No. I haven't though a tremendous amount about healing points, but that brings up an interesting parallel resource management behavior in RPGs. I've seen (and talked to) innumerable gamers who say they end games with inventories full of consumables: potions, wands, scrolls, etc. The most commonly cited reason they give is that they don't know when is/isn't a good time to use them. Also, because they often have no idea when they might get more, they don't want to run out. It's sort of the inverse problem of rest spamming.
My personal experience playing games is that running out is the problem, at least for me. In games where I can find these things no matter how freqent I tend to pile them up and never use them. But if there are things like vendors where i can reliably replenish( even if its a little costly) I use consumeables I find.