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About Demovitron

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  1. Good to know. I think after a few months of debugging and polishing the game willl feel better. Now if they would license out their engine, assets or whatnot we might get awesome games on a more frequent scale. I'm sad that I don't have anything else to play now.
  2. It took me 109 hours to finish my first game. I've left the game running, while being AFK and therefore the actual playtime is maybe around 90 hours. This duration should tell you: A) I did enjoy the game B) You get a lot of playtime for your buck (regardless the quality) C) I have probably experienced a LOT of the content. First I want to thank the devs for a good game and I want to express that I had fun playing it. This said, it wasn't all wonderful .. Here is my hopefully constructive feedback: - Why sidekicks? I did collect them all, but I never used them. To me they are the same as generating your own crew. They're not needed and just complicate your hero selection (as in I need to scroll to the left and right to find the actually real companions). - As in the first game the story was "meh". It was just a bit boring. The devs failed to make me really care about my character, the major parties or the world itself. I'm not sure if I'm just not interested in the world, the philosophical questions or if they're just not that good at story telling (no offense). Don't get me wrong, there were interesting parts in it and I didn't roll my eyes while playing, but it just didn't really grip me. - The game had what felt like 5 main quests. So even though I played 90+ hours, I feel like I didn't actually do anything expect some busy work quests like mapping the place, hunting ships and such (Far Cry style). It reminds me a bit of Gothic 3, where one had ONE main quest = Find Xardas (or whatever his name was). Maybe I just feel that way because I was missing more of .. something? - That's made worse by the mindless exploring. The player uncovers mostly meaningless islands with randomized loot. There is a portrait hovering over an island and there are maybe 3-4 "items" of which one is an encounter and one a mini dungeon. I strongly disliked this kind of exploring. It felt cheap/random. - What's going on with those mini maps/dungeons? Here's a little something, there's a little something … I liked the first Pillars better in that regard. This just wasn't enough. - Basically the game has one main city. Again, this isn't enough. I suppose the first Pillars was similar and had about the same amount of "maps", but here it felt like not enough content. If the devs want, they can see it as a compliment that I couldn't get enough of it. But I don't think that's exactly it. - It felt to me like I've read all the books already in the first pillars. After trying to read about 3 of them, I gave it up. - I've played the difficulty below Path of the damned, I think and with battles including vampires as exceptions the fights were way too easy. What happened? In fact for most battles I just used the standard AI and didn't do much at all. I should have scaled the fights, I think. - A lot of bugs are still in the game. Bugs regarding the adventure book, the enchanting system, the dialogue system and the reputation system really caught my attention. For a long time the game didn't even properly recognize the skill buffs my equipment gave me. Not cool. Aloth seemed especially bugged out. The totems were bugged as well. Or rather the statusbar. Several times my chars had 20-40 times the debuff. - Personally, I didn't enjoy the Caribbean scenario much. That's a me problem. - The ship fights were BAD. They felt like they didn't belong into the game. Sure, I won them, but they were tedious and boring. Not a fan. - What was going on with this version of romance? I romanced Maia … Me:"let's be together"...Her:"okay, do one quest for me" …Her:"ok, XY likes you so I like you" AND THAT'S IT? Is this a bug? Did the dialogue not fire? Why include romance at all? There were no personal talks or anything. Better just not to have the option. - Not satisfied with the ending either. I always tried the diplomatic approach, didn't choose a side and it all ended in chaos. Sure, I get the reasoning, but I wasn't really given an alternative. I usually manage to get good endings. Not here, apparently. After a break I might try out some other endings. - The characteristics for the MC that influence the dialogues could be maxed (max = 2?) in 2-4 hours. That's too fast and the implementation into the dialogues felt meaningless for 70% of the cases. Pillars 1 seemed better in this regard. Same goes for character reputation. There was even a Cathwenna (or something like that) NPC that didn't want to accept my help because my skullduggery (or