There are a lot of assumptions in Dlux's post which which is fine when its your money you're spending, if I had a bad feeling I'd quit. I would guess action RPGs would be more Dlux's style if you want xp for grinding trash mobs. I'd rather progression based xp so you get the same or similar xp for solving a problem without combat (while still having the option to just kick their ass and get the xp that way). It could very well be more time consuming to avoid mobs than take them on... so why assume everyone will take the option to avoid? You could also need a certain stat / skill / item to bypass some mobs. That's the magic of pen and paper RPGs that is often missed in computer based versions including including the old IE games ... sure talk your way past the mob, but then you're best going back and killing it for the additional xp and loot, makes no real sense. In my opinion a few things were a bit broken in the old IE games despite their charm.