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DaxD

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About DaxD

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    California, USA

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  1. It is the nature of these types of games. Besides it makes you choose on how to use your resources. Do I buy the magic vendor sword or craft a bunch of stuff? Just be thankful that POE does not have equipment decay. I hate repair resource sinks.
  2. I agree. Spirit form is ok for early levels, but useless later. Luckily I find the Druid spells very useful so now I have a spell slinger with a pistol. Would be nice if this was corrected though. The Spiritform needs to scale better and take in account the wearable item bonuses.
  3. It has been a few days playing the game and although I've hit a "bug" here and there I am still enjoying this game. It has so far lived up to expectation. As a backer I was not sure what to expect, but I am very happy with what I received. Thank you ObsidIan. I wish the team a future of success with the POE world. -DaxD
  4. I think it's not going to do well for a reputation of Obsidian, crowdfounding is okay, but not after such a big success with PoE1. I am convinced that this title is going to be sold well and there's no need of funding it on Kickstarter again. They should work on PoE2 with money they've already earned and then think about a possibility to ask people for help after having done some main contents of the game, not start from scratch. It simply doesn't look well to ask people for money again and again... even if they sold only 100,000 copies of PoE after the release they'll have 4,9mln euros ~ $5,4mln from it, that's a lot. I may be wrong, I don't know much about running a game studio, and I'm not familiar with costs coming out of it. It's just my opinion. Are you guys going to support them again or say "hey, you have the money, it's not fair". Let me know what's your opinion. Cheers sorry if there's a similar thread somewhere but I haven't seen it. A bit too early to talk about whether PoE is a success or not. We would have to see the launch sales first (and so would Obsidian). Plus, I'm not so sure Obsidian will make 4 millions dollars in sales. And anything below that would mean that Pillars of Eternity 2 would get less funding than the first game. Thus: shorter game, less content, less polish. I'm positive that fans would be more than happy to give Obsidian more money for the sequel. I mean, look at Shadowrun: Hong Kong. Harebrained Schemes had good sales from previous titles and used the money to fun a new game, but without additional funding some additional content would not be possible (revamped Matrix, better magic system, etc.). And the fans were glad to throw money at the Kickstarter, even though they knew the game would be made with or without the Kickstarter. A sequel would or rather should cost less to produce than the original. Big money goes into the engine and IP. We have also seen that monster/NPC models can be reused if not tweaked a little to give them a new look in a sequel. I hope the first game is good. I did not like the game mechanics in the first run of the beta and backed off from it. I am hoping a lot of the feedback was reviewed and addressed in the final game product.
  5. Can't loot fill the small measure of gain via combat? I am not oppossed to receiving no experience from combat as long as a few useful trinkets here or there are gained for doing so.
  6. Combat is just so chaotic right now unless I constantly micro manage the group via space bar pauses. Even then it is hard to see what is happening. I am glad I am not the only one with this issue. I am a big fan of the "spirit" games POE is modeling, and I never had this issue with combat in those other games. In its current state the combat is best served as turn based. I hope some tweaking can address that.
  7. BigWarrior takes 6 damage. BigWarrior is healed for 2 damage. Yea I would have to agree with Nikoloulos's statement.
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