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Uomoz

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Posts posted by Uomoz

  1.  

    Ahhhh good old core file modding, replacing values and hoping for the best... Takes me back! :D

     

    Seriously, we should wait for an API before modding via hack'n'slash on the core files. This method may break your game :3

     

    Did you not listen? I swapped the dll back to the original and then verified it with steam.

     

    MoonDog has also been able to replicate the issue, although I was getting it way more than he was.

     

     

    Relax man, I was just stating a general comment about modding. Chill :)

  2. Is it ok if I wholeheartedly disagree with the core idea in this topic? I much prefer the current layout and I think the old encounter was kind of lame/unfun. Also single encounter's layout is hardly worth giving feedback about, since it only applies to the little area that the beta is in. A topic about encounter structure, for general feedback, would be way more useful than topics liek this.

  3.  

    My point is that my might fighter died quickly. So whats the point?

    You'll do more damage. That's the point.

     

    More variations of the same class is better than IE style monobuilds.

    I don't think that's fair to the IE games. I've made different builds for fighters in the IE games before. Honestly they were more different than the builds you can make in poe so far since attributes don't make a huge difference.

     

     

    Mhhhh, I was thinking mostly to BG1 that has the power level we should compare PoE to. In BG1 there was only archer warrior and melee warrior, so the diversity was about that.

  4. @Hiroguy that fight's outcome is exactly the same without using nudes and without any particular minmaxing (I can make a video of that if you need, do you?), the main difference in our strats is that I'm not forced to reload the instant an enemy decides to focus my second liners.

    • Like 2
  5. One of the best thing they did there is that the selection circles are on an horizontal plane and the engagement arrows are on a plane perpendicular to the horizontal. Very nice way to easily separate the two elements at a glance, while keeping the green-good/red-bad.

  6. I disagree, I think it's clumsy as.

     

    Well, I feel it's probably the best thing they could do with it, without going overboard. The arrows are small and have an animation/color that is very easy to spot. I can see improvements happen, but the general idea is fantastic imho.

  7. This new build made the combat so, so much better. It has exactly "that" cool feel that I felt while playing BG2 battles, with spells, particles and blood flying all over the place. It's very FUN and all the feedback additions are very well done. Damn, I can't wait to play the real boss battles in the final game. Hype!!!!

    • Like 1
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