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Aoha

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About Aoha

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    Finding the meaning of Life.
  1. Wrong, this isnt typical publisher/developer relationship that you have in video game development, where publisher finances the project and owns the rights to the franchise and therefore takes the money. Paradox is more of a distributor in this case and Obsidian is the one calling the shots.
  2. Not argueing for game to be more hardcore, I played it on hard and was sattisfied with difficulty, but Dark Souls 1/2 did sell 8 million copies.
  3. They didnt see money from sales of New Vegas (Bethesda did) while PoE money goes straight to them so this is definitely a huge success for them. http://www.escapistmagazine.com/news/view/116343-Obsidian-Lost-Bonus-for-Fallout-New-Vegas-by-One-Metacritic-Point
  4. OK, cheers for explanation and clarification
  5. ?? You're arguing like one. The sprites look better than they did in the infinity engine games. (which means: more than we asked for) The only thing about them that isn't a flat out improvement is their animations, but that doesn't have anything to do with the engine. Also you're not going to get that PS:T look unless the game has bizzaro NPCs. No one looked normal in PS:T, and that was the design goal. The whole point was to make them artsy instead of realistic. As for Physics. No. It's simply not that kind of game. Physics work great in 3d environments, but they'll look silly in an Iso-view game with pre-rendered hand painted 2d environments. Asking to not have butt ass ugly characters that poke you in the eyes like Wasteland 2 has them, is not being a graphical whore, wanting game to just look OK is all I ask, Dungeon Siege III did it in 2011. As far as physics goes, I just faintly recall it being mentioned so that is why I brought it, sure this game doesn't have to be nor will it be Diablo 3. The graphics have 100% nothing to do with the engine. Your issue is with the art and modeling department. Could be, I dont know, I just do know that when ever I see Unity game it is marked as bad looking game with crappy animations while other mentioned engines, especially Unreal manage to pull good looking games that arent even demanding on hardware.
  6. That could be a valid concern, I quite frankly am not familiar with how hard/easy it would be to switch to new engine. But if it isnt to much of a hassle I dont see a reason to not make it into best game that it can be. That's basically like asking "How hard is it to make a car from scratch?" There's a reason why most games use a pre-existing engine. Dragon Age from BioWare is actually an anomaly as both DA1 and DA2 used new engines. DA3 used Frostbite. A game using a new engine is a big deal. Those are very valid points, I am not game dev and as I already said I dont know how hard/easy it is to make a switch. I would just like game to be the best it can be and have a bit broader appeal:)
  7. I suppose you're right. It's being uninformed. Why are you discussing wasteland 2 and making blind guesses, when you can simply look at the Pillars of Eternity beta and *know* exactly what we're getting? Have you played the beta? I have. The sprites look rather good. better than any of the infinity engine games. So you don't have an argument... unless you're a graphics whore, who wants witcher 3 level waifu detail. Still not a graphical whore, but you certainly are being a jerk. If sequel hits market lets assume in 2017 having decent looking game would only increase the appeal of game, but I guess that is so upsetting to you. Here is comparison between Obsidians own game vs 2 games in Unity: (waifu edition)
  8. That could be a valid concern, I quite frankly am not familiar with how hard/easy it would be to switch to new engine. But if it isnt to much of a hassle I dont see a reason to not make it into best game that it can be.
  9. ?? You're arguing like one. The sprites look better than they did in the infinity engine games. (which means: more than we asked for) The only thing about them that isn't a flat out improvement is their animations, but that doesn't have anything to do with the engine. Also you're not going to get that PS:T look unless the game has bizzaro NPCs. No one looked normal in PS:T, and that was the design goal. The whole point was to make them artsy instead of realistic. As for Physics. No. It's simply not that kind of game. Physics work great in 3d environments, but they'll look silly in an Iso-view game with pre-rendered hand painted 2d environments. Asking to not have butt ass ugly characters that poke you in the eyes like Wasteland 2 has them, is not being a graphical whore, wanting game to just look OK is all I ask, Dungeon Siege III did it in 2011. As far as physics goes, I just faintly recall it being mentioned so that is why I brought it, sure this game doesn't have to be nor will it be Diablo 3.
  10. Heya I just saw news of sequel being planed and I wondered is there a possibility of using new engine for upcoming game? I admit that I really have a dislike for Unity, since it looks quite bad, example - twig like characters in Wasteland 2, has crappy animations and on top of that isnt even optimized properly given its not so stellar performance. Since Unreal and Crysis engines are basically free now wouldn't that be better alternative? Having characters worth looking at would only attract newer audience and make game more immersive. I am by no means a graphical whore, I played Icewind Dale 1/2, BG2, Planescape all back in the day when they were released, but quite frankly I would still prefer detailed well done sprites alike Nameless One rather then horrible looking textures of Unity. Also if I recall correctly there was some talk about why Obsidian isn't using Onyx engine (which I love a lot!) due to Havok costing to much, but Crysis has physics engine integrated in it and there are free solutions such as Bullet Physics engine out there. This game doesn't have to be a Star Citizen, but making it the most appealing game that it can be would certainly help
  11. Is there any possibility someone could post that "blood stairs" screenshot in HD?
  12. I agree, it should be 3rd person cover-based A-RPG in Crytech 3 engine!
  13. Hypocrites strike again with their twisted logic. I have a good feeling that Obsidian wont mess this up due to PC nonsene and will make immersive and realistic game.
  14. 1st.) Your thoughts are contradictory if you believe that rape is worse the murder. 2nd.) This is only a game, there is no rape, murder, child killing or any other thing happening here since it is only a fiction formed around bunch of pixels. 3rd.) Other forms of fiction explored these themes time and time again, with out any public outcry. Lets take movies as an example. Villain kills cops wife and child, cop goes on revenge run for the rest of the movie. So lets not be hypocrites when it comes to video games. 4th.) Maybe you shouldn't be following this game, since some of the people that are making it also worked on Fallout games which would make them "sick ****s need turning over" according to you. P.S. Only reason why I and most people ask for this is not to satisfy some depraved murderous desires but simply I dont want to see ****ing immortal NPCs in video games. It completely breaks immersion in the game world. Realistic world = Better game
  15. I hate the direction that modern games went in, so I hope they make this game realistic when it comes to evil playthroughs... and yes that includes killable child npcs instead of immortal ones.
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