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MusedMoose

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About MusedMoose

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  1. Just stopped by and read the gold announcement. I am so excited. So thank you, to everyone at Obsidian, for bringing back a kind of game I loved so much so many years ago. Looking forward to utterly losing myself in Pillars of Eternity.
  2. I like the idea of some horror elements. Heading in to what seems like just another "clear out the monsters and take their stuff" kind of sidequest, only to discover the whole place is ridiculously dark and there's bizarre things painted in blood on the walls because there's an ancient ritual going on here and what people thought were monsters were cultists bonding parts of dead beasts to themselves and now you suddenly have to stop them from summoning something horrific... yeah, I'd enjoy that. ^_^ The thing is, atmosphere is going to play a huge role in making any horror work in this game. The isometric view makes it so we can see quite a bit, so give us something truly creepy to see. Or, set the entire area in close halls and narrow passages, really play up claustrophobia and the feeling that we can't see as far as usual, so now we get much less warning before something comes to eat us. Just knowing that a fight would be much more difficult because I couldn't use my usual tactics would be enough to put me a bit on edge. Also: sound. Sound is very, very important for this sort of thing. Quiet, creepy noises in the near distance? What might have been voices from somewhere else in the dungeon? A party member asking others "Did you hear that?" when I, in fact, heard nothing? Or maybe just horrific screaming coming from the other side of a closed door, to make me reconsider if I actually want to open it. Happened to me once, way back when playing Daggerfall, and that was the first time I was letigimately scared while playing a game. One thing I don't want, though, is unbeatable enemies I have to run from. Horror or no horror, this is heroic fantasy, is it not? I know some things will be too tough to beat at a certain level, but that just means my party should be able to handle them at a higher level.
  3. This was a great read. I mostly play games like this for the story, lore, and characters, so I hadn't thought much about AI programming and all that goes with it, but this was really interesting. One of the things I really enjoyed about the BG games was getting into a tough fight and having to figure out how to beat it through something other than brute force. Now I know who to blame when that happens in P:E. And flails! Yay! Also: I'm originally from southern California, so huzzah for Wahoo's Fish Tacos! And the office that goes out to coffee together works better together; I've experienced this firsthand. Would that you guys were hiring writers; I'd apply in a second even though I know my chances are slim. Thanks for your time, Mr. Weatherly. Looking forward to more interviews of this sort.
  4. Seconded. It might just be because I'm waiting for my cooking to cool, but I'm always looking forward to new recipes. If they come from a game like this, so much the better. I can just imagine bringing a new dessert to a work potluck, and when someone asks me where I got the recipe, I rattle off a bunch of world details from PE, and confuse the hell out of them. ...moreso than usual, I mean.
  5. Heh. I can have all the expectations I want, but it's Obsidian's game. They'll do what they wish, and I hope I'll enjoy it. As for what stopped me in PS:T, I think I got too far in the story without leveling up my characters enough. When I finally left Sigil, I was at a place - it's been too long, I'm not sure where it was - where everything was beating the tar out of me on a regular basis. Or maybe I just wasn't very good at the game. It's still sitting on my shelf, I should reread some stuff a friend sent me about how to play it on widescreen and give it another go.
  6. Voted for multiple; I'm mostly here because of the Baldur's Gate games. Even after all these years, those are still some of the best RPGs I've ever played. If the companions in PE can be half as nifty as the group in BG2 (and can initiate conversations a little more), I'll be very happy with this game. ^_^ I played Planescape: Torment quite a bit, though I never was able to get all that far. It definitely went both broader and deeper with characters than most other games I've played, though, so I'm looking forward to that kind of storytelling.
  7. Been following this game since I first heard about the Kickstarter, but hell's bells, this update has finally convinced me I need to pledge instead of just waiting for the full version. I utterly love what's being done with class design - as much fun as I had with the Baldur's Gate games, not truly being able to make the kind of warrior I wanted never quite felt right. Can't wait to make the kind of agile fighter I've always wanted. Also: love the art. There's a lot of personality in those characters, and I can't wait to face off against that tentacled thing. ^_^ And thank you, thank you, thank you for not putting the female characters in ridiculous 'armor'. As much as I like WoW, I just can't take battle bikinis seriously. The woman with the rifle looks well-protected, as she should, and the ranger's garb looks appropriate for her class. Again, thank you for not going that route.
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