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Failion

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Posts posted by Failion

  1.  

    I seem to remember Josh mentioning that Chanters at least can find phrases during their adventures. That was a long time ago so it's possible I'm mistaken and/or they've changed it.

    What about druids and shapeshifting? I remember reading a long time ago they could find some more "exotic" shapeshifting forms in the world, has it been confirmed or is it unsure too?

     

    What they need is a giant troll quest that leads the player in search of a dragon shapeshifting form. Be like the ultimate power egotistical **** waving quest in the game for druid players. Starts off with you talking with a dragon who mentions how you can shapeshift into if you learn the wisdom of the masters. If you have a perception of 19 you can tell he bull****ting you. If not you can take the quest and build a fearsome reputation that you are learning how to become a dragon. Making your enemies fear you and opposition spring up. Eventually after talking to drunk cat people shamans and human and dwarf scholars you learn the final latin phrase your supposed to chant and the place of power you have to chant iot. You chant it and turn into giant sloth just as a legendary dragon hunter chanter confronts you and shouts FUS ROH DAH. And you enter a ridiculously hard fight where u drop instantly and hopefully your companions can kill this guy for sweet loot. 

  2. Good and evil is subjective in real life. In fantasy world where every thing has magic power and such a degree of self independence the subject doesn't apply.  Maybe for beast races and certain god touched individuals self mutilation and eating faces is honorable. Who really are we, the player, to judge what makes us the moral authority of other souls and their culture. 

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  3. The sequel will in fact be about romance. There will be several potential love interests some companions from pillars that you can choose to romance. However the one you choose to love will be snatched from you by Awakened souls of bears that have long history of the soul characteristic of "caring". You the player after the events of pillar of eternity learn you were in fact one of these bears. You must venture in the forest of care a lot and confront the bears and discover your hidden past, accomplish their tasks beset upon you and if you choose embrace caring nature of your soul or attempt to humble and teach the mighty bears there is more to life then caring such as love. 

     

    This expansion features epic level content. Travel into mysterious divine planes and shatter foes with the power of caring. Learn the lore of the bears and how to care for those around to boost their combat prowess. 

    • Like 1
  4. your best bet is to play the both and do a comparison video. Baldurs gate and infinity games have aged. Even with higher resolutions mods/patch they look bad because the game engine you can tell was not designed to support them ever. 

     

    You can argue art style is better but not resolution and texture 3d graphic quality. If I had to compare where we are now from infinity using a game. Infinity engine games are the Wiis xenoblade chronicles, nice but blurry on wiis limited graphical capabilities. POE is xenoblade on the dolphin with highest native resolution and fan made hd texture patch. 

     

     

  5. if ur seriously consider buying games. You want go with GoG since you can get refunds. Steam doesn't give refunds unless their is a fault with the game. If you want to take a risk and want steam achievements go with steam. You can totally get robbed in 2015 and pay 60 bucks for a game like dying light and have the game run like crap because you have a AMD card and the developer choose to do a secret deal with nvidia.

    • Like 1
  6. The funny thing about these animation threads that pop up on every game. People don't even begin to think about the technical aspect involved in making them. The limitations of game engine or the giant hurdle animators got to learn what works and what doesn't. I doubt ****ing 8 gigs of ram on a animators computer is what keeping the animations from being naruto shipudden ninja storm or whatever. Maybe if there a sequel obsidians team works out better animations but now I think the games set in stone.

     

     

  7. I like what underail a indie rpg has going for its experience system. You get to choices oddity or classic. Classic you gain xp like baldurs gate and those other old school games by killing stuff and completing quests. In oddity mode you get xp not by killing things but by collecting items in game world your guy studies and gains xp from. Gives more flexibility on character builds. Enemies still do though drop items your guys can study and get xp from and crafting materials. You  can still reach level cap going stealthy and not being very combat focused which is great thing about oddity experience system.

     

    It seems what Obsidian done is having something similar to oddity to please people that like to kill things. but instead of studying body parts from dead monsters the more u kill them more bestiary you unlocked.

