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dunehunter

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Posts posted by dunehunter

  1.  

    So the enduring flame damage is bugged on crit? You may post this as bug report to dev.

     

    sort of did http://forums.obsidian.net/topic/78716-104-i-cant-figure-out-enduring-flameswounding-shot-dot-damagetick/

    Don't forget your Rabbit Fur Gloves !

    they were on the Rogue .. Used the paladin and ranger for those tests ..

     

     

    Small update here on enduring flames - each DOT tick will go against 25% of targets burn DR.. Both intelligence and hit quality affect DOT duration.. Problem is - longer duration - more ticks and less damage per tick - more times the burn DR is subtracted .. Ability (enduring flames) will do less damage on high int chars and on crits vs targets with even tiny bits of fire DR  (sounds like a bug) ...

     

     

    So if you have very low INT, will the DOT be more powerful?  :getlost:

  2. Non-unique items are randomized. Loot is generated when you peek in a container. The looting seed used in all areas is changed after every game day. You can manipulate the game into coughing up a pair by knowing the location where it drops and resting 3-4x to change the seed.

     

    For example, there is a pair that can be found on a desk in Raedric's private chambers. It is connected to Osyra's room and you can freely rest there if you side with her.

     

    If you want an easy way to obtain the gloves, do the following:

     

    1.) Save your game in Osyra's room.

    2.) Use her shortcut to reach Raedric's private chambers.

    3.) Loot the desk.

    4.) If you find the Gloves of Manipulation, congrats. You can stop here.

    5.) If you don't find the Gloves of Manipulation, reload your save.

    6.) Talk to Osyra and rest until a day passes.

    7.) Go back to step 1.

     

    To get a better understanding of how the seeding works, if you find the Gloves of Manipulation on Raedric's desk, you'll also find a Blunting Belt in the trapped chest by Raedric's bed 100% of the time. The seed used to spawn the gloves on his desk is the same seed used to spawn the belt in the trapped chest. If you loot the gloves, but don't want the belt, you can go back down to Osyra's room and rest a day to change the seed.

     

    Actually the exact time the glove will spawn is around 18 days in game.

  3. there you go

     

    13*0.5-13.5*0.25 = 3.125 rounded to 3.1  (assuming your target doesn't have different DR vs fire, numbers show it doesn't)

     

    Flames of devotion will go against 25% of target's  Fire DR ..

    If the weapon used has burning lash it stacks 75% fire damage vs target 50% fire DR. . And if you add intense flames to the mix  +100% fire damage  - 75% target fire DR .. Think I've posted some examples as such in the Paladins Really that bad thread

     

    https://forums.obsidian.net/topic/77415-are-paladins-really-that-bad/page-10?do=findComment&comment=1662109

     

    That makes FOD really bad on Blunderbusses.

  4. And there is a problem to the addition damage of Flame of Devotion. This pic is taken when I am doing FOD.

     

    test_01.jpg

     

    We can see that the Burning damage is not:

    31.4 / 2 = 15.7 (before DR) or

    27.4 / 2 = 13.7 (After DR), 

    It's (31.5 - (10 / 2) ) / 2 = 13.2 (Minus DR/2 and ignore dr bypass),

    I have already tested several times and I think the current fomula is Burning Dmage = (Raw damage - DR / 2) / 2, I think there are some bug in the caculation.

    So FOD is now totally useless on Blunderbusses, cause if your enemy have like 20 DR, your addition Burning Damage from each shot of Blunderbuss will be around 0, which makes it totally useless on high DR enemies.

    • Like 1
  5. It sucks and you need Vunerable Attack to make it work, but even with VA it seems not worth the investment.

     

    The best thing Darcozzi order gives is it's +10 accuracy buff, which last quite long, around 30 second with high INT. Pre-1.03 patch you can even pre-buff youself and teammates with it, which is quite strong. Sadly now it's Combat-Only :(

  6. Top tier:

    Druid, Wizard level 5+ (lol at meh tier some put him into), Priest, Cipher(yes, he cant nova like the other casters, but even one spell from him at lvl 11+ is instant win and his ranged weapon dps is also great, plus you can generate tons of focus very quickly if you know how), Barb (with bug fixes will go down a tier)

    Good tier:

    Fighter, Rouge, Chanter, Monk(again lol at bottom tier, properly built monk tanks are quite great, they're quite far from their supposed archetype though)

    Meh tier:

    Paladin, Ranger

     

    That been said balance is not that bad in the game and even meh tier can be quite decent. There's no bad tier.

     

    This is also my class tier :)

  7. Paladins are good DPS, Tanky, Healers, and add good group Bonuses. Probably the most well rounded class in the game saying they suck simply means you don't know what you're talking about. Where as they may not be number 1 in all things, the certainly stand alone in how well rounded they are. Should they be buffed for better abilities, I think so, but my main character in my first play through was a Paladin, I didn't seem to have any problems ( I played on hard with expert mode on).

     

    I just want my character to be NO.1 in certain field, is that too hard? Or I should not use a paladin?

  8.  

    It is an ability of Average Speed, which means its slow to cast, sometime when you aim it at someone, he has already died. Compared to most of priest healing spells, which are faster and Barbarian's Savage Defiance, which is Instant and heal much better than Lay on Hands, its just a bad choice for me.

     

    Well it scales badly in late game. This is true.

     

    If you had to choose between Flames of Devotion and Lay on Hands, which one would you consider more valuable and with what skill combination?

     

     

    I have to admit that if you are building a tank, flame of devotion is not very good, but lay on hands is just a worse choice, its frustrating you can only pick between this two abilities at start.

  9. It is an ability of Average Speed, which means its slow to cast, sometime when you aim it at someone, he has already died. Compared to most of priest healing spells, which are faster and Barbarian's Savage Defiance, which is Instant and heal much better than Lay on Hands, its just a bad choice for me.

  10. Try a flame build paladin. The battle forged increases in DMG by 2 per lvl. At 5th you can retaliate twice if your dracozzi and if you choose vulnerable they ignore 5 pts of resist. With my Palidan having 19 Dr and 80ish deflect that gets you (with 19 str) about 10-20 retaliation on anyone hitting him while being close to unkillable. With added talents and lvl 10 this can become about 50+ fire DMG per retaliation.

     

    That is also my build, not to mention Dracozzi order gives Inspiring Liberation that give you another +10 accuracy.

  11.  

    So according to the wiki Nature Godlike get a boost to Might (+3), Constitution (+2), and Dexterity (+2) when below 50% Endurance. So here's the overall bonuses from that:

     

    +3 Might

    • +9% Damage
    • +9% Healing
    • +6 Fortitude

     

    +2 Constitution

    • +6% Health
    • +6% Endurance
    • +4 Fortitude

    +2 Dexterity

    • +6% Action Speed
    • +4 Reflex

    Resulting in a total boost of 

     

    +9% Damage
    +9% Healing
     
    +6% Health
    +6% Endurance
     
    +6% Action Speed
     
    +10 Fortitude
    +4 Reflex
     
    Are these bonuses just so small that they render the ability useless? I would think that a 7-point boost to attributes would have more of an effect than that...Are they really that terrible?

     

     

    Compare that to humans, they get +7 Accuracy, x 1.15 Damage from fighting spirit, and they can use helmet! Not to mention fighting spirit last even your endurance is healed to over 50%.

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