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Twitter outrage over the "[spoiler]" quest
No, just no. It's not bloody real! It's just a game and no one should have special protection. That is the dumbest thing I've ever heard.
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Memorials problem.
Just leave it alone. This is such a none issue. Also, how do you know that there was even anyone trans involved in this joke, about fictional people, in a fictional world.
- [merged] Vancian Magic System and cooldowns
- [merged] Vancian Magic System and cooldowns
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Azradesh started following Magic mechanics
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Magic mechanics
I was thinking about magic use in RPGs and would really love it if this game did not use the massively over used mana system. I think it'd also be pretty cool if magic wasn't mostly reactive and combat based. Some random ideas and things I'd like to see... Spells you had to plan ahead to use Maybe you need reagents the use of symbols/runes/glyphs on your gear/weapons or the ground an altar of some kind sacfice something to gain something all of the above If I'm playing a mage I'd like also to see and use magic in every aspect of the game, to see/feel/hear things others don't, to bypass problems that other classes may have greater issues with. I don't want it just to be the magic unlock and the magic persuasion. I'm no game designer and so I'll leave it up to you lovely devs to sort it all out, but I just thought I should throw that out there. Anyone else have any thoughts on the matter?
Azradesh
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