whatever) was at 2. I barely did any shady things … - I only liked Eder and Aloth again. Once more didn't care about the rest of them. Alright, here some positive things: - The graphics were great. I don't care too much about that. Pillars 1 was good enough for me. - The animations are nice. Again, I don't really focus on that and I was happy with the first part already. - The choose your own adventure book style was done well. I liked how it was combined with the other story telling. - Multi Classes are cool. I did enjoy the White Marches. How come Pillars 2 feels like a step back (to me)? Suggestions for future Pillar Games: - Graphics and Animations are good enough. Please focus on story, fights and more content. - Forget about the watcher. Let us make a new character in this world. - How about making us the son/daughter of a noble man/woman/person and we inherit his/her/their run down keep, village, advisors and enemies (external + internal)? This is for me a good way to make me care about something (a personal story, where I build up stuff). The devs only partially succeeded with this in Pillars 1. Cad Nua never really felt like a home to me. - Keep the story on a small scope for Pillars 3. Keep it personal. Maybe it becomes an epic story with Pillars 6 or so, when we're made the king's/queen's general/marshal or something. It would be so great to really see the improvements from game to game and also the years go by. Climbing up the feudal system step by step would be amazing … with intrigue, drama, tournaments, wars, alliances. Of course the different outcomes would have to be limited. [EDIT] If I had to rate the game, it would be a 7 / 10. For me that's a rather high ranking. For the gaming industry that wouldn't be regarded a "good" rating. Well, they're wrong.
  3. May I don't think that it's time related as I basically stakeout the bar for a whole day to see if she would show up and unfortunately she didn't... Can you think about anything that you have done that could have fixed the issue? Maybe you need to soulbind the weapon and do some levelling of your bond? I wasn't even looking for the owner and randomly found her there. I did level the sword a bit before. I'm not sure, if this is the solution.
  4. Honestly though Pstone it’s worth it to just do a live and learn pass through the game to get a grasp on where things are and to build Tokens of Berath for another play through. Yes, there still seem to be some bugs in it anyhow. And you will most likely play it again with the DLCs
  5. You mean the Godlike quest? You have to answer his stupid quiz exactly. Again a moment I find that the sword is the more satisfying response. Thanks, feliznav. I'll try to figure out the 100% and then see, what I do. I like to avoid violence, if possible.
  6. I'm not a fan of timed quests either. It's easy to mess them up because there are so many quests and things to do. I was lucky in this case. I'm currently reloading Cpt. Tatzatl again and again. Seems no matter what I do/say it's the same result. Might be intentional. But it's mean.
  7. Do you remember how exactly you did that? No sons died in duel,too. I have Valera already agreeing to meet, and can get Bernadetto to agree, but if i go back to Valera with the good news they are all about the vault and won't talk about anything else... Thats probably it. Since the quest "Family Feud" was marked with two skulls, i didn't immediately return. Damn i hate timed quests. Hated them in Torment:Tides, now they poison this game too. As if everyone can play the game in one go and remember exactly when which quest started... As someone else mentioned, maybe you waited too long? I did it rather quickly. Right after snitching I arranged the meeting. Then I did some diplomacy checks and such and it wasn't really hard. They didn't mention the vault stuff at all.
  8. I still had my savegames and there were quite some references so far. Small ones in adventure book mode and some characters in the GAUN temple. I didn't compare it without any save. I would assume you lose some minor things, which aren't important.
  9. I did that quest as well and was able to reach a peaceful outcome. I even snitched. I got them to meet and argued that if the Valera are on the sea, they can't cause problems. Maybe I should mention that none of the sons died in the duel. That might influence it?
  10. Good day, Since I'm not part of any testing and didn't have a chance to play the game yet, I can't say much to your improvements and adjustments. It sounds great that there seems to be a lot of conent available and that it's fun. The pictures/icons look alright. Take your time to deliver a finished game and I'm sure people are going to love it. So far I'm very optimistic from what I have seen and heard. Happy thanksgiving etc.
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