I wrote this in the previous thread, but it got buried fairly quickly. Of the games listed as inspiration for project eternity (Arcanum, Temple of Elemental Evil, the first two Fallout games, the Infnity Engine games), only Shadows of Amn had direct romance. And this scene was, by far, the best done romance scene in the game:
http://youtu.be/Wdy-k_qLdQg
If romance can be used to drive a story forward like this, I don't think many would object. On the other hand, we know that the lead designers / writers on this project do not like writing companion romances. Perhaps it would be best to allow them to focus on the aspects of the game they are passionate about.
We should also bear in mind that there are non - romantic interrelationships possible as well. Do not underestimate the magic of friendship.
Big adventures, tons of fun, high charisma scores, faithful and strong. Sharing loot out, fighter bonus feats, and magic makes it all complete!
In all seriousness, the companions will almost certainly be written. And there is a fair likelihood of there being some sort of friendship system (Arcanum, KOTOR II, Alpha Protocol, and even the Dragon Age series all experiemented with variants of this.) If well written companions and a more semsible friendship tracking system is what the Project Eternity developers are passionate about doing (and they are the best in the industry at this sort of thing!) then I would rather have a game with these features then another middle of the road romance track.
Added ponies for audacity. Because ponies.