Except that there is no connection between "xp for passive member" and an absence of rich tactical battles (per example). No xp for passive member is just an artificial limitation to make you replay the game or chose your companions before you even have enough information/experience to do so correctly. It's not "simplified" because it wasn't even depth to begin with. A tactical and hard to master combat system is depth however so I really want that to happen!!!
As for the "house vs stronghold" issue mentionned in the first post, wtf? The only important thing is what fits better in the universe and the story, which is more immersive. It could be a burrow or a mushroom, I don't even care, house is only a word anyway that could include all these things.
I do agree however that the TES way to do it is definitely not the right one in this case!