beloved Spirits / Veteran Recovery he was not even that beefy. Then "The Dragon Thrashed" came in and it was a world of difference. I re-specced him for more benefit of it and super damage-dealer, incredible. I was only singing that and the Terrified one during the lingering. Then the Drake summon became available and honestly I did not change my chant to make it quicker to summon, i preferred to stay with "Thrashed" until the Drake came around naturally. Anyway in many fights my Chanter as the front tank got impaired often and it was not always guaranteed that I could chant up to spawn the Drake, so it felt better just to take the benefits or a useful phrase. - Paladin: never really sure what to make of him, he seemed very versatile, i respecced him frequently. Sort of boring most of the game until interesting talents came around. First he was an off-tank (and a bad one), then he became more survivalist and in the end I sort of could have him more of a damage dealer and less of an off-tank without much compromise. i had him specced to be able to do both more or less fine and it worked out. Then Lay of Hands, the Exhortations and finally Sacred Immolation (comes late, too bad, but it's great) made him a more interesting and enjoyable character. - Cipher: a beast. The arsenal is s powerful and so diverse. AI has a preference to spam low-level so I had to keep an eye to allow Focus to build up for the upper levels. Whispers of Treason was a must in first half, then others became more interesting. Soul Ignition, Disintegrate, Amplified Wave, Detonate... spamming those is turning the tables hands on. This so often go well that I can focus (pun) more on damage than on CC with the Cipher. - Priest. mostly doing the same every encounter, especially good for accuracy boost. Rarely used the Priest for actual healing. Again mostly for damage, buffs and debuffs. Higher level spells are also super strong. - Wizard: pretty weak first half until interesting spells come along. Pull of Eora is super fun to create instant chokepoints and then just spam AoE and DoT stuff in there. It's just a kill zone, amazing. Form of the Helpless Beast is also beautiful with kith, loved to use it on Cragholt siege. Very varied arsenal, but most of the times I either did damage to capitalize of Pull of Eora or mostly debuffing. - Druid: super cool once again, the spiritshift was used intensely with great effect on the first two thirds, it was super powerful. Later on I did not need it. Spellbook is absolutely beautiful, especially with Pull of Eora or Gaze of the Adragan. In the end, I did not use food at all (except for Thaors where i just used all i had accumulated), potions or scrolls (except for a paralysis here and there) or even traps (it's incredible how much they suck, if only we could place more than one...). It was not as difficult as I feared (only looked like it in first act). As someone said, it gets easier with level, and it sure does. Min/Max seemed like it was really useful. Defenses are really high and if it wasn't for minimum damage I feel like I would have much more trouble in some encounters. Perception/Accuracy is really something worth Maxing out in PotD. So, that's that, now I'll become a Tyrant! Thanks, all!
-
well, yeah, all of them have their fun-factor. even ranger can have some fun if you give some love to the micro-management of the pet (and using it as buff-AoE spell target or for cipher beams). I agree about Hiravias, he's even a cooler chap when compared with Sagani imo, but t comes slightly later. but druids are more "interventive". they can cast and they can arrow-away like the ranger and go into the fray as a cool spiritshift. and their "spellbook" is fun as well (funnier than wizard's, in my opinion). i think that is better for the newcomer... melee characters are "funnier" if making them more mobile, like a Rogue finding that flanked or the Fighter doing the charge or the Monk doing that teleport thing (and of course barbarian with the leap). and for the RP character of the OP barbarian doesnt fit i think.
-
my take: in my PotD play my Druid is surprisingly effective both as caster and as damage dealing. it has high might, int and perception and because of this it is very effective casting spells and also doing damage while shapeshifted. because of low constitution and low resolve, it is not good as an off-tank because of low survivability. i didnt realise how good it was in Normal difficulty but now I take good advantage of its wildstrike when shapeshifted and the damage is great! so i dont use it as off-tank, but as a finisher when both the tank and off-tank have everything engaged and i can just go in for the smash. also handy when fighting enemies that can teleport to your backline, it's handy to have the spiritshift there to deal with it. as pure ranged with ranged weapon it's not exactly amazing, useful, but it also doesnt matter important that it's not. the cipher can do this purpose if you have one in your team, for instance. dont expect him to excel with a weapon at all, but it's not the purpose even. if you really want to use a bow or a gun, druid is not really the thing. about scrolls, i'm not too fancy of those,only when really needed (and it's rarely needed) so i often just Lore up one or two characters and that's it. druid is not of them. in terms of jack of all trades, you know what they say, "jack of all trades, master of none". dedicate one char to high Mechanics (no need >10 modded) so you can set, detect and collect traps (as well as hidden loot). then you can either choose another high skill or have mid-level for other two as you just won't have enough points available to allocate. athletics is handy for that skill that recovers endurance and for scripted events but that's it. no need to have it high for your druid, like 5-7 is enough for this as it wont have high endurance anyway (keep an eye to both so you don't over-allocate). dedicate someone else in your team for high sneak so you can go around undetected and check what's ahead. ideally this is the same person as the your mechanics guy. everything else should go to survival. as usual, specialization > jack-of-all-trades. and having fun > everything else.
-
Druid is what you want. It's one of the most fun classes to play. Ranger might be more appropriate RP-wise, but it's a pretty dull play and you get an NPC that does this well enough soon enough. ranger has skills targeted at distance battle and druid can get close when needed (and doing it very well).
-
yes, i already looked into it in game. amazing how i was convinced that each save was rolled against each other... in my mind accuracy was something for deflection or something, it was an attribute that i only really focused for my melee classes. and i look into the combat log a lot, what a dumb me :D
-
yes, that's more of what i was counting on. i thought resolve would boost will accuracy and not being perception to *any* accuracy but in fact there is a separate accuracy parameter boosted by perception. still i have a high perception but i miss/graze a lot. guess it's a PoTD thing :D so i need the accuracy talent and not the will one ehehehe. respec time.
-
yes my chanter is similar to that but with lower constitution for higher perception. that distribution also suffers from low Will so until I can conjure the Drake/Ogres I added the Bull's Will talent. many phrases have accuracy vs will and i keep failing them. as for weapon anything like hatchet that raises deflection or one of those that adds endurance with damage is useful.