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LordCrash

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  1. Haha, I like that.... @ Mods/Admin: Could someone change my title to that please?
  2. You can find the stream recording on their twitch so try that? Doesn't work either. I'll have to wait until a kind soul uploads to Yootube. I don't know if Larian will upload the complete recording to youtube but at least some edited stuff I guess.
  3. Bad luck. It worked for everyone else....
  4. Larian Studios ‏@larianstudios 16m Divinity - Original Sin: All stretchgoals met - thank you everyone !: http://www.twitch.tv/larianstudios#6448 … Swen Vincke ‏@LarAtLarian 31m Thanks all! We're partying now! re:party We just made 1M$ on @kickstarter & paypal. Proper thx later! Thank you thank you thank you!
  5. BAAAAHHHHHHHH! Yeah, 100% sure! Swen said that they will include the schedules etc. nevertheless! Bammmm.
  6. The design of the poster is not final yet, sorry.
  7. Haha, I have something new for you now.....you guess it?....yeah, it's an update! Update #33 : Jim Sterling is a star + 10 reasons why people should pledge Apr 26, 2013 10 reasons why you should pledgeWe're biased, but we are told the folk at Kotaku aren't. When they say "I can guarantee you it'll be worth your money" people should listen! To lend weight to their argument, they just listed 10 reasons to pledge for Divinity: Original Sin. Spread it to all your RPG friends and we'll reach the last stretch goal in no time. Or perhaps if you still have some change you want to part with, up your pledge a bit. Maybe you want to include some beta or alpha access in your pledge and become part of this cool . If but half our backers do that, we'll be at the last stretch goal in no time. All it takes is to click that manage your pledge button and add a little a bit on top. You will gain RPG karma Jim Sterling is a starWhen Jim Sterling from Destructoid woke up this morning, he had no idea he was going to be receiving a twitter message from Larian Studios, asking him if he felt like playing Divinity:Original Sin. When Swen Vincke from Larian Studios woke up this morning, he had no idea he was going to send a twitter message to Jim Sterling of Destructoid, asking him if he felt like playing Divinity:Original Sin. But Jim tweeted something and Swen remembered Jim saying something about wanting to spend more attention to independent developers. So Swen tweeted and Jim tweeted back. And so the tweeting parties found themselves but a few hours later on Larian Studios' twitch TV channel and on Destructoid's front page, playing Divinity:Original Sin live in front of a very nice audience. Chances are you missed this event, because it was literally announced the moment both gentlemen went live. But luckily for you, it was recorded. Here is Jim Sterling vs Swen Vincke. Here is the video in which you discover Jim has a grand career ahead of him as a voice actor! Don't forget - tomorrow it's party time
  8. But you do know that there is something called "e-mail filters"? So why complaining about something you could stop on your own with just one or two clicks.....
  9. Surprise Event! Live session with Jim Sterling from Destructoid on Twitch TV Update #32 · Apr 25, 2013 Swen will be doing a live stream session of Divinity: Original Sin with Jim Sterling from Destructoid momentarily! So head on over to our Twitch Tv Channel NOW to watch!
  10. Update #31 : Less than 24 hours to go!!! 800K reached! As behind the scenes as it gets! Apr 25, 2013 Less than 24 hours to go!!!Well, you know what the final stretch goal is! We'll remind you in a next update, but that's all there's left to reach on this wonderful KIckstarter campaign. Think we can do 200K in 24 hours ? The game is on! 800K reached!!!Including Paypal, 800K is now reached! Companions, check. Congratulations all on reaching this stretch goal!!! This game is getting better and better, so much in fact that we're starting to wonder what's going to be left for us to do afterwards Since we just did a big companion update, we're not going to redo it here. If you've seen it, you know that as a RPG aficionado you should rejoice! There are going to be some seriously wicked companions roaming around the world of Rivellon! As behind the scenes as it getsThis is the type stuff our audience is never supposed to see, but which we deal with on a daily basis. Full monty! It's the type of stuff you can participate in if your tier includes alpha or beta access. Check out the add-ons below if you're in doubt. Don't forget - closing eventThe kickstarter campaign has been going so well for us that we've been stepping up the rate of updates, and we plan to go out on a bang! In the final four hours of the Kickstarter campaign, Swen and David will be playing Divinity: Original Sin together, live on twitch.tv. Will they co-operate? Or compete? In ClosingThis campaign has seen whole RPG communities mobilise to support us. We never expected so much support & it's been very motivating for us. We also noticed there's quite a few creative people out there following our Kickstarter, and so we wanted to share with you some of their work
  11. Agreed. People should start to get over it already as it's well in the process of becoming annoying. You don't have to participate if you don't want to. And feel free to come up with something else/better......
