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Malau

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Everything posted by Malau

  1. I'm an Asian (Southeast Asia akchully) here, so I guess I have some insights to the Asian gaming behaviours. Most of them won't be appreciating the old school western rpg. I mean you should understand just how different Japanese RPGs are when compared with ours. The fact that I've been trying to explain the awesomeness of old school western RPG has been a failure for the last 10 years will just prove that creating a marketing strategy or even target the Asian market would be much fail. Plus, we'd just pirate it anyway or play some ****ty free online RPGs. The price conversion alone would make lots of first timers blanch at the thought of spending 20++ USD on a game concept that is so much different from their normal fare. I play Steam and of all the other Asian friends I've known, only ONE has played Baldur's Gate and he is still hessitant to pledge. I would say Russia & Europe to be more of a better option and we've had a slew of interesting games coming from the continental in the last decade. If Asia must be chosen as a market, I'd have to say it's Singapore. Singapore's much more cosmopolitan than most of the other countries and has their fair share of cultural mingling so they'd be closest to be able to appreciate Western RPG. Althought still not viable enough to be profitable.
  2. Actually, I'd expected them to put a much higher target.. although that would have been very risky as well. Not that I doubt the loyalty of the old time rpg-ers..
  3. I remember when I first played the infinity games, i had really really big trouble trying to learn the magic system. Wizards were awesome but planning and learning how to use the right magic and the right time was a big learning curve for me. I think if they made difficulty like in NWN 2, it should be fine, folks who never played the old games.
  4. I would like to see the devs answering to this one comment, you make a very good point there! I think what he meant was the NPCs would react to your specific actions and behaviour, making you feel "unique" or "special". They could either be supporting you or very obviously against your very actions. I've been replaying BG II recently and Aerie comes to mind, she obviously looks up to you very much and yet never panders to you the player. Even if you never pursue a romance with her, it was a good experience. Welp that's my two cents, anyway
  5. Happy Birthday Chris!! May you have a great year ahead and all your wishes come true. Thank you Obsidian and you for giving us fans such memorable gaming experiences! *throws confetti & lights sparklers*
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