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Eicee

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  1. No. I haven't though a tremendous amount about healing points, but that brings up an interesting parallel resource management behavior in RPGs. I've seen (and talked to) innumerable gamers who say they end games with inventories full of consumables: potions, wands, scrolls, etc. The most commonly cited reason they give is that they don't know when is/isn't a good time to use them. Also, because they often have no idea when they might get more, they don't want to run out. It's sort of the inverse problem of rest spamming. My personal experience playing games is that running out is the problem, at least for me. In games where I can find these things no matter how freqent I tend to pile them up and never use them. But if there are things like vendors where i can reliably replenish( even if its a little costly) I use consumeables I find.
  2. That I have fallen victim to the illiusion of danger. I have expanded resources and am more willing to "waste" some off my time than to proceed with my lessend arsenal. At least to me there is some profoundness in the experience and makes the game feel more "dangerous". Grantet, if this happens 50+ times in the game it becomes more and more tedious, but I think experiencing this resource shortage really often is better than never experiencing it. Another solution to this situation I could probably live with would be a potion or something that would replenish all my spells if this potion is at least expensive and rare enough to feel like using resources and like a potion in a diablo clone which you chug like there is no tomorrow.
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