
Ronald
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Everything posted by Ronald
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Yes. As a mormon, I'm married to both of them.
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THAT IS MY WIFE AND YOU WILL TREAT HER WITH RESPECT!
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True, but HE WHOM I SHALL NOT NAME has enough blubber to run through Siberia naked in the winter, so that nullifies Zukov's advantage.
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HIM?! Not even Subedei, Pyrrhus, Alexander, Augustus, Scipio, Patton, Napoleon, and you combined could defeat him in a pokebattle!!
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Don't be worried. He'll challenge you to a pokemon duel (project delaware is a pokemon game btw) but you have mad skillz and you'll win. Then it'll be like morrowind and you = guildmaster of Reich, so you run around and kill vampires and get kicked out of guild for giving initiates prison handshakes
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ROMMEL YOU MAGNIFICENT BASTARD I READ YOUR BOOK
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LELELELELELELELEELELLELEELELELLE *BOOM*
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^^ :haksthumbsup: I agree Maybe if we start getting former Fedayeen Saddamn troopers to throw some of the more subversive/disruptive members into industrial size wood chippers, we wouldn't have so many problems.
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Riiiight. HA! Delightfully sanguine fun!
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If the story (Which wasn't anything terribly special) gets in the way of roleplaying, then you're a poor writer/game designer. No two ways about it. Using that logic, the story would suck everytime. The more freedom and options you give the player, the more the story tends to suffer. Maybe thats not a hard fast rule, but it tends to be the case. I prefer a good mix usually. I can't recall a cut scene in KOTOR that pulled me out of the game. Like I said, if the story gets in the way of the game. Besides, if it comes down to gameplay or story, it's stupid not to pick gameplay. Great gameplay is essential to a game (Note the "Game" prefix?), but a great story just adds to it. If the beautiful story makes it so MY CHARACTER sits on his butt while a bunch of Jedi get slaughtered, even though I could kill all the baddies in three seconds, screw the story.
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You're absolutely correct. I don't need to point out how awesome I am every five seconds, because it's an indisputable fact. I'll just go back to being civil again then, matey. The person starting the thread is an Iplay forumite. The Iplay forum had thumbs up/down emoticons. Put two and two together, compadre. P.S. I can roll my eyes too!!
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You mean you're mad that I breath something into the forum besides Iplay rubbish? OMG CAPITAL CRIME
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If the story (Which wasn't anything terribly special) gets in the way of roleplaying, then you're a poor writer/game designer. No two ways about it.
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No, more like ":thumbsdown: This is not the Interplay fora" Why?
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You mean the only thing missing on this forum to turn it into the Interplay boards? THIS IS NOT THE INTERPLAY FORUM THIS IS NOT THE INTERPLAY FORUM THIS IS NOT THE INTERPLAY FORUM Whenever you think about this again, repeat the above. This forum is in the pits enough already without ninety percent of posts consisting solely of "" or the infinitely venerable ":thumbsdown:", either quite possibly combined with the inordinately profound "I agree" or "I disagree", respectively.
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DING DING DING Killian was the last stop on the clue train today, obviously!
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Why do you use future tense?
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A scathingly witty riposte, such as I've never seen. Go back to your position as Junior Maintenance Specialist under Killian, in both meanings of the phrase.
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Very mature, Killian. I recommend swift disciplinary action to be taken against Killian. He doesn't seem to be the kind who responds well to positive reinforcement.
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To quote Pink Floyd, shorter of breath and one day closer to death, eh? *crosses fingers*
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As the self-appointed representative of Obsidian Entertainment, incorporated, I must ask you to remove your keyboard from your computer, set it on the ground, and lie down with your hands on top of your head.
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I got to about "IMO" before deciding to disagree. My ideal game is an evolutionary RPG in which the player is paid by an evil corporation (Named "The Corporation) to hunt down aliens. But the plot twist, which is about halfway through the game, is that all the aliens you've been killing are really quadriplegic humans. So the second half of the game is actually challenging. Basically, the stat and skill progression is such that you have to take the stem cells of the aliens and cripples you defeat in honourable battle (semi-honourable in the case of the disabled folks, at least) which boost your stats. The skills you gain from being trained by the Pyscho Dweebs, a race of powerful hunters who will only train you if you bring them the malformed skulls of your enemies. The stats themselves will be rather subtle -- no silly fantasy staples like "lol one more strength point = +29 melee damage!". For example, increased strength will increase the damage done in melee combat to some degree, but actually hitting will be reliant on skill. Different body parts will have hit zones, but no hit points. Instead, there will be actual physical results from damage occurring in a certain area -- for example, if the player stabs a man in the chest, there is a chance of puncturing the lungs (thus greatly lowering the AP of the enemy), really messing up their heart (which in turn would result in subsequent death of the enemy) or hitting some other organ. To sum up how stats and skills affect combat, here's a hypothetical situation: Rick Danger encounters a paraplegic with an agenda -- namely, the death of our hero, Rick Danger. The paraplegic is sly, so he manages to get the initiative and go first. He is skilled enough to hit Rick with a baseball bat, but his strength is so slow, all he manages to do is cause a bruise, temporarily stunning Rick. He hits again, but this time missing. Rick is pissed off, and since he has enough skill to hit, he nabs the paraplegic in the face with his cattle prod. Of course, since Rick has extraordinary strength, the prod impales the poor paraplegic's skull and fries his brain, a critical hit, resulting in instant death. But enough about combat. In the area of interacting with the environment, my ideal game would excel. Even though it'd be an isometric game, one could still do just about anything with any item in the game. Nethack pretty much did it, and even though it's a lot harder to pull off in a game that's not ASCII, I am confident it can be done. Due to its high level of interactivity, the game may have some adventure game-esque puzzles, but nothing like in Myst. Nothing ruins the immersion more than some silly puzzle that takes days to solve, and still doesn't make sense when you finally look on the internet for the solution out of frustration. Dialogue would be handled like in RPG's such as Fallout, but there will be more, and varied, options. For example, a character who makes a successful Acting check would be able to use dumb-speak (a la Fallout 2) and trick the NPC into thinking he was cognitively challenged, even though he may be one of the smartest men who ever lived. The reason why I'm adding this is because there was a part in FO2 (the whole hubologist thing near the end) that if you screwed up something, you had to take Psycho to lower your INT, and an NPC would help you because he thought you were dumb. Why not be able to feign stupidity in that situation. Essentially, aside from those technical issues I mentioned, (I may have forgotten a few) and the "OMG SEMI-NON-LINEARITY" type of stuff that everybody always says, that's the way I feel.
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Advice duly noted, but most of the time I wear spandex.