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Failion

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Posts posted by Failion

  1. After playing wasteland 2 I realized one of the biggest strengths in these kind of games it to have interesting characters you care about. In wasteland 2 there was no interesting npc besides rose. Can't force myself to finish wasteland 2 because of this. Your game turns into a isometric dungeon crawl like path of xulima and wasteland 2 when there is dull character writing, story, etc, 

    • Like 2
  2. Can someone resume for me (please) the main reasons why people here have a problem with the wizards in PoE ? (or do i have to read all the 15th pages...)

     

    And yeah i know people say they suck but why ?

    people mad they cant solo the game casting mirror image and sunfiring everything to oblivion. 

    • Like 2
  3. Will we be able I here my dudes breath heavily when running for a long time like evil islands or writhe in pain when a ogre is clobbering them to death? 

     

    In body harvest there is usally 1 or two npcs to talk to in houses can we have 3 or 4?! Since this game is not limited by a cartidge...

     

    Is there a colored map? baldurs gate had a colored which is awesome compared to fallouts lame map made of green lines. 

     

    And finally can my voodoo 3 run this or do I need to upgrade to a voodoo 5?

     

    • Like 5
  4. The boring thing about wastelands 2 art outside of character animations its all static and nothing was animated. Having simple **** like trees swaying in the wind makes a game more visually alluring. Wasteland 2 does have clearer and better character models then PoE also ui inventory. Wasteland 2 is open world but boring. The places you visit feel modular compared to fallout 2 and how the towns reacted to each other in that game. But then again it is a WASTELAND where the population of places is only a couple dozen people unlike fallout world. Radiation kills fast unlike in fallout where it gives you magic powers lol.

  5. Intellect I would see affecting deflection and defenses. Smart people who use brains over brawn go long lengths not to injure themselves when it comes to physical work and fighting and not gas themselves. Perception definitely affecting accuracy. Lol ever try playing hockey with bad eye sight? As for interruption being complex and hard to balance. I simplify it as much as possible or ditch it altogether.

  6. Is versatile key word for overpowered? Baldurs gate fighters were stupid stronk, Rogues I gave up on backstabbing when you can give them a bow and now they have a reliable weapon that always hits. Late game they became useless unless we talking about icewind dale where they can dual multi class a fighter for weapon proficiency or a mage. Seems like fans are missing those two handed fighters that make everything ASPLODE with their weapon proficiency.

    • Like 1
  7. Mights fine as it is. I imagine its someones ability to exert intensity in their soul power to accomplish a task. So someone can still be physically degenerate frail but if they have high might they have the soul power to push their weak crippled muscles to their weakling limits however not useful that may be.

     

    This isn't DnD so how power levels mechanics work and stuff isn't the same.

  8. I never though about xp in infinity engine games besides grinding the fiends in baldurs gate 2 expansion for a few levels and killing those fiends for level ups in planescape torment. It wasn't fun but frustrating at the end of the day I knew nameless one will simply be a fighter with 3 attacks per round. It's nice now that you don't have to grind those yetis icewind dale or kill those city random encounters baldurs gate 2.

    • Like 1
  9.  

    Of course you ain't alone. Run for President and I'll vote for you.

     

    You've touched on one of the things I value immensely in the IE games and especially BG2: No Fairness Guarantees. They were *SO* anti-"play-the-game-once-crowd". For example, I loved BG2 the minute I got my hands on it. But I didn't truly appreciate just how utterly great it was until my 4th or 5th playthrough when I rolled up a Wizard Slayer. I thought that since I had an extensive AD&D background, and since I had played the previous IE games to death (BG1, IWD, PS:T) and since This was my 4th or 5th playthrough of BG2, that it wouldn't matter what the class skill-set was. The bottom line in my mind was that I memorized the game and therefore, Game dominance was assured.

