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lightmaguz

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  1. So...what's exactly so awesome about those concepts? Absolutely nothing. They are weird and "diffeent" but the novelty wears out in 5 minutes. I take pity in the fact you clearly didn't play Torment and if you did I pity you even more for not being able to appreciate it's concepts, themes and humour.
  2. You're asking for realism in a game where through pure force of will, a few ingredients and words I will very likely go a-roasting kobolds along the road. And realism based on earth's history nonetheless. Far as I remember from ancient and medieval history classes we have rarely, if only very few times, seem female warrior cultures on Earth when in fantasy settings it's usually normal. Why would we have female specific armour at all when in medieval times generally the women were not considered fit to fight and most of the ones who went to battle were poor people with no other choice and no armor(or at least not made for them.) anyway? Generally, unrealistic as it is, women fight in fantasy settings this already breaks female realism when compared to Earth's paradigm completely, but this is only vaguely based on Earth isn't it? In a fantasy setting with a sense of equality between the sexes and no defined roles it's not as far-fetched as it looks, the women don't want or have to look like men like the Order of the Hatchet or Joan of Arc, perhaps they can even be proud to show their form in battle, another detail about realism is how cumbersome a full suit of plate actually is under certain circumstances even more(ask the knights of Agincourt.), this is usually not portrayed realistically and then how much more practical mail and only a few pieces, if any at all, of plate were in battle. If we start asking for realism from any part of the game it turns into a goddamn snowball until it becomes a medieval war simulator with only male characters and no magic. ps - no not unnecessary sex scenes again... but if they're in why would they have to be meaningful and healthy anyway?
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