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Posts posted by dunehunter
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So the enduring flame damage is bugged on crit? You may post this as bug report to dev.
sort of did http://forums.obsidian.net/topic/78716-104-i-cant-figure-out-enduring-flameswounding-shot-dot-damagetick/
Don't forget your Rabbit Fur Gloves !
they were on the Rogue .. Used the paladin and ranger for those tests ..
Small update here on enduring flames - each DOT tick will go against 25% of targets burn DR.. Both intelligence and hit quality affect DOT duration.. Problem is - longer duration - more ticks and less damage per tick - more times the burn DR is subtracted .. Ability (enduring flames) will do less damage on high int chars and on crits vs targets with even tiny bits of fire DR (sounds like a bug) ...
So if you have very low INT, will the DOT be more powerful?
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Anyone think this sword is too good to be accessible at around level 5? I killed the fire drake at lvl 5 and get this sword on my main char, never switch to other weapons... A Superb weapon at lvl 5 is just too OP to me.
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So the enduring flame damage is bugged on crit? You may post this as bug report to dev.
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Non-unique items are randomized. Loot is generated when you peek in a container. The looting seed used in all areas is changed after every game day. You can manipulate the game into coughing up a pair by knowing the location where it drops and resting 3-4x to change the seed.
For example, there is a pair that can be found on a desk in Raedric's private chambers. It is connected to Osyra's room and you can freely rest there if you side with her.
If you want an easy way to obtain the gloves, do the following:
1.) Save your game in Osyra's room.
2.) Use her shortcut to reach Raedric's private chambers.
3.) Loot the desk.
4.) If you find the Gloves of Manipulation, congrats. You can stop here.
5.) If you don't find the Gloves of Manipulation, reload your save.
6.) Talk to Osyra and rest until a day passes.
7.) Go back to step 1.
To get a better understanding of how the seeding works, if you find the Gloves of Manipulation on Raedric's desk, you'll also find a Blunting Belt in the trapped chest by Raedric's bed 100% of the time. The seed used to spawn the gloves on his desk is the same seed used to spawn the belt in the trapped chest. If you loot the gloves, but don't want the belt, you can go back down to Osyra's room and rest a day to change the seed.
Actually the exact time the glove will spawn is around 18 days in game.
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Now a lot of paladins abilities and talents will affect the team EXCEPT paladins themselves, whichs is not very sensible to me. For example, the kill triggerable talents like Strange Mercy, FOD related talents like Shield Flames and most exhortations, make these also affect pal will give them a boost.
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As far as I know, FOD with blunderbuss is really bad on High DR enemies, since the caculation of lash damage doesn't count with DR bypass, so the higher DR enemies have, the less lash damage you do, even if you have high DR bypass, so FOD is really really bad on fast light weapon and blunderbuss, and less worse on high damage per hit weapons.
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there you go
13*0.5-13.5*0.25 = 3.125 rounded to 3.1 (assuming your target doesn't have different DR vs fire, numbers show it doesn't)
Flames of devotion will go against 25% of target's Fire DR ..
If the weapon used has burning lash it stacks 75% fire damage vs target 50% fire DR. . And if you add intense flames to the mix +100% fire damage - 75% target fire DR .. Think I've posted some examples as such in the Paladins Really that bad thread
That makes FOD really bad on Blunderbusses.
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I wonder why the rule allows all Offensive Modals to be stackable, but Defensive Modals are not, anyone can explain to me the reason of this inconsistence? Why the developers set it in this way?
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And there is a problem to the addition damage of Flame of Devotion. This pic is taken when I am doing FOD.
We can see that the Burning damage is not:
31.4 / 2 = 15.7 (before DR) or
27.4 / 2 = 13.7 (After DR),
It's (31.5 - (10 / 2) ) / 2 = 13.2 (Minus DR/2 and ignore dr bypass),
I have already tested several times and I think the current fomula is Burning Dmage = (Raw damage - DR / 2) / 2, I think there are some bug in the caculation.
So FOD is now totally useless on Blunderbusses, cause if your enemy have like 20 DR, your addition Burning Damage from each shot of Blunderbuss will be around 0, which makes it totally useless on high DR enemies.
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It sucks and you need Vunerable Attack to make it work, but even with VA it seems not worth the investment.
The best thing Darcozzi order gives is it's +10 accuracy buff, which last quite long, around 30 second with high INT. Pre-1.03 patch you can even pre-buff youself and teammates with it, which is quite strong. Sadly now it's Combat-Only
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My zealot focus aura has like 30m now LOL
It is still broken, it grows... Dunehunter have you noticed some change after the patches or also for you is the same crap ability?
