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About riderofsmaug

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  1. Just take a look at the KS.. The game is brilliant! Plus, the feedback from the devs on KS is nothing short of amazing!
  2. @Op, As plenty of other people have mentioned, modifying the UI to be used with a controller will increase the costs significantly, as well as reduce the complexity in game mechanics. You give examples of games like KOTOR and DA:O as games which were successful on consoles, which is definitely true. However, Project Eternity aims to recapture the mechanics of games like Baldur's Gate, Icewind Dale, Planescape: Torment and Neverwinter Nights. Are you aware of the fact that the games you mentioned have been inspired by these games? Better yet, pick up one of these games on GOG, and try i
  3. I read an article on Gamasutra once about good tutorial design, how it's integrated into the game without the player realizing it. While the game itself is a casual game, the article was pretty interesting. Something similar to this would be awesome...
  4. Just because someone didn't play those games when they were released doesn't mean that they didn't play them and enjoy them later, does it?
  5. 22. My tyrst with D&D games started with Neverwinter Nights, two years ago,, and I fell hopelessly in love with it.. I picked up the entire D&D promo last week from GOG. Playing through Baldur's Gate right now... When I saw this on Kickstarter, I was going ...
  6. Hopefully. I'm not worried as I'm sure those details will be ironed out soon enough.. And I'm not sure if the base game would be sold at 50$.. Maybe 30$, since the Kicktstarter tier for getting just the game is 25$...
  7. Hmm... One probable solution would be to only have the base game on GOG(I think the extras GOG gives depends on the deal), and have the higher pledgers download the extras directly from Obsidian...
  8. I don't want a compass guiding you to your goal, but automatically marking places of note(villages, towns, cities) when you find them for the first time would be good.
  9. This was a comment that came up just now on the Kickstarter page, and it struck me how no one had talked about this. Please add this feature. It's essential in a game like this. I've been frustrated too many times by games which refuse to let me mark something interesting.
  10. I'd like that gold should have a variable weight level, but it would make inventory management cumbersome unless handled properly. If gold has weight, then we should get a vault in our house(if it hits the stretch goal, *fingers crossed*), where we can dump stuff off regularly, or a bank.
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