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Combat Mechanics? Attack Speed, Recovery
I've added cipher focus gain column to the spreadsheet. Here is the logic, if anyone want to double check everything: 1. basic focus gain is 25% of the damage dealt (verified with the CheatEngine to see the fractional values of the focus) 2. draining whip adds flat bonus of 2 per hit, here hit means any attack that connects, including grazes so the formula is: (average focus gain) = 0.25 * (average damage) + 2 * (number of attacks) * (1 - chance of miss) to get the correct values, you need to set the damage mod manually to the correct value: 1.2 for regular soul whip and 1.4 for biting whip.
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Combat Mechanics? Attack Speed, Recovery
Try the slowest weapon you can find. Put on heavy armor too. Maybe an ability that slows you down.
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Combat Mechanics? Attack Speed, Recovery
Seems to me that the attack and recovery animation times are modified correctly (17/1.24=14, 31/1.24=25), but the 4-6 frame transitions are mostly unaffected by dex. So the formula is attackTime / (1 + dexMod) + transitionTime. The question is whether the transition time is different for different weapons. Also, the relationship between attack time and recovery time is exactly like Sensuki has said: recoveryTime = attackTime * 1.2 (global mod) * 1.5 (1h penalty)
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Combat Mechanics? Attack Speed, Recovery
It's probably just precision issues in the data. For example, 98*0.5 is 49, not 51. I don't think errors of 1-2 frames are meaningful.
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Combat Mechanics? Attack Speed, Recovery
Oops, yeah, that was a typo. Was supposed to be 59.67. I'm more of a theory person Would be happy to help analyze the data, but recording is not my thing.
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Combat Mechanics? Attack Speed, Recovery
Also, considering the small (couple of frames) variation between measurements, reported in this thread, does it seem very likely that many weapons in the spreadsheet actually have the same timings, instead of a bunch of different values in the 50-54 range? Could someone verify it and clean the data up? E.g., all slow ranged weapons are actually 50/75.
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Combat Mechanics? Attack Speed, Recovery
Looks like the Dex bonus is applied as AttackTime/(1+Bonus), instead of AttackTime*(1-Bonus) as the chant does. E.g., 74/1.24=59.67 - matches observed. For the ALL case, REC = 74*(1+0.2+0.5-0.2)/(1+0.24)=89.5 - also works. EDIT: fixed a typo in the numbers.
- Update #55: Vertical Slice Update
- Update #54: Art Update - Work IS in Progress!
- Update #46: How (Proto-)Typical
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Dwarven beards in PE
So, have you heard of the new beard technology from AMD?
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Respec?
One respec per character per game. Problem solved.
- Update #29: Fulfillment and the Pros and Cons of Nostalgia and Realism
- Update #28: What We're Up To
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Meta-dungeons, for Obsidian to consider.
So much text, just because someone can't read...
MaximKat
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