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Posts posted by dunehunter
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Is the Priest's Holy Radiance bugged, I killed them immediately with this skill lol
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Intense Flames has no effect on flames of devotion.
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1) My fire god-like do fire damage to whoever attack him even he is in full endurance.
2) Some talent activate on self is counted as offensive and will trigger battle-forged fire damage, for example, when i activate paladin's zealous aura, my battle-forged attack myself, which is embarrassing.
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Is it just me, or out of all of these very good talents does the Two Handed Style one seem pretty bad in comparison to the others?
It isn't just you mate. It reminds me a bit of BG2's Sword and Shield style, in that it's ****.
I'd say an armor piercing or damage boost would be best, as that would go with the "theme" of the talents boosting the inherent benefits of each style.
I would like to see a higher mighty +damage rate for two-handed weapon if u pick the style, or +stun&knock down resist or etc
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I think deflection on two handed weapons is fine. Two handed weapons have the greates damage values and are therefore best at penetrating DT. So in particular, they already have the consistently highest DPS and have this far proven to be the most useful weapons overall if you disregard the DT bypass of some weapons.
Two handed weapon does more damage so their related talent should be worse? Sorry i dont get into your logic. Shouldn't they make more effect in balancing weapon system itself than making talents unbalance to balance weapon system?
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You can cancel the animation by pressing the cancel key [x]. In the IE games you could interrupt anything by moving. Pillars of Eternity needs a cancel function built into right-click move IMO, I've been campaigning for it since before the beta was released.
That would solve this problem.
Yeah u can cancel anything wtih micro control, but that can be quite tedious imho. And in this situation u have to cancel reload animation in every every encounter if u want to make your melee shoot and swing, but i would like to see if we can simplify the controlling.
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Update on The Pallid Hand - I read the description wrong, it adds a +10 Accuracy bonus with Maces and Greatswords (description says Accuracy bonus but not how much), not Weapon Specialization. Those bonuses are working too. The Corrosive Siphon Ability is there as well, as a Level 2 Priest Spell.
Prey on the Weak (Priest of Skaen) - Adds +10 Accuracy with Stiletto and Club, grants Lesser Sneak Attack for x.1.5 damage (p. good rite?) - both working
Incomprehensible Revelation (Priest of Wael) - Adds +10 Accuracy with Quarterstaff and Rod (confirmed working) and adds a Lesser Arkemyr's Dazzling Lights as a 1st Level Priest spell (working)
Remember Rakhan Field (Bleak Walker Paladin) - Adds +50% Corrode proc damage to Flames of Devotion ability (working)
Fires of Darcozzi Palace (Darcozzi Paladini Paladin) - Is supposed to grant a "weak version of Flame Shield" when the Paladin uses the Flames of Devotion ability. The VFX for the Flame Shield definitely plays temporarily but according to the game files it's supposed to make attacks against Reflex for 5-10 burn damage to .... "all" targets but not sure if it's supposed to be an AoE or ??? Either way, I have yet to see it make an attack against anyone yet while I've been testing it. The VFX plays and it turns off. Could possibly be related to the bug with Paladin Auras atm, not sure ... but either way, nothing happens.
Strange Mercy (Kind Wayfarer Paladin) - When Paladin downs a foe, allies within 6m? (not sure on that) gain 20? Endurance. (haven't tested)
The Sword and the Shepherd (Kind Wayfarer Paladin) - Acts the same as Strange Mercy, except it happens when the Paladin uses Flames of Devotion. (have not tested tho)
Intense Flames: changes Paladin Flames of Devotion to +150% ? damage from +100% (needs testing)
Deep Faith: adds +2 Deflection, +5 to Fort/Ref/Will to Paladin Faith and Conviction passive. (haven't tested)
Try save the game after u choose intense flames or other talents enhancing flame of devotion, and load the game, they do NOT work now.
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Couldn't another action be queued after the shot, so that the character doesn't reload? I think of similar situations I've had in Mount&Blade There I could just switch weapons to avoid reloading. Here we have weapon sets.
Yeah queuing action can solve the problem too, do we have it in pillar of eternity yet?
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For now characters will automatically reload after shooting, which is annoying if we want to switch to melee immediately after shooting, can we have the option to select each character's strategy on reloading so for a ranger he will reloading while other melee class will go melee after shooting?
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Yeah i agree the loading time is too long now, every time i enter a room it will load, which is very annoying
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Perception is still far more important than other stats imo, everyclass should max perception in current build.
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Intense flames, enduring flames and other skills enhance flame of devotion will not work if u save the game and reload it, even the talent name appears in your character's learned talents lists.
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Enduring flames from Goldpack paladin lasts forever, it lacks a duration time.
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If u have a fine full shield in your second slot, switch to 2nd slot and switch back to your main slot, your charactor will gain +5 deflection from a fine shield, which i am sure is bugged
I notice this only happens when shield is equipped at 2nd slot.
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Is the Paladin Accuracy Aura working for you? It turns itself off automatically after a splitsecond for me.
No it doesnt work
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If u have a fine full shield in your second slot, switch to 2nd slot and switch back to your main slot, your charactor will gain +5 deflection from a fine shield, which i am sure is bugged
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It will be fun to build a paladin like the dnd pal with 10X smite evil, but,but with a pistol !!! :DDD
With talents Intense Flame and Remember Rakhan Field, I can almost one shoot one kill every mobs I meet, too bad its 1 per encount, we need more charges !!
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All paladin's auras deactive immediately when they are actived
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If thats intended, maybe deflection from defender and way of defender should not stack too? Now fighters get +5 from defender and +10 from way of defender so +15 deflections in total, maybe thats intended i can be wrong
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If paladin chooses the black path first and choose other talents, the black path disappeared.
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Deflection bonus from cautious attack and Faith and Conviction overlap with each other. If paladin has both, he only get +15 deflection.
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So when i level up i get a class ability. However i really dont like this ability, will obsidian provide an option to let us trade this ability to talents?
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I would like to see the option to get extra ingredient from magical equipments that we dont want to keep anymore
392 Discussion
in Backer Beta Discussion
Posted
I prefer the Aumaua's head in beta V333 tho