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Bpy6

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About Bpy6

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    St.Petersburg, RU
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    bpy6

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  1. Well, it could work yes. But I don't get the point of this. A feature for the sake of more features? I don't see it adding anyting to the game except a risk for the combat to become less balanced. A game can definitely be built to include such calculations, but we don't even know the base of PE's system to talk about it.
  2. No to aggro mechanics in the traditional, MMOish sense. But no to old 'kite it till it dies' mehcanics either. The best result of AI choosing its target in my book should be its unpredictability. Even if the mechanics are something new, but simple, it'll be possible to every moderately intelligent person to find a loophole to exploit it. I think the aggro mechanics should seem very random to the player, they must be difficult to crack, resistant to attempts to comprehending their internal logic. If your wizard suddenly pulls a rock throwing giant and you have no idea why it happened immediately, that's win. And of course, the AI decision making on which target to attack should depend on its stats (Perception? Intelligence?). While a really dumb ogre can actually stick to the first target he sees, that shouldn't be the case with powerful lich.
  3. It's a shame their video and campaign overall seems very undecisive and just... weird. The presentation is so off, and that makes me sad I'll confess, I'm actually even a bit more excited about Tom and Brenda's new game than about PE. Just a bit A party based first person turn based RPG in the spirit of almighty Wizardry series (yay favorite) is probably the game of my dreams right now. I'm a bit unsure if Hall's involvement is good for the game. I mean, he's great, he was involved in Doom (a game I still play very often), but he's pretty inexperienced in RPGs. As far as I know, Anachronox was his only RPG and, while people liked it, I can't say the same about myself. Wish they had a better presentation, and beeest of luck!
  4. I might be weird, but plot isn't a thing I'm really interested in a good RPG. I like good plotlines if the game is build around the storyline through and through (read: PS:T), but prefer my RPG to focus on mechanics. As long as the game has good mechanics, plot is irrelevant. However, the lack of good worldbuilding makes the game completely boring in any case. So, Mechanics > World > Plotline > Characters for me.
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