     

    http://www.underrail.com/wiki/index.php?title=Oddity_XP_System

  8. I always thought skyrim was massively overrated game. I remember my impression getting top of the biggest mountain in the game that leads to that monastary was a utter dissapointment. 10 thousand steps supposably and its supposed to be the biggest mountain in tamriel. Ya right I walked up dozens of mountains and some even were pilgrimage sites like the one in skyrim with bible quotes instead of skyrim lore lol. They all were way longer and bigger in scale then skyrims. That is the thing about skyrim it gives this grandeur illusion that its this epic big game when really its world is smaller then oblivions. Sure has more content besides copy and pasted dungeons but still pretty small. I found morrowinds lore and world lot more interesting to explore then the mundane short winter wonderland parkour run that is skyrim.

    • Like 1
  9.  

    That is the problem with elder scrolls after morrowind there is no reactivity in the world or any REAL politics, it gives the illusion that there is this sandbox element where you can change things but the world is very static and takes no notice. Todd howard and bethesda crew obviously don't care at all. Because less scripting work involved and they prefer it this way themselves. 

    WTF are you talking about? In Morrowind you can't change anything. Who's in control of Balmora? The Tel'Vanni. Who's in control of Morrowind? The Empire. In Skyrim your actions determine whether or not the country remains a part of the Empire.

     

    That's a pretty big deal.

     

    NPCS least reacted to your reputation, start of game gaurds call you scum end game they worship you lol. End game guild quests like fighters/mages guild had multiple choices you can make. You can only side with one dark elf house determining which one dominates morrowind. Game was ahead of its time. Skyrim it felt like 60 hours I was still some chump that guards told they took an arrow in the knee to. And the only thing that I changed in the game world was move quest script to quest script 

     

     

     

    That is the problem with elder scrolls after morrowind there is no reactivity in the world or any REAL politics, it gives the illusion that there is this sandbox element where you can change things but the world is very static and takes no notice. Todd howard and bethesda crew obviously don't care at all. Because less scripting work involved and they prefer it this way themselves.

    Real Politics lol

     

    While we're at it, we might as well criticize the Elder scrolls games for not implementing Firearms. Or Decent French accents. Or drama-gushing romances.

     
    What I meant you determine fate of factions, towns, npcs etc. Skyrim you pidgeon holed into being leader and savior of everypme. 
  10. That is the problem with elder scrolls after morrowind there is no reactivity in the world or any REAL politics, it gives the illusion that there is this sandbox element where you can change things but the world is very static and takes no notice. Todd howard and bethesda crew obviously don't care at all. Because less scripting work involved and they prefer it this way themselves. 

  11. The combat in skyrim is crap compared to oblivion. Even with different kind mods it comes down to you one shotting the enemy or they one shotting you mid late game. Least in oblivion with obscuro overhaul the combat stays relevant. Enemies can be moving fast as light shooting fireballs at you that don't drop you dead instantly same deal with melee combatants.

     

    They tried to make it more REALISTIC in skyrim with momentum and blows feeling like they have impact but it was way more cool when everyone can run backwards like unreal tournament and not one hitter quiter each other. Not to mention it felt more realistic for the power level of elder scrolls setting. I can run faster backwards then any skyrim character I don't see why some super human being with magic can't. Not to mention in skyrim nobody can jump if their life depended on it. When basketball players can jump 3-4x higher then folks in skyrim maybe the white boys cant jump thing is true after all xD

     

    The story is 5 dollar fantasy novel crap in both games. Oblivions the better dungeon crawl hack and slash MODED

  12. Well for steam its pretty easy, dont final release a beta or bug filled game. A game can then have very good review rating purely from fanboys and sell okay. From there if the game really good it can get outstanding 9/10 or 10/10 overwhelming review rating. Both sell good, overwhelming games tend to sell way more, good luck achieving that though unless the game is fun enough too appeal instantly for casuals and hardcore gamers like this war of mine and rogue legacy.

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