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Failion

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Posts posted by Failion

  1. Baldurs gate series were the easiest infinity engine games in my eyes. They gave you plenty of pots and powerful clicky items at your disposal. While Icewind dale gave you pots and items also they were not op as in baldur gates. The encounters were much much harder. Because your party would only be about level 5-7 and you get giants and bone horrors, elite archers thrown at you that can quickly smash and riddle your with arrows. Game was much more linear then baldurs gate 2 so you couldn't cheese your way through by knowing where the good items are and grab them early on. I never liked icewind dale 2 because 3rd edition dnd feels even more hack and slash then 2nd edition but very early on. Its all a hit point game. How much abuse your party can take from giant hp pools all those hp increases spells like false life, stone skin determines whether you win encounters. Also dumb how 2handed weapons>everything practically. The added feats didn't help that it still felt a little dumbed down and unbalanced.

     

    difficult games have always been popular in gaming. A genre of games known for combat difficulty you can see is making a comeback in gaming. Swordfighting games like dark souls, gothic 2, blade of darkness, die by the sword, jedi academy. The former rather then the later are known for being cult classics because of their difficult combat.

  2. You can make chain mail bikini sexy armor legit through adding a amazon faction. Warrior women that live in da jungle/woods/island whatever make their way to the mainland. And introduce their liberating sexy ceremonial fashion to the local woman folk by dominating the men through combat and mystical amazon magic that seduces men. You the player, can stop the evil amazon menace from spreading through plotting with the angry fat women that are mad all their men are stolen. Or you support the amazon cause and enslave the men too powerful to be seduced and slaying all the rest of the haters.

  3. So no 'normal' vamps then, who drink blood and stay forever young? Well, this is kinda sad, I like those guys.

    they can always add their own unique spin on vamps. I liked how the vamps were done in the might and magic universe. Basically they are practicers of magic that mastered the dark school of magic. To become a vamp they first had to have enough dark magic skill to become liches and then have enough mastery to become vamps. Originally it was a angel that learned necromansy and taught his followers.  Pillars of eternity could do something similiar, A death goldlike Animancer that become very knowledgeable found out the means to become/create higher tier undead through mastery.

  4. Pre buffing combat was one of the worst things about infinity engine and dnd like games. encounters were literally decided on buffing is very tedious and lame gameplay. 2nd edition it didn't matter that much besides haste and negative plane protection or beholder protection if you fighting them. But 3rd edition? oh god that was just epic fail. All those cleric buffs, druid buffs, It was stupid period. 

  5. Its not bad that they did not put in romances if they trying to set a strong tone in the game. Romances themselves I prefer not the climax being purely about sexxors like the latest bioware games and first witcher where everyone you can romance is slag. Personally I think games that handled romance the best had the player not being a blank state or potrayed it through npcs. Planescape torment while technically you had a blank state the nameless one wasn't. Romance was handled well there because I loved how it was sort of like forbidden love. Nameless one being 1000 something years old and baby annah here. Its cute but can never see that love being fruitful, them being together like a dude marrying his cat. 

     

    This one of my favorite video games romances.

     

     

  6. If anything obsidian should make a parody of the Marxist crap they indoctrinating into college students now days. Have like that half dragon chick from icewind dale 2. A big brute evil woman antagonist that constantly brings up for the men she bullies or kills to check their privilege. And even if she killing men and women tell them to check their privilege regardless and HER privelege to commit mindless acts of pure evil. So basically a lunatic feminazi.

  7. Non lethal combat I would make a option for a player that wants different outcomes when combat is forced upon them. Say for example the party is wanted by the town guard after a corrupted knights in a knight order accused them of villainy. And now they find themselves in a scenario where they can kill and murder the town guards if they evil and want to be feared in the town. Flee the town and have their reputation stay the same but be outlawed temporarily from the town. Or fight the guards and use non lethal but more difficult combat to KO the guards to prove their innocence through might and have their reputation liked as being merciful good guys in the town. Whatever option the player chooses they'll eventually get to pursue the corrupted knights but this lets them roleplay how they want to be in the game world. Non lethal combat doesn't have to be inherently used for good could be used to beat someone up to torture for information and sell them.

  8.  

    Class specific quests, class specific non-combat abilities (for puzzles or dialogue, surely there will be challenges outside of combat?) Alternative routes. Class based membership of organisations/factions. Optional class-specific content within quests, organisations, or questlines.

     

    Class specific content (quests, routes, factions, etc.) always felt like multiple-choice situations where the game removed options depending on the class of my character. Sure, it's possible to justify in-universe (like BG2 did with the strongholds), but I prefer role-playing (and by extension, reputation) to tell me which branch of the storyline is open to me or which optional faction I can join.