     

    Nope! Didn't happen that way at all! I found myself getting thrashed like a clueless n00b by a game that seemed to take issue with my smug arrogance and delusions of mastery. As I quickly discovered, Wizard Slayers were simply one of the classes designed for the pros. They were mechanically underpowered. The game can be beat with them of course, but Bioware didn't give a sh*t about "fair", "diplomatic" crap like Level Playing Fields, and "equality for all".

     

    As a result, it felt like a brand new game all over again. And this intrigued me so much that I redoubled my efforts to recapture the moment. for the next 13 years I'd explore hundreds of different builds, I'd "throttle" the game's mechanics to the breaking point and I'd routinely fall in love with the game all over again as I discovered other builds that were decidedly weaker (and stronger) than each other.

     

    PoE isn't gonna give us that even if it ends up being an excellent game. Because all of the above is in direct opposition to Josh's design philosophies.

     

    I don't know about you but any fighter with a 18+ strength score steams through everything in infinity engine games. You don't even need rings in baldurs gate, armor class was pointless compared to say 100 hitpoints. Wizard slayers were overpowered as **** if you used them right to assasinate spell casters especially when working in unison with a inquisitor. The infinity engine games are very easy if you familiar with their ruleset and mechanics. You didn't even have to care what weapon you using as long as its magical and you proficient in it. Only when you are fighting golems you would have to switch out.

     

    From what I heard pillars will be a more difficult because there are more to its game mechanics then have 18 strength fighter be easy mode steam roll everything. Enemies have resistances so eventually a dagger wielding fighter in light armor will get incredibly ****ed against some enemies. While infinity engine games his enchanted daggers and armor will take him through every fight besides golems. 

  10.  

     

     

    It is for the better this way. XP on kills encourages player to take optimal paths in rpg games which hurts the whole choose your path portion in the rpg. Dumb making a game that gives the player options and reputations but have everyone follow the same route because "X" route gives more xp gains. I think in witcher 2? People went this one route in the story not because of whats going on in the story and what they prefer but because of xp gain which is really dumb.

    So what will powerplayers do? They will complete every possible sidequest, fed'exing stuff around the world and always being a good boyscout, no matter if it goes against their party ethics or such.

    That is just bad quest design which has nothing to do with xp system.

    it has, since you can't progress otherwise.

     

    People will always aim for the highest reward; gimping a game to force one way of playing doesn't solve the proble at the heart.

     

    Nah now you got those players who decide to go full retard psychopath route in fallout games and end up at pathetic level of 13 where someone being a goody two shoes would be level 18 or higher. Be at the same level now.

     

    The problem is you guys too hooked on combat kill xp in rpgs. There plenty of fun rpgs that are not about being a crack whore that needs to fill a xp bar. The Last Remant a cool rpg where there isn't much grinding involved. Crafting new weapons and obtaining new weapons for your party members is way more useful to your progress in power then killing everything you see. Vagrant story old playstation dungeon crawler rpg where for a dungeon crawler you don't actually have to kill much at all but rather craft gear and itemize efficiently well help you considerably. 

  11. It is for the better this way. XP on kills encourages player to take optimal paths in rpg games which hurts the whole choose your path portion in the rpg. Dumb making a game that gives the player options and reputations but have everyone follow the same route because "X" route gives more xp gains. I think in witcher 2? People went this one route in the story not because of whats going on in the story and what they prefer but because of xp gain which is really dumb.

  12.  

    You do seem to be a great LoL player. Cool! :)

     

    However, since they play these games hours upon hours, day after day, year in and year out, I do think their claims are valid enough. Not only the top 100 players of a game should be able to make claims about the game and its difficulty, don't you agree?

     

    Yes I do agree, but their claims are for their level of play, which as I already said is not representative of the complexity of LoL, just as a low tier SC2 player can't represent that games true level of complexity. I hope you get what I am trying to say, I am really not trying to be arrogant even if I do come of as such in these posts. If either game were that easy then most players would be a pro not just a few hundred players out of how many tens of millions players(in the case of LoL).

