
MaximKat
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I've added cipher focus gain column to the spreadsheet. Here is the logic, if anyone want to double check everything: 1. basic focus gain is 25% of the damage dealt (verified with the CheatEngine to see the fractional values of the focus) 2. draining whip adds flat bonus of 2 per hit, here hit means any attack that connects, including grazes so the formula is: (average focus gain) = 0.25 * (average damage) + 2 * (number of attacks) * (1 - chance of miss) to get the correct values, you need to set the damage mod manually to the correct value: 1.2 for regular soul whip and 1.4 for biting whip.
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Seems to me that the attack and recovery animation times are modified correctly (17/1.24=14, 31/1.24=25), but the 4-6 frame transitions are mostly unaffected by dex. So the formula is attackTime / (1 + dexMod) + transitionTime. The question is whether the transition time is different for different weapons. Also, the relationship between attack time and recovery time is exactly like Sensuki has said: recoveryTime = attackTime * 1.2 (global mod) * 1.5 (1h penalty)
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Also, considering the small (couple of frames) variation between measurements, reported in this thread, does it seem very likely that many weapons in the spreadsheet actually have the same timings, instead of a bunch of different values in the 50-54 range? Could someone verify it and clean the data up? E.g., all slow ranged weapons are actually 50/75.
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Update #55: Vertical Slice Update
MaximKat replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
The dungeon looks very similar to PST with a high-res mod.- 140 replies
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I agree that the interface should be more modern, in the vein of NWN or DAO. If not, at the very least, the panels should be on the sides of the screen, not bottom. The screen is narrow enough as it is.
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Update #46: How (Proto-)Typical
MaximKat replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
So can we see the animated water? Or maybe even, gasp, trees?- 98 replies
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Dwarven beards in PE
MaximKat replied to IrienUK's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So, have you heard of the new beard technology from AMD? -
Respec?
MaximKat replied to RaketenRichard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
One respec per character per game. Problem solved. -
An obvious idea is to have light armor with better evasion stats and heavy armor with better damage absorption stats. The problem is to balance both properly, otherwise you'll have the same problem as in DAO, where a DEX tank was almost always better than a VIT tank.
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Update #28: What We're Up To
MaximKat replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Wtf are you talking about? The old image had 13 levels and this one has 15.- 189 replies
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- Project Eternity
- Official Update
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