     

    As for more options in interactions (conversations, puzzles, etc.), keep in mind that we are playing with a six-character party. If they can all participate in those interactions, there will be a lot of overlap between playthroughs, no matter the player character class. And making them unable to participate doesn't make much sense.

     

     

    I like more interaction in gameplay then good old hack and slash combat. always thought the dueling system in suikoden games was awesome. It is basically dynamic dialogue through rock paper scissor. Since any class can use any weapon in pillars of eternity. Game could have you fencing leader types of factions or encounter bosses. Perhaps to prove a point of honor or give your party a slight buff before a encounter. Your party will spectacing your duels. But I can't see how this would visually look appealing in a isometric game lol but still be cool figuring out how to incorporate. 

  9. Personally I think dual wielding is very boring how its done in crpgs inspired by pnp rpg games. Added dice rolles=more damage. I rather have melee abilities cause the most damage. So a paladin can essentially dish out as much damage as a dual wielder if he builds glass cannon, huge mana pool and high strength. Less number game emphasis more ability tactics emphasize. So the game feels less like a hack and slash. Mainly DnD suffers from this because fighters types have like zero gameplay besides feats like knockdown.

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    Actually I am playing Might and Magic Legacy and it performs just fine.  Too many people bought it when it was in open beta and reviewed based on the beta.  I never played more than an hour or two until the final version was out.  Other than a strange audio bug I ran into last night where sound effects stopped and some funktastic textures on a couple book shelves I have had no issues.

     

     

     

    Glad to hear your MMX is behaving allright. My friend who bought the game has huge FPS drops, missing sounds and other ackward performance problems. This is a common problem as a quick look through the games forum on Steam can assure you of. So it wasn't pointing at the beta but the actual finished release and a thing I recall from the Shadowrun Returns was a bit of the same with crappy audio stuttering, severe loading times and so on. That's what makes me think that there is indeed problems within the Unity Engine and as I said I have still to see a game that performs good or at least stable on that engine. The problems in Shadowrun Returns aren't that big but considering the limited ressources that's required to run a game like that (eg. small areas, static graphics, limited audio needed) it's a bit frustrating that it doesn't at least run smoothly. 

     

    The load times in the game are very dissapointing in 2014. I guess I'm too spoiled in expecting every game now to be optimized at release.

  11. Game could use time traveling be dope. Your party sleeping in a city inn and somehow wake up 2000 years in the past. Only the inn is still there but the outside city is a forest. The buildings you remember being there replaces with hills, trees,  and cobbled roads with dirt paths. There are ravenous bears and wolves all around the inn. Your party and the inn staff have to think of a course of action fast.

  12. What they ought to do is simply step up from what was from baldurs gate. Even spelunky has consequences if you desecrate a gods temple. If you massacre temples in temple district I expect more then guards set to punish you. If you worship a god and find a opposing gods temple could desecrate it to be especially hated be "x" god and gifted by your own by a magical artifact or whatever.

    • Like 1
  13. always thought dnd wights were the coolest undead. How the carry themselves, their design, lore etc. If I could incorporate wights into project eternity I make them a way more powerful undead and few in number. Legend has it there was once a robust band of mercenaries in the land that never backed down when it came to fighting. Always praising the gods of creation for their fighting spirit and valor. After a particular event they find themselves cursed by a cruel god of creation. The mercenaries imbued into mockeries of life. They became pale twisted somewhat degenerative looking beings, constant hate and thirst for life force, instead of love and brotherhood misanthropy and hatred in its place. After plundering the country side of remote villages the mercenaries find a dark wizard whom in place of his life, enchanted a ruined frozen fortress for the mercenaries where they can live and battle in solitude. A battered ruined fortress that lies in the forgotten corner of the world. With the wizards magic the fortress now has the power to teleport unfortunate bands of warriors from all corners of the world somehow to its frozen bailey. Where the mercenaries lie in wait with open ghastly mouths in its walls looking deceased and withered. Only to stir at the perfect time to fight their eternal battles full of chaos and mockery of the lives they once lived. Mindless warriors found wandering the remote places of the world or where battle is plenty are said to be the slain by the mercenaries and used in their dark rituals.

     

    Basically I have these wights be like dnd wights but less derp and far more intelligent. Decorated with war paints looking like black metal artists, lot more swagger.

  14. I like to see a western take on high fantasy/sci-fi. Basically what if Americans/Euros made star ocean franchise. But I know some dorks would hate that because its not the slight bit realistic. If mideval clerics could smite storm troopers with lazer guns with the power of their guns and steel weaponry. That is why I would make it a high powered setting. Where everything has the potential to be superman or beyond level in power but mostly everything is well beyond average human power.

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