Jump to content

Uomoz

Members
  • Posts

    431
  • Joined

  • Last visited

Posts posted by Uomoz

  1. Personally, I don't like Halo like regeneration but I highly doubt that this will be the case. Come on, you heard them, they want recreate the feeling of those games, I think you can trust them on this. If there will be differences in the gameplay they'll retain the same flow of those old games. I think that a standard combat will be VERY similar to IE games. They are focusing on changing the after and before of battle, and I completely agree on that.

  2. In real life? Well we are talking about people on the battlefield..

     

    It's a given that Healers in this game will heal this stamina: hence morale boosters, warcries, spells that lighten the pain. Mind though, I see you point!

     

    The matter of fact is: Devs want some form of in-fight-depleting endurance stat that would be the thing that resets after each fight (+ low level spells). Something that recovers like breath after a long run. I think this resource will be pretty much strategic during fight (I think it will regen very slowly, so that you have to manage the "healing" of it like it was in IE games). I think that kiting won't be a viable tactic, given the slow regen and possibility of opportunity attacks, at best it will be as "useful" as it was in IE games.

  3. Yeah but you don't understand my point. What I say is that mechanically they will be detracted as HP but on the realistic side they are meant to emulate the NON-INJURIES that characters suffer. Like scratches\dodges\fatigue etc. Ofc they are represented as "HP" from a mechanical point of view.

     

    The damage on health will be "little" as it should be. This means that a party can get to the brink of defeat every battle and still recover relatively quickly (not instantly as it was after each battle in IE games). There's no healing magic so if your character gets a broken leg what would you do? Waiting months in-game? Heroes do not get destroyed after each battle, they usually gets out of a bad situation worn, with injuries and scratches, not half-dead.

     

    EDIT: I see your point Lan.

  4. So D&d health system is not "dumbed down"? It's like the simplest system ever conceived yet you address it like is the ultimate form of hardcore old-school complexity.

     

    In games you either avoid or mitigate damage. D&d use strong avoid mechanics (THAC0 and AC) and simple mitigate mechanics (Damage reduction \ resistances), PE will probably use strong mitigation mechanics (stamina) and unknown avoid mechanics. I see no "dumbing down", whilst I see possibly even more complexity.

     

    I see a lot of unmotivated biased comments. Chill, people.

    • Like 1
×
×
  • Create New...