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axedice

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Everything posted by axedice

  1. Has there been any other discussion about this? Do the devs view such UI elements as trivial issues right now? With the release approaching I'm sure bug fixes / late game design are top priority, but this seems to be an important (and lacking), yet simple to implement feature. Maybe something like this could be modded?
  2. I think it is really important to see the information about cast/attack timing and idle time in the game to understand the combat better (this is a great chart btw if still accurate : http://i.imgur.com/WR2BQ1N.jpg ) , and I am suprised that BillyCorgan's ideas have been buried without any real debate. Here is a comparison with a mockup I made with ideas borrowed from previous posts (and yes I suck at ps) 1) Action info on character portraits, showing who is idle ( BB Rogue) , who is recovering from a spell (BB Wizard) , who is casting a spell (BB Priest) , who is recovering from an attack (the PC) and who is attacking (BB Fighter) , with timers for each action. 2) Enemy info panel in the UI with action information, rather than blocking the main screen. 3) An action - queue bar at the top for the selected character that shows recovery time etc. and the queued actions. Detailed version of what we see on top of the portraits. 2 and 3 are optional of course, but something like #1 (with the timing in numbers) is definetely required ingame, in order to follow who is doing what and when. You can see how the pop up UI with the TAB button confuses the main scene with clustering elements on top of each character, and makes it harder for players to manage combat. Also an indicator of weapon speed in the item descriptions would be a great addition. I think the "true RtwP" element of the game is fantastic, especially compared to the semi-TB system of Infinity games, but the interface communicates this poorly and definetely needs better visuals before the game ships.
  3. My thoughts exactly. I don't even want the disc to be shipped to me later, who uses discs anyway? Go with #1, add an option to the backer portal for additional disc shipping (make it disabled by default) and whoever wishes to get a physical disc for whatever reason, send it to them without additional cost.
  4. A lot of people are having similar problems with various machines. Brian Adler has stated that overall performance issues were a know issue (http://forums.obsidian.net/topic/66785-known-issues-list/) , but no official response has been given yet, as to when or if they will be addressed in the beta.
  5. An rpg which encourages "roleplaying" through dialogue. What made the classic RPGs great was their ability to enable the player to reflect his character's ideas about the gameworld, to actually form opinions and voice them, and to see the consequences of your choices. Such practice requires a well written dialogue that is no longer suitable in todays console market. Ruleset, campaign setting and all other factors such as graphics and voice acting are of secondary importance. Though I would like to see another Planescape game, another WoD game, or another Arcanum game, I would settle for any real rpg that doesn't suffer from a fat rich publisher's streamlining requests.
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