I think this is an excellent point. To me is seems like a lot of this games mechanics are being based solely on how to prevent people from doing this or that. We dont like "rest scumming": put in a system that forces you to rest in only certain locations, We dont like "ability / spell casting scumming": put in cooldowns, We dont like players "level scumming": put in quest based experience, We dont like players "topping off before battles scumming", see "rest scumming" and "ability scumming". So much energy is being funneled into forcing the players to play only one way. Im not even particulalry opposed to new mechanics, just mechanics that sound like their only purpose is to harsh my buzz. I just dont want everything to be a hassle, I want to have fun.
Greetings,
I do second that wholeheartedly. I for one am most oriented towards escapism than pseudo-hardcore-realism (no ill wil intended) through a computer. I am very enthusiaistic about the project a s a whole, but it's true these particular points regarding the healing and so on have me cringing a bit...
On a Side note, I am simply ecstatic that we passed the 3.5 M !! Really. Awesome