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ShadowPaladin V1.0

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Everything posted by ShadowPaladin V1.0

  1. I could link something... But I wont.
  2. 618 feet but I prefer the frog one It dosnt make me wince every time I pull the trigger.
  3. Look on the bright side, you may grow out of it. But there is no evidence at all for gods "perfection" In fact there is scads of evidence that would indicate the opposite even if you believed in god.
  4. If you were an all powerful super being would you want a bunch of people making a mess on your carpets ?
  5. Hades isnt rational when it comes to the definition of CRPG. CRPG is anything Hades likes anything he dosnt like isnt one. Best of luck.
  6. If god is perfect explain evolution.
  7. Fallout was "classless" you could be any "class" you built a skill set for.
  8. A class is a fixed skill set. A unit is a fixed skill set.
  9. You might like FOT (If you can find it). it uses regenerating action points rather than turns. So while you have pauses as your action points return ,there are no actual turns in the game. Thats if your playing the RT mode (there is a TB mode too).
  10. Thats never going to happen in a PnP game since a DM will never be able to process six peoples actions and resolve them at the same time. Thats a human limitation. It isnt a computer limitation. Want to see Fallout in real time take a look at FoT (Fallout Tactics).
  11. The benifits of more than one character is you get different gameplay options in the same game. If for example I built a ranged character in bloodlines that dictates how I play the game. If I get bored of shooting things there isnt a lot I can do. In KOTOR If I get bored of shooting things I can just play one of the other party for a while. Since I build them all differently it means less repatition of nothing but force storm. That is also related to difficulty as well. If you make the game so difficult as to require precise builds, then you cut down on how much versatility you can have with a single character.
  12. I suppose it is if you like to spend a lot of time watching a little red bar fill up.
  13. Being rushed or not is irrevevent if you dont know what you are doing. I've watched people play NwN and TOEE. Normal reaction to NwN is oh it's just like Diablo. Which is basically the case in the mechanics sense. People just tend to stare at TOEE trying to make sense of all those options.
  14. But you only had one character there. In KOTOR you have three which you have to coordinate so they dont do something stupid and get themselves killed. If you made KOTOR a solo experience you would be removing many of the elements that people like about the game.
  15. Actually they only did 1 hp so not going to happen. Given the stupidity evident on the bioware boards it wouldnt suprise me. But the fact still remains that TOEE requires more and faster knowledge of the rules than NwN. Most of the time you can just stand back while NPCs do their thing. Of course if you havnt hired them , then you have artificially increased the difficulty anyway (which the game recomends against).
  16. Yes lets fight bosses with 320,000 hps.
  17. Wasnt quite what I said. I said it was more forgiving allowing you to learn as you go. Even someone who dosnt know the D&D rules could get through most of the prologue and pick things up along the way. Where as with TOEE if you dont at least know the basics your pretty much dead in your first battle. Obviously someone who jumped straight into HoTU would not be equipped to deal with it since it's meant as an expansion and not an introduction.
  18. :ph34r: The only difference I could see between FO/TOEE and NwN/KOTOR is this. The first two require a certain rules knowledge. If you have that , then both are a walk in the park. If you dont then you will struggle to make sense of what is going on. FO is particularly easy with some basic math , where as TOEEs movement lacks the precise nature that such a game really needs. KOTOR/NWN dosnt require this so much , it's more forgiving allowing you to learn as you go instead of reading a 200 page PDF. Do designers want people to have to read 200 page PDF's just to play a game ? To bring it back to Ninja Gaiden I felt it was similiar to TOEE in that that game upto that point had not provided you with the knowledge you needed to beat that encounter. Prior to that the game had been easy so it was like slamming into a brick wall.
  19. The one I had prior to this one wouldnt fit under the desk old design which needed a cradle for 3.5 " items. It's been so long since I've looked at parts and upgrades I have no idea what standard is anymore.
  20. 3/4 tower by the looks of it. I wasnt sure if there was a standard size or not.
  21. Darques been tetchy this week <_<
  22. Like Diablo II then. I think it depends entirely on the workload you expect of the player. If you TB'd KOTOR in the true sense it would be quite boring since you can easily handle that workload in real time or if you cant manage that invoke the pause feature only when you need it. Ask too little of the player and they spend a lot of time staring at the screen waiting for the enemy to move compared to how much time they are actualyl playing. Biggest inherent flaw in TB combat is that more enemies (or allies) will equal more waiting time. TOEE tried to have it so all things on the same initiative would move at the same time. But I just found that messy and "gamey" reinforcing that I was playing a board game and not infact a character a in the game.
  23. I dont know how big a PC tower is It's a shade smaller than the original Xbox as long as you discount the PSU which is the size of a large house brick.
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