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Uomoz

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Posts posted by Uomoz

  1. I'm sorry but if you think passing out in combat is stupid you've apparently never watched any fighting, been in a fight, or never watched any number of sports or.. I mean what the ****? People pass out from getting hit to much, people pass out from RUNNING to much. Sometimes that kills them, sometimes it doesn't. You can be cut, and stabbed a bunch of times and still not die... it depends 'where' you get stabbed, what gets severed, how bad the wound is. Most games aren't realistic and the auto-death from 'perfectly A-OK' is just as absurd and makes little sense... and hey PnP didn't really use it! The only one that did was 2nd edition and in that they had written out alternate rules in a 'or use this' which most did. Only reason games used to use a straight auto-death was because it was easier for them to implement, period.

  2. There is no "trash fight". There are easier fights and harder fights. Fighting is not some filler content in PE and its ancestors (well in PST MAYBE IT WAS, but I enjoyed combat there as well), it's not supposed to be a chore or uninteresting. Fighting every fight in IE games was awesome from my point of view, each enemy interesting and contextualized, from the gibberling swarms to the colorful mages battles.

  3. This being an Obsidian game I'm 99% certain we'll wake up with amnesia.

    Again.

     

    NO SLEEP FOR THE WATCHER.

     

    Amnesia or similar might be the case indeed.

     

    EDIT: Anyway, blank slate background is kind of the best thing to get the character into the world, especially with new IPs. Using the "amnesia" way, all the odd and peculiar things of the world get to be talked about, even if they are the most common thing in PE setting.

  4. Don't you see? First someone asks him to present and clarify arguments- and he does- and then one of the first replies is "wall of text"? Don't you see how frustrating that is?

     

    I've been skimming / skipping lots of very long posts (tad hypocritical of me, I admit freely) - which one are you referring to?

     

    He's judging people reading 1\10 of a post.

     

     

     

    teh intarnetz.

  5. spiritual attraction, like every Avellone romance.

    Annah was truly spiritual.Oh wait.

     

    Depends on how fine of detail you look at it. She did resist physical advances, was motivated more loneliness, and feared fate.

     

    QFT. I liked Annah relationship with TNO.

     

    That part of Avellone interview actually semi-confirmed my point of view. Avellone-style companion interactions are going to be in (and that was obvious), no hot steamy sex (luckily), possible "romance" with 1-2 (few but well defined) characters. Like PST.

     

    EDIT: oplease, caps-lock was cool 5-6 years ago.

  6. @TwinkieGorilla that's why one can't argue on the internet. Post dissection at it's finest! Answers: Yes, Awkwardness, Not really, I'ts Sigil man but i guess you've been there a lot more then me, Because it was comparable to all the other dialogues.

     

    @jarpie: Never gonna read that wall of text (it's not that I don't like reading chunks of text, but you know, it's just the forum :rolleyes:), but you're never gonna change my mind on this. I think that love between characters is doable, fun, unobstructive (if they make it so) and definitely not a minigame (unless they code it like that!) :p

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