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Posts posted by crakkie
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Both Alien games were originally projected to come out in 2009.
Were both right and wrong.
Sega wanted Colonial Marines out for 2008 originally but the RPG for 2009...
Sorry to nitpick, but here's the press release.
They may have moved the schedule forward later on.
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I'm not shocked really, these games were announced way back in 2006 to be out in 2008, it is now 2009.
Both Alien games were originally projected to come out in 2009.
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It probably dictated the creatures' behavior a good bit. In Alien, the creature would stalk and sneak up on its victims or outflank them (like Dallas). In Aliens they were super-zerglings, mindlessly throwing themselves toward the gunfire.
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"Sega has allegedly pulled funding from both Obsidian's Aliens RPG and Gearbox's Aliens: Colonial Marines, sources have revealed to Joystiq. Supposedly 20 people were laid off from Obsidian yesterday and more could soon lose their jobs. The layoffs also affected the team working on Alpha Protocol, another Obsidian-developed, Sega-published title. Without the Aliens RPG, Obsidian is apparently on the ropes our sources say."
Some loose lips at OE, I'd say.
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They might be able to incorporate the gameplay elements that they've developed like the fear points, whatever that is/was. I was worried that the 'game assets the publisher wants to keep' might include the engine itself, though I guess that's unlikely.
Regardless, depressing. If this is true, I feel for JE. That's 3 big projects canned with significant work put into them: Baldur's Gate 3, Fallout 3, and now this. I can't imagine putting that much creative effort, years and years, into these projects and have them all canceled.
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Or would the publisher still retain ownership of the game assets? I guess it depends on their contract.
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You guys are our community and I think you deserve some kind of comment
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Sweet!
So it's Aliens: Caldera?
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Down with consensus! Up with self-interest!
Qualities? Consistency, first and foremost.
A setting should take into account however the timeframe/technology/magic/political situations will affect the game's geography and culture. Within this framework, the setting should remain consistent and logical, even if by an absurd-yet-consistent internal logic.
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Alien 3 is at least much more well-acted than Aliens. A bunch of great British actors put to waste, really.
LoL...cmon you cannot be serious dude...........
A bunch of whacked out pedophile retards running around screaming...You actually find them more interesting that the 2 first crews in the first 2 movies? Bah.
Wacked out pedophile retards are more interesting than space marines talking like 8th graders, yes; I didn't compare it to the first one. And you don't seem to understand what "well acted" means. But the movie was much worse.
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How would removing graphics APIs make programming graphics simpler?
It won't.
It is the next logical step mind.
That's what I was thinking.
Someone said in this thread (MOrgoth?) that the removal of APIs will make coding easier.
It won't make it easier. It will make coding harder, since you will be starting from scratch instead of implementing the well-documented Directx API. But it will open up more opportunities. Renderers will be written from scratch using whatever approach the developer wishes and accelerated by multicore, general-purpose graphics processors like Intel's "Larrabee".
More from Mr. Sweeney here: linkeroo
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Alien 3 is at least much more well-acted than Aliens. A bunch of great British actors put to waste, really.
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I think it could work. I can see myself making out with someone and a thousand aliens swarming us.
Man, pervy voyeur Aliens.
"In space no one is safe from Peeping Xenomorphs"
They'd be making rude gestures with their inner-mouths.
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I buy all of my games online so I'm not that concerned about maximizing Gamestop's retail space. I miss big boxes. I want a big box. A BIG box. With a manual. And a comic book, a novella, a map, a fake newspaper, an in-jokey prop from the game, a quick reference card, and advertisements for Prodigy AND Compuserve. Sure they still sell them, but they cost $130, for what was once simply expected.
I'll agree that most modern mini-boxes are useless and could easily fit into a DVD case. The most recent exception I can think of is Tron 2.0; I got it last month and it still came with some goodies.
The Wolfire blog had some good arguments for porting to Mac and Linux, though most of them would involve designing your engine cross-platform from the get-go.
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Dark Messiah again. I neglected staffs on my earlier playthroughs, not realizing how fun they were.
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Looks like "Caliente".
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I think Assassin's Creed is around 1100's.
I'd like to second WWII. But with Mutant Nazi Zombie Werewolves.
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I dislike the NWN2 engine more than I dislike 4e, so I'd rather NWN3.
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Plus, SoZ music is better.
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I think you should get over your aversion to childishness in video games and get Viewtiful Joe, Pikmin, Wind Waker, and Paper Mario 2. They're what the Gamecube is for.
Other wise you might like Rogue Squadron 2 and Timesplitters 2.
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At first I thought Chris Parker was an in-game character. "Hey, the CIA guy is breaking the 4th wall!"
edit: Also, it's on Gamestop's front page now.
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Facial animations are probably my least favorite part. Lip syncing is decent, but everyone seems dead-eyed. Brows and cheeks are paralyzed, apparently, or perhaps everyone is too hardcore for facial expressions. The camera is a bit joggy when following Mike, stuttering up the steps with him.
Overall it looks sweet though.
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30$ freaking bucks. I could buy 30 copies of Half-Life 1 at that price.
Well done sir.
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It is my opinion that Half Life is more valuable than gum. Also, HL1 came out in a time when I was less scrupulous and more unemployed, so I never actually, uh, purchased it. Buying it now for $0.98 magically wipes the slate clean and puts me on good moral footing. If only more companies gave me a way to clear my conscience for under a dollar.
Rumor Watch
in Aliens RPG: Speculation & Discussion
Posted
It would be too much irony. The universe would collapse on itself.