Jump to content

MattH

Members
  • Posts

    57
  • Joined

  • Last visited

Everything posted by MattH

  1. I think hating is a fairly easy to accomplish. All you need is feeling to be treated unfairly. That can even be a pompous boss in any action game. For villains to be really interesting they need a bit more. I think it's important to find them in way a character who you can at least occasionally see the point of or who maybe can do or does something that you wouldn't be too averse of being able to yourself, or which you see as merely rivalling your own status. But this should be only one dimension, or it's too shallow again, detached from any thematic treatment, and probaly poviding not enough closure and satisfaction. It should oscillate a bit between seeing them as genuine characters in their own right and between wanting to completely dismantle them. It doesn't have to be such a stereotype either, but can exist in different degrees and mixtures... Round characters or at least occasional glimpses of roundness, I guess.
  2. They're just good filler material for some general variety. Make the story between them interesting and "mature" in any meaningful sense of the word, and they should be fine.
  3. That's probably the only time and place when such posts aren't empty individualist ramblings but may be exactly fitting for the project.
  4. I thought it would go without saying that the game would have its own look and that none of their previous technologies were particularly appealing for that... I think they could make an economical engine of their own parallely and integrate the content and models as they go along. I think it would also be within the budget (up to 500.000$). But I don't know. But there are enough possibilities out there and maybe they'll figure it out even if we don't.
  5. If you've understood any of the comments, you'd see there's a "little bit" more nuance to that. From the interviews I read, the opposite is true. He even mentioned he would be interested in doing something in that medium... As another note, I have no idea what people see in Alpha Protocol 2. Sure, part 1 might have been a solid game in some respects, but a masterpiece?
  6. Also, don't bother about it not being "impressive" enough if some of the expectations seem unreasonable. That's just the enthusiasm. Do whatever you think works and would be worth doing.
  7. A Planescape Torment 2 would be, frankly, quite stupid - unless there is a way for it to totally make sense, which I doubt there is. Not to mention any licensing problems. Also any "The Somethingsomething", an adaption of something else, would be a waste of potential, I think. What would be cool would be a game as intriguing, as original and immersive as Planescape Torment, if not more so (since it shouldn't necessarily be just a copy of its design ideas and can make a strong impression all its own). You know best how to do something like this or in what franchise or even subgenre to do it.
×
×
  • Create New...