     

    Nah those pro plays all duo que. Rank in LoL is mostly based on chance and people duoing with their friends or exploiting a op champ. While in RTS games like FPS games there is no random element and the best players are always the best.

     

    This also why MOBA games have such a huge playerbase because losers can be winner while in other competitive online games that is not the case.

  13. MOBA games are like rts games for degenerates. There is I say 1/4th of the thinking involved if you compare say company of heroes with all its expansion packs to league of legends if you know all the champs. Have a 2/1 lead on your enemy? Turn off your brain you won the game already unless you do something incredibly dumb. There are very few tactics in moba games they are essentially designed 4kids and girls.

     

     

  14.  

    Well for one halflings are ugly midgets and were never cool to begin with outside of the lotr story. All these races are overdone in fantasy what is the point adding them over new creatures. 

     

    Well, but orcs are so cool too.. :)

     

    There's something "strenght and honor"ish about them.. :)

     

     

    You can apply that strength and honor to some new race and there you go. Personally I think it be funny to see a highly intelligent chimpanzee race inspired from planet of the apes. Not related at all to human races in origin and are total **** to colonists they capture and humiliate with chimp grunts and throwing poop at them. Basically a goofy playful monkey race.

  15.  

     

    Edit: Sarevok's spiky armour impractical,

     

     

    Oh yeah Sarevok's armor was stupid.  He looked like a clown.  I wonder how the Dukes of Baldur's Gate took him seriously dressed like that.

     

     

    You got to remember its a fantasy setting though. Its a 300 pound raw muscle giga villian able to wield a greatsword in one hand, his own business, followers, he even had a asian assasin girlfriend. His character was ridiculous and I swear he was inspired by shredder from ninja turtles.

    • Like 1
  16. the romances in recent bioware games seem designed for sexually frustrated fat girls and people that love cheesy porn acting quality romances. Romances are weak when they are optional side story sex offer like most crpgs. 

     

    As for dragon age 3 itself I'm undecided. Game looks like xcom enemy unknown and final fantasy 12 combat. If its open world like dragon age one but better it could be a amazing game. I don't have high hopes for it after dragon age 2. Even the original game was tragic considering how long it took to get released and design elements felt dated.

  17.  

     

    Yeah, one on one. As in, a fight against a single opponent. But the issue was in the long run - Ie. against all encounters types, all day long, level after level...

     

    How's the contrary preferable?

     

    I can give you about 10 reasons why the contrary is preferable. But this morning I only have time for one.

     

    Here goes. I don't like my single player combat rulesets to be mechanically, soullessly, and rigidly Balanced. That's why. I want to be able, after a few playthroughs, to discover a build that blows away the rest. Conversely, I want to be able, after a few more playthroughs, to discover a truly underpowered build and then challenge myself to beat the game with it. This will let me know that real Human *art* was behind the creation of this game, not some undeviating, soulless, 'Balanced. At. All. Costs.", mathematical formula.

     

    BG1, BG2, and Icewind Dale positively oozed of the former. And that's why they're still great to play 14+ years later. While crap games like Dungeon Siege 1, and Dragon Age 2 suffered from droves of the latter and thus aren't worth the box they came in.

     

    Dungeon siege 1 was one of those games that built pc gaming. Dragon age 2 I felt rogues were very op. None of those rpgs were particularly balanced I seriously doubt this games going to be balanced either.

  18. Since this is a colonial setting how about tribes like the aztecs and amazons but on steroids. A native tribe that sexually humiliates their captives. Impregnating them and uses tribal voodoo magic to steal the power from their soul and instills it in the baby which becomes a new tribal. The host that got impregnated is now a short term zombie servant for their dark god. The servants can be identified by their chastity locks. Both men and women of the tribe can impregnate either sex of captives. While the tribals can form relationships with each other and keep the tribe going that way their dark god however demands sacrifices if they wish to be physically superior over others.

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