  12. Update #30 : 27 Hours Left,Companions, Editor Magic, Mixing Physical with Digital Apr 25, 2013 27 hours left!!!Well, the title says it all. It looks like we're going to make the Companions stretch goal, but are we going to make the NPC schedules goal ? They say anything is possible on Kickstarter, but there's still some distance cover. The only thing that's sure is that we'll know tomorrow! Companions, revisitedOur latest companions video update wasn't very good. That's why we did a new one, containing much more information on exactly what it is we're planning to do, and what the difference is between Henchmen and Companions. It's a bit of a designer class and it features Swen's most horrible handwriting, but hopefully it'll answer the questions people have been asking. Editor magicWe have a cool game editor and we like showing it off because we want the modding community to seriously start thinking about what RPG adventures they're going to make with it. In this latest editor update, Wannes, whizkid extraordinaire shows you how you can modify materials in Divinity: Original Sin to achieve some very cool effects. Cool stuff! http://www.youtube.com/watch?v=W9n54npFV1Q Physical Add-ons For Digital Tiers Now Possible!Feel free to browse our physical add-ons, pick the ones you like and add their cost + shipping to your digital pledge! Shipping within Europe: $10Shipping to the rest of the world: 15$ In ClosingWe can't believe how fast the pledge counter is going. To be honest, while we dreamt of it, we never expected that we'd even have a chance of reaching the NPC schedule stretch goal. Now it looks like during , it could actually happen, though it'll still require a mad end-rush. One thing is sure - if we make this stretch goal, we'll need extra room in the office! I wish I had a crystal ball. Overview of add-ons Because there have been a lot of new backers these last days and a lot of information is burried within the updates, we'll be including the add-on possibilities in each new update from now on. Add-ons allow you to customize your rewards. How? After you pledge, add one (or more) of the following amounts to your pledge. To do this after you have already pledged, click the "Manage Pledge" button and add the amount of the add-on to your pledge. Keep your selected reward tier. Once this Kickstarter is over, we will contact you so you can specify what add-on(s) you wish to receive. Digital add-ons require a base pledge of $25. Physical add-ons require a physical tier (starting at $65). Digital add-ons Divine Divinity Digital Version (HD): add $5Weresheep Forum Badge, In the Credits as a Weresheep, a hint: add $6 THE Hint concerning the Weresheep: add $666 Digital Artbook featuring the Art of Divinity Original Sin: add $8 Digital Map of the World of Divinity Original Sin: add $8 Digital Soundtrack of Divinity Original Sin: add $10 Extra Digital Copy of Divinity Original Sin: add $20 Beta Access for Divinity Original Sin: add $20 Alpha Access for Divinity Original Sin: add $50 Fanday Ticket: add $150Divinity Anthology (digital): add $20 Divinity Dragon Commander (digital): add $40 Physical add-ons Cloth Map: add $25Signed Poster: add $25 T-Shirt Weresheep Logo: add $25 T-Shirt Divinity Original Sin: add $25 (Available in S, M, L, XL and XXL) Extra Box Copy of Divinity Original Sin: add $40
  13. Aye ok. I was just a little bit confused because you stated that you "always forget to go to KS".... I added you to the roster. http://www.weresheep.net/doku.php?id=woos:members
  14. The weresheep cult has an own website for that, a wiki at http://www.weresheep.net Do I need to message you on there to be added to the roster? Do you have pledged via Paypal? I'm just asking out of curiosity because I thought so far that it's not possible to pledge for add-ons via Paypal...... I will put you on the roster.
  15. Update #29 : More on henchmen and companions Apr 25, 2013 Henchmen and companions explainedIn all our haste to prepare the previous update we forgot to post the video that explained the "henchmen become companions" stretch goal in more detail. This update corrects this horrible mistake. It also gives us an opportunity to add a bit more information about the "Design A Henchman" tier. Many people have asked us what happens to the henchmen they design if the "henchmen become companions" stretch goal is reached. The way it is going to work is that the henchmen designed by backers will receive a background from the pool of available backgrounds. And they will have dialogues which correspond to those backgrounds. Additionally there will be companions that we will add to the game and these will be treated differently from the henchmen. You may wonder why you would still want to hire henchmen if there are companions available. And the answer is that different henchmen will have different strengths and weaknesses as well as different abilities. It is very likely that while playing, you might swap henchmen in and out depending on the challenges you are facing. For instance, when dealing with fire creatures, fire spells actually heal them instead of damaging them. If you happen to have a companion that is specialized in fire spells, he will therefore be of little use. At such a moment it would be very handy to hire a henchman specialized in water spells. Luckily you also have a homestead at The Shelter Plane At The End of Time where you can ask henchmen you encountered and hired, to wait for you. You should also be aware that henchmen talk to each other so if you treat them badly, that might have repercussions in your dealing with other henchmen. Likewise, treat them well and you might find unexpected benefits. Something for our French fansJeuxvideo.com posted their hands-on video today! Have a look! In ClosingWith only 42 hours to go, we're seeing a big increase in backers. But to achieve those final stretch goals we can use all the exposure we can get and for that we are open to . Well, almost any...
