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crakkie

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Posts posted by crakkie

  1. It seems to imply that you won't be bouncing between hubs, but you will "finish" with Moscow then move to the next one. And the "hub" may just be another safehouse with a screen that you pick and accept missions on? There is probably more to it, but the scope is narrowing down a bit. Lip syncing is still bad, as are facial expressions. The performance issues and tearing (they probably turned off vsync to improve performance) will probably be resolved by release. The armor all said "INITIAL LABEL TEXT" as its description. Different armors will accept different amounts of mods.

     

    And yeah, boo to the disappearing shotgun. Couldn't you drop your slung weapons (or hide them/throw them over a barrier) and holster the pistol to decrease how hostile you are perceived?

     

    Also, regenerating health is definitely out. (I can't remember if it was ever officially denied)

     

    edit: crap, I just realized that this comment is almost completely negative. The game looks awesome! Looks better with every preview.

  2. The negative reviews were fine. What wasn't fine was the years of excessive negativity BEFORE the game came out. Nothing could be done to appease these folks. They were, and are entitled to their opinions, but for many of them the mere fact that Beth purchased the franchise meant game over for them. One does not continue to fight hopeless battles.

     

    You folks might start getting a taste of it here. If F:NV isn't a FO1 clone, you better man the ramparts.

    Bethesda devs posted to the codex until the TES4 review came out, when they vanished suddenly. It wasn't even completely negative, just very detailed (and profane) in its criticism. The Fallout 3 review at NMA by the same author was pretty positive overall. I think you may be the one trying to perceive an epic conflict here.

  3. Yeah it's silly, the oversights can be bugging indeed. I still find it funny that the basic necessaries for humans to live, isn't available to them, yet people are still thriving... kinda.

     

    That's why I'm hoping they will bring back the most important aspect of Fallout that was missing from the third entry: the corn.

  4. The letters and story telling skeletons seem contrived to me. It's been 200 years. All that should be there is dust and scattered bones, not complete skeletons tragically illustrating their owners' last moments.

     

    You didn't find much pre-war information in 1 or 2 unless it was on a holodisk or told to you by an NPC, usually with errors and inconsistencies. Everything was being reused or had disintegrated, this after 70 years. I wouldn't mind a Fallout set 1 or 2 decades after the bombs dropped, which might (sparsely) feature some of this pre-war evidence, factions still coming together or in flux, raiders forming out of pre-war organizations like gangs or police forces, etc. But in Fallout 3, the prewar stories seem to break immersion, not reinforce it.

  5. I really never understood the idea that Morgan ripped off Aphex Twin. Pulsing drone over a ghostly oscillating synth? Yes I've heard that many places. Aphex's music on that whole album is all so thinly layered and repetitive, it really doesn't compare to Morgan's stuff. "Radiation Storm" (the song from the Glow) is very Aphex like, but it's, well, better.

     

    If anything he sounds more like some Front 242 tracks I've heard--more samples, shifts, and rhythm.

  6. Can't be in a few months of development considering the contract was signed simply a week or two ago.

    That's not necessarily the contract with Bethesda. There have also been hints of a fantasy project, and Pete Hines said they've been working with OE on FONV for 'quite a while now'.

     

    edit: echo, echo

  7. They have over a decade of experience in sandbox games, very true, but that doesn't mean whatever fundamentals they have set in their recent games cannot be surpassed.

    If you compare them to some MMOs' seamless free roaming worlds, they aren't the technological leader.

     

    I would love to see another continuous, realistically proportioned world, like Arcanum, with several miles between locations and procedural (not canned) terrain between. Creating another modern, miniaturized open world puts them in a market with everyone else following this trend. Arcanum didn't do much in the way of rewarding exploration, though, as you would rarely run across anything (and be killed by bears) if you just wandered the map.

  8. Next time you make a video with the "What you do now, huh? Shoot me? That not get your missiles back" bit, extend it a few seconds and have Thorton shoot him. tia

    That would be a great example of "choice" that the trailer pushes. The obvious video game thing to do is to let him go and get your meesiles back.

     

    As for the press kit, it really needed some piano wire and a "last resort" capsule (fizzy sugar pill).

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