This is exactly how I wanted to say it, but no need to repeat, when just the quote is enough...
Like in our world, lot of bad things happen, but you almost never see them, you just hear or read about it, be it from rumors, TV or newspaper. Let the player imagination do some work!
But do not forget to show us some happiness as well, drama and tragedy is much more deeper, after you allow us to enjoy some happy moments and then hit us hard with some trauma...
This is one video I agree most about how happiness and sadness should be presented in any game, and how they should not be...
http://www.escapistm...ough-The-Laughs
I would have to disagree. Reading about a mass genocide or watching the news about a school shooting pales in comparison to actually being there and experiencing it firsthand. Granted, a great narrative can provoke your emotions to a nearly similar degree, but those are hard to accomplish; especially throughout an entire plot where everything builds on itself.
Good video example by the way.