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Merlkir

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Everything posted by Merlkir

  1. So when a Dragon Age does it it's awful, but when you do it's "I had no choice man!" Classy. I'm assuming you did your due diligence at least and told your client that her/his taste was terrible, right? I did not. If the client doesn't hire me to design, it's not my place. I am a whore, but a professional whore at least. When I criticize Dragon Age, or any other game, I'm not necessarily criticizing the artist who made the model, maybe not even the concept artist who drew the design. Often it's the art director or an equivalent, who decided this was a good design direction. (similarly to how I don't always get to design everything in my illustrations) I try and choose jobs that allow me to do historical or historical-ish designs, but even if I've been lucky to do this a lot, it doesn't always happen. Beggars can't be choosers.
  2. I'm not sure if/how that ties into the previous topic about shields, but I'll answer of course. You most likely wouldn't. Of course there was a transitional period (as always), but as armour got better and better, the use of shields among plated knights diminished. I would consider taking a shield if I was facing longbowmen, just to close the distance, but plate itself is a pretty safe option. That is also why longswords (being used exclusively with two hands) became the standard swords for knights. I you expect your opponents to wear plate, you take a poleaxe and a mace. ;-) And of course, a sword as a backup sidearm.
  3. :D oh yeah, you went there. Classy. I paint for a living, the client is my boss, it's as simple as that. I think I know which boobplate you mean and that's a pre-existing character, which I obviously couldn't have redesigned. You might also notice that I put real historical stuff in my art as often as I'm able. And once again, it's completely irrelevant to the issue of this thread. The guy asked what a real female plate armour would've looked like, that's why we're talking in terms of boring realism.
  4. He's just trolling every chance he gets. The only reason the video was posted was the lady wearing a suit of armour.
  5. This is incorrect. There are no western finds of butted mail (what you describe as open links), mail WAS in fact riveted. The increase in protective ability and durability is interesting. Most TV shows doing some kind of armour testing tend to use butted mail and therefore draw wrong conclusions. This is dubious. If your attacker's weapon gets stuck in your shield, your shield becomes nearly unusable or breaks entirely. Then again, this issue is explained by the use of shields - the preferred use was to deflect attacks, not catch them head on. Wooden shields were most often covered in rawhide for increased durability, pure wood is not good enough and breaks rather easily if hit by an axe for example.
  6. 1. it's a course, they're doing the techniques very slowly and safely 2. good job douching and completely missing the point. As always.
  7. Despite a few useful thoughts on shape differences and recognition from the iso view, this thread seems to have gone on for far too long.
  8. Unless class magicly alters your body, no. If you have a priest, a mage and a fighter and you give all of them the same armor/robes, they should look the same - barign different weapons, capes and stuff. You might see a fighter would be bigger and more muscular- but that's not necessarily the case. I know people from all walks of life with different body builds. Would there even be different body builds? If there are, they should depend on character attributes and NOT class. You misunderstand me here. It's no magic - a class simply offers context to your stats. See, a strength of 19 is still a rather abstract description of the character's physical ability. He could be a stocky and even slightly pudgy gladiator, strong overall and good at punching, kicking and wrestling. Or he could be a longbowman who while otherwise thin has a massive chest and wide back from pulling the bow his entire life. And I said ideally, that is if we were trying to have absolutely customizable characters and the ability to see them. Many of these differences won't be very visible from the iso view.
  9. Jeebus flipping Chris. Yes, they're two scales from bone skinny to heavily muscular and they're overlapped, but not the same. Heavy big dudes will always be bigger than heavy muscular ladies. What the flipping flip are you guys arguing in this thread about? Exactly? It's a bunch of people talking to themselves and quote picking others' posts without much direction. Ideally, both sex AND class+stats would be reflected in the player avatar.
  10. DA:O armour design was pretty awful, especially the horrendous pauldrons. (hey, I even wrote a blog post about them. :D) But they're certainly less awful than many other games'.
  11. It's funny how a sword from the Philippines has a very similar shape to a medieval falchion. Well, both are essentially cleavers. But it's weird, it even has that toothlike spike at the tip.
  12. Greek leaf swords were of course made of iron as well and there was nothing unsophisticated about them. They were not made to pierce armour, or to hit tiny gaps in it. They were made to hack and stab leaving wide wounds open. The shape works perfectly fine.
  13. The idea of how ridiculous wearing armour for adventuring is, that's been discussed in depth in other threads. However, I'd like to add that weight was not necessarily a major issue. A man in armour is quite mobile and a trained individual can wear armour all day and not die from exhaustion. (after all, armour worn by modern soldiers weighs the same, if not slightly more than medieval armour did) It's just not how it was done. A) because adventurers in the fantasy sense didn't really exist B) because armour is a luxury item, if you're not expecting to be in battle, wearing it just doesn't make sense. (it's like a sports car, you want to keep it in good condition and not wear it out too much by driving it to the shops every day) Another reason why it's not entirely practical for dungeon delving - it's quite loud. :D
  14. That's a curious position. What other physiological differences are there between a warrior woman torso and a man warrior torso? Look at female athletes, their muscled bodies are very close to male ones, if generally smaller. Armour is not skin tight, while armour becomes significantly better if it's custom fit (and was mostly made to be custom fit), it's not like it's a perfect cast of your figure. Female breasts on woman warriors would fall into the range of size differences between various male warriors, I reckon.
  15. Plate armour wasn't really made in bulk for entire armies, not even companies. SOME of the parts perhaps, but overall the range of sizes would be too great a problem. (amusingly, a problem film makers face these days, because they absolutely need to mass produce costumes for extras. John Howe talks about this while discussing the design process of Gondorian armour for the LOTR films) Plate armour (above certain quality and income of a soldier) would amost always be fitted to its wearer. (or re-fitted if it was looted)
  16. The design would be pretty much the same, just size fitted for a lady. Men wear padding underneath afterall, so it's just a matter of leaving a bit more space. Boobs, even if they're big, are not rock hard, they don't need THAT much room. Similarly, if you have a guy with a bit of a gut, you just account for that.
  17. Quite, not terribly. 90% of male armour in games is on a similar level of realism. Anyway, those examples of boobplate are actually quite nice for their time. And to diss Sweet because of them is a bit silly.
  18. Heheh, I like how it's the trend these days to scoff at boobplate. At least they're fully dressed, hm? (not that I prefer boobplate, just that it's not "terribly unrealistic". Go look at some mail bikini, those are TERRIBLY unrealistic.)
  19. Mostly work of the brilliant Igor Dzis. I really recommend googling him, he's done a lot of historical illustration in the past.
  20. I'm not sure what you're asking about. Yes, Warhammer FB has some of its factions' styles inspired by historical designs - the Empire and Kislev being good examples.
  21. Considering their tech is probably borrowed from Obsidian, we just might. I like the cape physics.
  22. Of course you do whatever saves your life. You do underestimate training though, it's not a matter of a lengthy decision making process. You automatically do what you're trained to do. Parries with the flat come very natural to me, I'd have to be really surprised or out of balance to resort to a hard block on edge. (and I'm certainly not a warrior fighting for a living, having to take care of his tools of the trade. ) I manage though.)
  23. That's an interesting position. While designing elven swords (Middle Earth elves) in the past, I definitely did look at Chinese swords for ideas. (but also at La Tene ones) I do however think the movie swords fit the way they designed elven culture better than any straight ones would. (and they're very beautiful designs, also quite functional) http://merlkir.deviantart.com/art/TLD-Elven-doodles-140536680 http://merlkir.deviantart.com/art/Elven-Sword-Evolution-128393180
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