  16. Thanks Indira, I indeed forgot to post the latest update.....
  17. The weresheep cult has an own website for that, a wiki at http://www.weresheep.net
  18. On the KS comment section. Or here if you don't use ks.
  19. Finally the preview of Total Biscuit!
  20. Beware of the weresheep! Beware of the court of Andavale!
  21. At least Brian Fargo and Kevin Saunders backed it at once. Brian Fargo ‏@BrianFargo 1h I just backed Jagged Alliance: Flashback on @Kickstarter http://kck.st/11y3qKL Kevin Saunders ‏@SaundersKevin 6h I just backed Jagged Alliance: Flashback on @Kickstarter http://kck.st/11y3qKL
  22. Update #25 : 72 hours left, Stretch goal 2 achieved!!! New goal announced! Apr 23, 2013 Congratulations! We've been keeping an eye on our paypal counter today, and together with the Kickstarter total, it looks like stretch goal 2 was just unlocked!!! Personality traits & talents are now confirmed, and it'll come as no surprise that we're extremely happy that we can add the traits & talents gameplay system to Divinity: Original Sin. It wouldn't have been the RPG we wanted to make without them, and we're very grateful that you made this possible. To celebrate, here's a video showing how we'll go about including traits and talents. To be specific, it's a video about a prototype for the trait curiosity and the sixth sense talent, and while the actual implementation may vary, it should give you a good idea of how it'll improve the gameplay and bring more depth to character customization. It's going to be awesome! New Stretch Goal Announced So many people were touched by Kirill's magical performance that we wanted to do something special. Therefore, without affecting any of the other stretch goals, we'd like to give Kirill something he's also wanted i.e. a live orchestra for him to fool around with and record the game music with. So, at 700K, there is now a stretch goal that unlocks a live orchestra for this man: You want this. You really want this. It seriously will be awesome! The Next Stretch Goals Obviously with a stretch goal unlocked, it follows that we start looking at what the next stretch goal is going to be. At 666K already, we'll reach a new secret stretch goal in which we'll lift a tiny bit of the veil that covers a well-kept secret. Don't expect big announcements, but do expect some of the lore surrounding this particular secret to be released. You can also expect more on THE HINT. At 700K, there's of course our newly announced stretch goal, in which Kirill gets an orchestra, and then at 800K, there's a very big one: Henchmen become companions. While our henchmen will have more background than what you've seen in the gameplay videos so far, upon unlocking the 800K stretch goal full blown companions will be unlocked, featuring complex storylines and adding gameplay to our gameworld. This is a pretty important stretch goal, so we'll soon do an update to illustrate exactly what it is we want to achieve. Stay tuned! Ohmwrecker Plays Divinity:Original Sin More youtube goodness. Ohmwrecker did two videos of a playthrough with none other than David, our singing producer and you can follow all of their adventures! REDDIT AMA in a few hours! You can ask anything you want about Divinity:Original Sin and even get an answer on our Reddit Ask Me Anything, at 18:00 GMT, 19:00 CEST, 10:00 PST, 13:00 EDT. That's in just a couple of hours. Your correspondents will be these nice people: They promised to type as fast they can We will post the exact link in one hour. New Reward Tier The $500 and $550 tier are sold out, so we introduced a new limited $600 tier. In Closing I don't know, but for some reason I now have to . It may have something to do with the above picture. Listen to it. Because... Just like the Reddit AMA, starting in one hour and a half!
