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Creature design
Concerned Reader replied to Drake Douay's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's what I was trying to say with my post on microevolution. It should feel like they could have naturally developed to live in their environment. Including, perhaps, different species of the same creature. Like a desert wolf vs a forest wolf. Or a Sewer slime vs a river slime. -
Creature design
Concerned Reader replied to Drake Douay's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I picked this up from barnes and noble a while ago, and it has a good representation of mythological creatures from a very wide spread of cultures. http://www.amazon.com/The-Element-Encyclopedia-Magical-Creatures/dp/140273543X -
I actually designed and ran a freeform rpg very briefly around that idea. There was a drug that you could take to manifest things from your imagination into reality. But if you took too much then you'd start seeing imagined things all the time, and couldn't distinguish between which were real and which weren't.
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I do like insanity as a mechanica concept for a game universe, but for it to really be utilized it'd need to be a very important part of the game world. Like in Amnesia: The Dark Decent. The entire game is built around the mechanic. If it's just thrown into PE as a cool mechanic on the side, it might have a sort of situational coolness for a bit, but then I think it'd start to develop into a sort of distraction or annoyance. If it fits within the greater themes of the game though, then that would be cool. Having too many mechanics can be as much of a problem as not having enough. (And of course everyone has their own personal idea of what constitutes too many mechanics. Personally I didn't like the hardcore mode of F:NV, but I know a lot of people did.)
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Creature design
Concerned Reader replied to Drake Douay's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Evolution should be considered when creating monsters for a setting. Specifically the concepts of microevolution where species adapt to their habitat. Deep sea creatures are some of the creepiest looking things out there because they've had to adapt to a very extreme environment. Something that I like in creature design is incorporating the side effects of magic. So say that a town goes through a lot of alchemical compounds, and dumps the left over reagents into the environment. How would this affect the wildlife? Magical mutations are always cool with me. -
The stuff they introduced about Souls does bring up some interesting concepts as well. If you happend to be one of the lucky/unlucky ones to be host to two souls, how would that affect your mental state? I've always been facinated with the concepts of reality vs perception. Having a PC who experiences halucinations which the party cannot see could be very interesting. Especially if it turns out those halucinations are real.
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I'm liking the way that souls are being handled. Some really interesting stuff that can be explored culturally through them, along with themes of self identity, since the souls are more or less eternal (as I understand it.) The take on Guns sounds pretty interesting too. A strategic weapon that has more weaknesses than strengths in a normal combat situation.
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As I have said multiple times before, this isn't about romance. Stop trying to use that as an argument. I'm not talking about genitals. Why are you? On another note, if you would like to see another subject explored by the narrative of the game, make a thread for it. Don't post off topic about it in here. Yes, please do ignore this thread. That would be benificial to everyone involved. If you don't have something to say that is constructive to the topic at hand, then do not post.
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Yeah, hetero pairs holding hands and kissing in public keep their sexuality preferences in private... or when they mention their husbands/wives/boyfriends/girlfriends.. that hot guy/girl that passed by.. they keep it private? Not. There's a hetero parade every single minute 365 days in a year, imbecile. Except heterosexuality has a biological purpose, and is kind of necessary for continuation of species. Don't try to imply that queersexuality has equal worth as heterosexuality. Crudely put but accurate. At the end of the day it doesn't matter what you are it is absolutely certain you are the result of a heterosexual pairing. Also incorrect. Homosexuality has a biological purpose in that a homosexual couple doesn't bring a new child into the world, but can take care of abandoned children. It's seen in the animal world, and it's seen in our society as well through adoption. Back on topic: I agree 100% with this. Earlier someone said that there should be an explicit reason for a LGBT character to exist. I disagree because it implies that they have to have some sort of specific sob story related to their sexuality to vindicate their existance. That's the wrong way to approach it. I'm not saying that their sexuality should just be tacked on as an afterthought. I actually really liked how Bioware handled it with Cortez because it was an integral part of his character. His husband was very very important to him. It wasn't flaunted or focused down on. It was treated like any other relationship would have been. He didn't pull the PC aside and go "HEY, I'M GAY AND I HAVE THIS PROBLEM. THIS GAY PROBLEM THAT I NEED YOU TO FIX. LOOK AT HOW GAY I AM." It was woven into his narrative.
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Back on topic, and with reguards to gender identity, it's been proven pretty well at this point that gender identity isn't a binary thing. Someone can ostensibly identify as both male and female (bigender), or bounce between the two identities (fluidgender/genderqueer). I think these two concepts could be interesting to see from a few of the cultures or races within the game.