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Uomoz

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Posts posted by Uomoz

  1. I'm gonna go with a no on this one. The lore says there is no healing magic in PE and the game can theoretically be made so this is not an issue. Characters just need to be given enough Health that equates to rough survival time in the Infinity Engine games taking into account healing spells and consumables.

     

    Exactly this. The whole point of the current health system is not to have healing spells. The "IE-ish" healing dealt by healers is accounted for in the total party HP pool.

  2. Making a mod like this is not something that inspires the developers, it's simply something you and some others like and want to use. It's a mod, modification, not vanilla, hence unusable in a beta context. You should really focus the effort on vanilla gameplay, modifying the game is completely wrong for the purpose of this release. The developers won't download it, so this is only directed to players.

  3. Just wanted to point out that the bit where I'm running left and right and the game is not recognizing my movement commands - that is actually my mouse causing that, using a quite old Microsoft Intellimouse Explorer 3.0 and the switches under the buttons are wearing out, it's doing it in windows as well.

     

    That was quite obvious by simply listening to the sad clicks of the mouse in the video tbh. Classic ol' mouse dying on you there.

  4. I think that they'd have added proper combat feedback even if there wasn't a forum full of rabid IE-fanbois lamenting about obviously broken things. They are perfectly aware of this stuff, it's known and written in the starting "rules" of the beta, something a few people should read again. The next BB patches (with actual improvements, not bug-fixes) will quiet a lot of this messy, loud, childish board.

    • Like 4
  5. The point of diverse timings is create the possibility to have much more variety in skills and effects (longer animations, bigger spells). It allows much more variety, while keeping it balanced. In turn based systems there's often a single action that uses the turn in the most efficient way. It's straight and boring, while in the current PoE system every action is possible and valuable the same way, because you need to invest x amount of time on it.

    • Like 3
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