  23. Jagged Alliance: Flashback The Godfather of turn-based action is making its comeback! Experience first hand the events that lead to the founding of A.I.M. Launched: Apr 23, 2013 Funding ends: May 23, 2013 Jagged Alliance: Flashback is our vision of returning a once critically acclaimed franchise back to its roots, it's not a reboot, it's a reset! Our main goal is to bring back the tactical turn-based action that the original Jagged Alliance games are known for - the game was a thinking man's game, a thinking man with lots of guns! The games were unique in their blend of tactical turn-based action, controlling and maintaining squads of mercenaries, off and on the battlefield. As a player the decisions you made had a direct impact on how you played the game. Additionally, over-the-top personalities, memorable characters and role-playing elements made the games difficult to put away once you were hooked. Below we have listed some of the major game features we are planning to implement: The game text will be localized to English, French, German, Italian, Russian and Spanish. We will give you a choice of distribution, always including a DRM-free option, for both the core game and future expansions. Our target platform is PC and the game will be available for Windows, Mac OSX and Linux. With flashback we want to take you back to the cold war era and let you play the events that lead up to the founding of the international mercenary organization called A.I.M. The story is set in the mid-1980s, on the Caribbean island group of San Christobal. Following a coup d'état a socialist regime has been established on the island, a change that undermines the U.S. presence in the area. Seizing the opportunity, a hard-line fanatic general leads an elite U.S.S.R. military unit to establish a military base right under the nose of the U.S. Under the guise of shipping humanitarian aid, large amounts of cargo and military hardware are headed for San Christobal. A Russian presence larger and closer to the U.S. than Cuba could potentially tip the balance of power and turn a cold war into a steaming hot one. Under secret orders from the CIA it is now up to you to assemble a team of capable mercenaries, restore the democratic government on San Christobal and drive out the U.S.S.R. presence, by any means necessary. We are aiming to build Jagged Alliance: Flashback around the core pillars that made the originals great; the deep strategy, the thrilling action and character RPG elements. The core game is essentially split up into 2 layers, a strategy layer and a tactical layer. The content of the two layers are shown below: Base Management is the strategy layer behind all the gun-toting and action, it is your base of operations, where you manage resources and control which missions to engage in. It functions as a hub between missions and provides you with a map over the game world, it is also where you recruit, customize and take care of your mercenaries. The base is also used to manage the training of your mercenaries, construction and weapon research/manufacturing. The Tactical Screen is the turn-based action layer of the game, it features an isometric 3D camera view of the battlefield and it’s where you control your squad of selected mercenaries to achieve objectives and engage enemies face-to-face. Gear, character attributes and weapons all affect how a mercenary performs on the battlefield. There will be fog of war, which prevents a full view of the battlefield and hides enemy movements. The mercenaries can take cover behind objects in the world to gain different levels of protection. Mercenaries also gain new abilities as they survive more battles, but when they die - it's permanent! We are Full Control - a small independent game studio based in Copenhagen, Denmark. Over the years we have specialized in the genre of turn-based strategy games and have several productions in our portfolio. In fact, Jagged Alliance: Flashback will be our 9th title, and our 5th turn-base game in a row. Our productions have grown in size and complexity over the years, and we are finally ready to take on these iconic games like our current production Space Hulk as well as Jagged Alliance. In addition we have built up a strong team of highly skilled professionals who have worked on various popular titles, illustrated below: Our current project is a turn-based version of the widely popular Warhammer 40k title “Space Hulk”. With a successful Kickstarter project we can run pre-production of Jagged Alliance: Flashback while Space Hulk completes, and then go into full production on Flashback straight away once it ships - saving precious time to bring you the game as fast as possible. While we have managed to secure the Jagged Alliance license, we have chosen not to pursue any funding through the license holder bitComposer, as we wanted to maintain and stay true to our vision of the game. Knowing that we couldn't finance the game out of our own pockets, we started kicking around the idea of doing a Kickstarter campaign to reach out to the community for help - So, this is why we are turning to you, fans of Jagged Alliance and turn-based action strategy games, and are hoping you will be part of bringing back one of the most iconic franchises of the turn-based game genre. Our approach for this Kickstarter funded project is transparency. We will give you the naked truth in frequent updates, as you are our backers and are entitled to know where your contribution endes up. By pledging, you are not only supporting our vision of the game, you are also supporting the independent development of this game. We strongly feel that this should be a game by fans for the fans. $350,000 is actually a small amount for a big game like Jagged Alliance. We can only do this because we have a lot of existing technology in place for turn-based strategy games and because we are using a expandable and modular story design. Since we are building the game based on our existing core technology for turn-based games, every penny donated in the Kickstarter will go to create the Jagged Alliance experience and not re-invent the wheels. Funds will be used to writing the story, making great environment art, adding mercenary characters and animations, building cool levels and programming Jagged Alliance game mechanics into our technology base. Story design wise, our plan is to create a great main story for the $350,000. If we surpass this minimum goal, we already have some tasty stretch goals planned for you. These will bring you additional levels, additional mercenaries and some of the more advanced features in a modular fashion. In short, any funds received beyond the $350,000 will make everything about the game, bigger, better and more badass! If you have come this far, backed us, watched the video or promoted our campaign we can’t thank you enough! In the end Jagged Alliance: Flashback will only be possible with your support. We are incredibly humbled that we have received the opportunity to work on a game that is so deeply rooted in the turn-based genre. We hope that you are just as excited as we are in being part of bringing Jagged Alliance back to its turn-based roots. We really can't wait to get started! Thank you so much for coming by and thanks a MILLION for your pledge! We love getting feedback and sharing news, updates and behind the scene shots with all our backers and the Jagged Alliance community, but we also love getting suggestions to our pledges and stretch goals for this campaign. That’s why we would like to encourage you to follow us on your favorite social site and share your thoughts on pledges and stretch goals on the official Kickstarter forum. Kickstarter Forum Facebook Twitter
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