Uomoz
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Posts posted by Uomoz
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Is a 20s Cooldown considered spam-wait?
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I want AWESUM spell effects though.
Like Torment.
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AP-like timed conversations could be interesting when the character is in a pinch and there's not much time to talk (like a quick reply while the cave is falling down).
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It could be something tied to the Soul gameplay.
Like the ability of the Main Char to review past events through his soul.
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One thing that could be done are "notes" added to the item description once the character know more about it (like: this key opens that dungeon door). This would alleviate the "should I carry this thing or not" problem.
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Loved the idea in BG. In PE with 8 companions not so much.
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I still want sexy leather boob armor though.
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Ahahahahah. What a sight it would be indeed.
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Reported pornography link.
OT: I'd love to see the reactions to female monks naked from the waist up.
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I like how they handled women in Torment:
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So you want corridor-like battle areas with forced order of fights?
Man.
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Personally, I don't like Halo like regeneration but I highly doubt that this will be the case. Come on, you heard them, they want recreate the feeling of those games, I think you can trust them on this. If there will be differences in the gameplay they'll retain the same flow of those old games. I think that a standard combat will be VERY similar to IE games. They are focusing on changing the after and before of battle, and I completely agree on that.
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In real life? Well we are talking about people on the battlefield..
It's a given that Healers in this game will heal this stamina: hence morale boosters, warcries, spells that lighten the pain. Mind though, I see you point!
The matter of fact is: Devs want some form of in-fight-depleting endurance stat that would be the thing that resets after each fight (+ low level spells). Something that recovers like breath after a long run. I think this resource will be pretty much strategic during fight (I think it will regen very slowly, so that you have to manage the "healing" of it like it was in IE games). I think that kiting won't be a viable tactic, given the slow regen and possibility of opportunity attacks, at best it will be as "useful" as it was in IE games.
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The part of "hit on the stomach" is the irrecuperable hp loss. The part of "this wound hurts as hell" is the stamina damage.
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Yeah but you don't understand my point. What I say is that mechanically they will be detracted as HP but on the realistic side they are meant to emulate the NON-INJURIES that characters suffer. Like scratches\dodges\fatigue etc. Ofc they are represented as "HP" from a mechanical point of view.
The damage on health will be "little" as it should be. This means that a party can get to the brink of defeat every battle and still recover relatively quickly (not instantly as it was after each battle in IE games). There's no healing magic so if your character gets a broken leg what would you do? Waiting months in-game? Heroes do not get destroyed after each battle, they usually gets out of a bad situation worn, with injuries and scratches, not half-dead.
EDIT: I see your point Lan.
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I think that stamina damage is not when you get hit. The *hit* part is the damage on health while stamina is what you dodge\absorb(moving so the sword don't hit the lungs)\deflect. A gun-shot or an arrow will probably be mostly health damage.
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I don't see why romance should have more space then any other PC\NPC interaction. I think there should be love (as it almost always pops up, human nature), but it should be treated as all the others interactions. My team, I want my bro, my lover, my teacher etc. Like in PST :D.
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What's wrong with me if I love both Bioware and Obsidian games? Q.Q
Voted Yes ofc.
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The main difference i see with IE games is that in PE you won't fully recover after each fight (rest spam) and you'll be forced to manage your HP and non-rechargeable spells\abilities.
Also: Jarrakul post
/thread
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Stop venting at me buddy, it's very uneffective xD.
Someone told that they were dumbing down the health system while this is untrue to say the least.
Also, you missed my point: it's not a "health" is damage mitigation. It's you and you only that are enforcing that view on yourself.
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The difference between me and you then is: I trust OE in this. I think they'll conceive a very interesting system, NOT button-smashy, NOT dumbed-down, NOT DA style, where you CAN die from the first wolf you encounter out of the first city wall. I believe in them. I believe it will feel like BG\IWD\PST, even with new systems.
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So D&d health system is not "dumbed down"? It's like the simplest system ever conceived yet you address it like is the ultimate form of hardcore old-school complexity.
In games you either avoid or mitigate damage. D&d use strong avoid mechanics (THAC0 and AC) and simple mitigate mechanics (Damage reduction \ resistances), PE will probably use strong mitigation mechanics (stamina) and unknown avoid mechanics. I see no "dumbing down", whilst I see possibly even more complexity.
I see a lot of unmotivated biased comments. Chill, people.
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I'd love this feature. *remembers the first Gorion battle in BG1*
Unofficial P.E. Relationship/Romance Thread pt.2
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
I find funny how so many people refers to romance as a minigame. It's not, essentially is a "normal" interpersonal relationship, like friendship. Like in PST, you have different relationships with different characters and that's it, no minigames involved.