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Uomoz

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Posts posted by Uomoz

  1.  

     

     

     

    They don't lean on backer beta players to find bugs, but get feed back of features and gameplay, which are things that they probably will not change anymore at this point before release.

    Trust me, it shows.  

     

     

    It's also very apparent that a lot of pseudo-bugs/suggestions are very biased towards the poster standards so must be filtered through the QA before even reaching the programmers. A lot of bugs would have probably been resolved with or without community feedback, while a lot of the gameplay stuff was modified thanks to the the feedback. That said, gameplay changes will be very minimal form this date on, henche this BB is not very useful for testing purposes.

     

    EDIT: sorry double post.

    • Like 1
  2.  

    Also the BB is a week or so behind (or even more?), I'm not even sure if a lot of this recent issues are still in the actual game.

    So, what?  They sent out the beta build to have people check for bugs that don't exist anymore?  Sounds... useful.

     

     

    That is the reality of things. BB doesn't even have area-loot, and that is in the final game so..

  3. I would change disengagement attacks so instead of dealing damage they apply prone effect. That way stuff trying to disengage will still get punished but won't suffer numerous insta-death hits. It would also make the mechanic more about controlling the battlefield which I think was the idea to begin with.

     

    In recent patches disengagement attacks never one-shotted my team (at least normal creatures), if used at more than 10% health. Its about player judgement deciding to disengage in time or fight it out in melee until the end.

  4. Still, in the video you clearly explain why you would or wouldn't move in that situation and thus make it a "cool" decision. At least that was my impression :)

     

    ON TOPIC: Is there any gamebreaking bugs? There are some exploits and what I'd call minor bugs but other then that the game is perfectly playable.

  5. The fact is, I really like the engagement/disengagement attack mechanic, but that exploit makes it look hilariously bad. When not exploited the feature is actually cool and force some interesting tactical decisions like you can see in this video around the 3:38 mark:

     

    https://youtu.be/h5aMb7g3ZYo?t=3m38s

     

    As you can see there, in a general melee situation they give a cool weight to the decisionmaking between staying or moving away, if used properly.

  6. The whole idea of companion stats is to make the combat personality and the roleplay personality being an organic "one", even with sub-optimal builds. I'm totally fine with that since I'm kind of addicted on sticking to the "vanilla" view of the developer of the game I'm playing, rather than forcing my optimal build on it (it often provides interesting challenges that optimal builds kind of dismantle).

     

    If Aloth is not a great damage dealer by design, I shall play him like that and experience what does it mean gameplay wise, if instead I want a magic dealing mage I shall make one of my own. I think of combat-related stats as personality traits that fit with the rest of the character, and making it completely customizable kind of defeat the purpose of handwritten characters and alienate the two spheres of the character (combat-roleplay).

    • Like 4
  7.  

     

    I think so, but it's really annoying. I know if my character is being flanked if they are engaged by more than one enemy and I can see it on the tooltip. I don't need some green spew under my character's feet saying HOLY FK DUDE YOU ARE FLANKED - you can't really do anything about it anyway due to the engagement system.

    Expert mode = removes helpers

     

     

    But odds are that you don't actually want to remove all helpers. Until the current Engagement system has been fixed or removed, you really need those helpers to make any sense of combat. :| I'm with Sensuki, I don't even see why it's relevant to inform someone of something they cannot really do anything about, or why it needs to be so.. glaring.

     

     

    There are multiple ways to do something about it when one's flanked, and I find that kind of visual feature actually useful, since that ui space is not used in any other way otherwise.

  8. In any case, there are quite a few things that PoE improves upon from Bg1. I don't necessarily think the classes are one of them, though. But since that's a judgment call that will require that we play the entire game before confidently making, I'll withhold my final judgement.

    I will say this though, after playing the beta, I'm feeling that some classes are simply pointless because of this everyone-can-do-everything design. (why be a rogue, when barbarians are better in every way. Why be a mage when magic is so....dull and isn't nearly as useful as a chanter's chants? etc)

     

    That is what the devs themselves would call bad design. (they certainly didn't intend this)

     

     

     

    The same could be said about a lot of D&d (and IE games) classes, filled with recycled spells from the base classes (mage/cleric). At least PoE has different combat mechanics for each class, and powers aren't shared between classes. I can see way more difference between poe's rogue/barbarian than a IE mage/sorcerer honestly, and they aren't even casters.

  9. The sad thing is that people who are selling peace in this debate, are the same people who are hostile towards people like Stun and Me (people who don't agree with the changes made). A picture is being painted that we are hostile towards the people on the other side of the debate right of the bat, when we are just returning what we are given.

     

    As for offending and being abusive towards the devs, I have seen no such thing from Stun or any of the regular posters that are Grognards as Josh called them...btw where was his apology for that? I have read a few of his opinions pieces towards us and they were not at all polite or pandering. He was being honest with his opinion, why should we be anything less?

     

    You people are confusing blunt criticism for outright hostility... Either way there are people here from different cultures and not everyone has the same outlook on what is honest and what is rude.

     

    What you consider polite, I consider as pandering. If you are willing to do it, I am not. As always they can take or ignore my criticism, but in the end I have always said what I thought was good for this game and for that I am not sorry.

     

    Stop bringing in massive amount of people, express your goddamn opinion instead of making factions up your ass. 

    This kind of posts are the very reason why this forum is laughable.

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