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Falkon Swiftblade

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Everything posted by Falkon Swiftblade

  1. I hope the game has an improved loot system from other Obsidian games. I loved the Icewind Dale games and Baldur's gate games, but more so because of the lore about the items you found. The thing that kind of stinks with loot is it's not very exciting. It doesn't really feel powerful, or it's too powerful and a simple weapon could be used for 80% of the game. I don't think loot should need to be swapped out every 15 min necessarily, but I also don't like it when I gain a +1 to a +2 weapon that does 4 more damage. Not to say it needs to be like Final Fantasy and do 332,000 damage either, but there should be some diversity and something unique about the weapons. I'd also like to have epic items that can be epic rings or amulets, and not just weapons. Especially since I tend to try and play more so as a pacifist type of player, and if I do have to use combat, I want to do so in the least violent manner. You wouldn't know by my name though, it's more for show
  2. I think there should be an option to add confusion on a critical hit. Especially with bigger weapon types. If I crit with a fireball or some type of large gun the chaos that ensues should have a chance enemy's are not only defeated by loss of moral, but panicked and want to get away from there pronto. It would be interesting if there was an alignment hook, so certain enemy's may switch sides to be on the winning side. That may make sense as well if we get the Cypher class as one of their ability's. I agree with the idea of a critical miss if implemented should leave the person open for a counter attack or vulnerable for extra damage on the next attack.
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