LOL dat range, I haven't played the game after the patch, so dunno if it has been fixed or not.
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I have a Barbarian main and I did not take this skill because he dies in about 2 seconds if he gets engaged by more than one enemy.
LOL
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I think it is a bug, maybe it's intended to be +20% instead of flat 20.
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Top tier:
Druid, Wizard level 5+ (lol at meh tier some put him into), Priest, Cipher(yes, he cant nova like the other casters, but even one spell from him at lvl 11+ is instant win and his ranged weapon dps is also great, plus you can generate tons of focus very quickly if you know how), Barb (with bug fixes will go down a tier)
Good tier:
Fighter, Rouge, Chanter, Monk(again lol at bottom tier, properly built monk tanks are quite great, they're quite far from their supposed archetype though)
Meh tier:
Paladin, Ranger
That been said balance is not that bad in the game and even meh tier can be quite decent. There's no bad tier.
This is also my class tier
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Paladins are good DPS, Tanky, Healers, and add good group Bonuses. Probably the most well rounded class in the game saying they suck simply means you don't know what you're talking about. Where as they may not be number 1 in all things, the certainly stand alone in how well rounded they are. Should they be buffed for better abilities, I think so, but my main character in my first play through was a Paladin, I didn't seem to have any problems ( I played on hard with expert mode on).
I just want my character to be NO.1 in certain field, is that too hard? Or I should not use a paladin?
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See the range of my Zealous Focus Aura below.
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It is an ability of Average Speed, which means its slow to cast, sometime when you aim it at someone, he has already died. Compared to most of priest healing spells, which are faster and Barbarian's Savage Defiance, which is Instant and heal much better than Lay on Hands, its just a bad choice for me.
Well it scales badly in late game. This is true.
If you had to choose between Flames of Devotion and Lay on Hands, which one would you consider more valuable and with what skill combination?
I have to admit that if you are building a tank, flame of devotion is not very good, but lay on hands is just a worse choice, its frustrating you can only pick between this two abilities at start.
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It is an ability of Average Speed, which means its slow to cast, sometime when you aim it at someone, he has already died. Compared to most of priest healing spells, which are faster and Barbarian's Savage Defiance, which is Instant and heal much better than Lay on Hands, its just a bad choice for me.
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Healing 33.3 endurance is NOT beefy IMO, it sucks.
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Try a flame build paladin. The battle forged increases in DMG by 2 per lvl. At 5th you can retaliate twice if your dracozzi and if you choose vulnerable they ignore 5 pts of resist. With my Palidan having 19 Dr and 80ish deflect that gets you (with 19 str) about 10-20 retaliation on anyone hitting him while being close to unkillable. With added talents and lvl 10 this can become about 50+ fire DMG per retaliation.
That is also my build, not to mention Dracozzi order gives Inspiring Liberation that give you another +10 accuracy.
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Have they fixed the bug that range of Zealous Aura getting larger and larger?
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It depends on the time, loot refresh every 32 hours.
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They're not, it's just that you have to be bellow 50% Endurance to trigger it.
What I mean is if your endurance is below 50%, your fighting spirit is triggered, but then if you get a heal, you still keep the buff.
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So according to the wiki Nature Godlike get a boost to Might (+3), Constitution (+2), and Dexterity (+2) when below 50% Endurance. So here's the overall bonuses from that:
+3 Might
- +9% Damage
- +9% Healing
- +6 Fortitude
+2 Constitution
- +6% Health
- +6% Endurance
- +4 Fortitude
+2 Dexterity
- +6% Action Speed
- +4 Reflex
Resulting in a total boost of
+9% Damage+9% Healing+6% Health+6% Endurance+6% Action Speed+10 Fortitude+4 ReflexAre these bonuses just so small that they render the ability useless? I would think that a 7-point boost to attributes would have more of an effect than that...Are they really that terrible?Compare that to humans, they get +7 Accuracy, x 1.15 Damage from fighting spirit, and they can use helmet! Not to mention fighting spirit last even your endurance is healed to over 50%.
Tidefall - Too easy and early to get?
in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
Posted
It reminds me of Carsomyr in BG2 where you can get it in Act 2, in fact, i like the idea of giving the choice to get a super powerful weapon in early game at high risk. You have the choice to take risk to fight a hard boss to get the reward or you can wait until you have higher levels.