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crakkie

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Posts posted by crakkie

  1. It's a bit strange to call them 'Killable' rather than 'obeying the same laws of physics as everyone else'.

     

    I propose all actors be huggable and kissable as well.

    I think the controversy would have been a bit more heated if Fallout 3 contained kissable children.

  2. Not sure where to post this... but something I greatly missed was ITEM DESCRIPTIONS. Please please please be sure to add this.

     

    seconded.

    Thirdid. Didn't Mr. Grizzly mod them back into FO3 in a couple of weeks?

     

    And put environment descriptions back in as well, both the area descriptions and for certain items, buildings, people, etc. This could be implemented maybe as a key or button that you can hold down while the target of interest was in your crosshairs and within a certain proximity (dependent on your PER). "You see Dinkle. He is still staring at his hands and is profoundly smelly." "This rusty metal lean-to is what passes for a house in this village."

     

    You could add some other uses, such as identifying tracks with Outdoorsman, or picking up clues with a high perception/intelligence.

  3. My biggest hope:

    These are more story hopes, so I'll comment on them here.

     

    a large and complex linear story at the expense of a plethora of sidequests.

    It may not be Obsidian's forte, but Fallout's story would be better served by a series of quests that string you along in a non-linear narrative amongst the many subplots of the locations you visit, with only exploration, combat difficulty, and the withholding of information to guide you in a general path.

     

    Lots of memorable characters with interesting things to say.

    That they will surely do.

     

    Choices in your actions that have serious, far-reaching, and unrecoverable consequences in the gameworld.

    I hope they have enough time. And again, I hope the consequences are spread somewhat unpredictably to different factions and locations and don't just show up further down the linear narrative.

     

    Also--small request to Fionavar-- could you change the topic's title to story, plot, and characters?

  4. In a 3D engine it's hard to visually distinguish an eyeshot from a headshot. Furthermore with such a minute target you wouldn't be able to hit half of the time at the least because of how targets move in real time and the opportunities for obfuscation (target turns his head slightly and you've got a headshot instead of an eyeshot).

     

    You would just cycle through the body parts until it says "Eyes" and their eyes are highlighted. Then the shots ignore the collision detection and just do damage based on your roll and what you targeted. Eyes are already modeled in Fallout 3 characters (they bounce all over the place after headshots), so targeting/highlighting them wouldn't really be much of an issue. Same goes with removing them when you land a lethal shot. Can't you target something's arm if they're turned to the side and the arm is concealed?

  5. I think it's a ridiculous and setting-breaking weapon as well, but it's pretty futile to argue it at this point. It's in Fallout 3 and it's a (new) fan favorite. I doubt they will remove it (though they might remake/rename/tweak it while using the same weapon script).

     

    Maybe they can at least add some consequences for using it. One shot takes out almost the entire raider camp, but the fallout rains over a nearby peaceful town, killing many people, dropping your karma dramatically, and giving you a special tag ("Destroyer of Worlds: You apparently have no qualms about using nuclear weapons to solve your problems. Nobody likes this about you.").

  6. I wouldn't mind if they made the fatman morepowerful, so that it would take out anything within a line of sight (like the nuke in Shadow Warrior, or like a Davy Crockett would). It should leave behind a permanent radioactive zone that stays there for the rest of the game, as well as creating a cloud that rises and drifts for a while before raining down some actual fallout.

     

    And firing it at all drops your karma, it being such a reckless and destructive act.

  7. How about tackling political stereotypes instead of religion?

    You mean like portraying the last vestiges of the US government after WWIII as a bunch of greedy, genocidal Republicans living on an oil rig in the middle of the ocean? Replete with Dan Quayle jokes? I don't think the world is ready for that kind of satire.

  8. Honestly, I hope they stick with the "+century after" timeframe then represent it properly this time - a lot of greenery and foliage grown back up, new forms of civilisation, society, government and culture growing that are not primarily based on scavenging and sucking off the fading remainders of the prewar world (because that's hardly possible anymore) but something truly 'post'-apocalyptic that now has a life of its own. New Vegas may not be able to bring us a completely new combat system or whatnot, but I'd be disappointed to find more sepia brown rocks, more abandoned buildings full of food and such.

    I would really like to see a game set in the pre-war Fallout universe, with the impending and unstoppable doom of the world bearing down on your character's actions and the retro-futuristic society in all of its glory. Maybe one of these decades Bethesda will spin off something like that.

  9. Perhaps if the time limit did not end with an abrupt failure and the end of the game. Instead, as the time limit is reached and surpassed by different degrees, it causes the nature of the reward or problem to change.

     

    A cheering hero's welcome turns to panicked relief, then to resentful relief, then angry and desperate survivors sick from tainted water, then an empty vault where the remaining inhabitants have trekked off to a nearby settlement to survive. The sense of desperation and connection to the vault is preserved, but the penalty for failure is initially small and increases very gradually. You would actually want to see different levels of bad endings.

     

    The vault inhabitants' desperation may also cause them to make bad decisions like allying with a wasteland town or supplying a group of raiders in exchange for water. You would have to deal with these developments now that you surpassed the time limit. Technically this is a penalty for the PC, but as the player, it just new quests that are otherwise unavailable, so it ends up being a reward for you.

     

    So perhaps the time limit of old, where you fail as soon as it hits zero, is outmoded. But the concept and the feeling of urgency could be used in newer and more rewarding ways.

  10. I hope the map is as big as FO3

    I hope it is much bigger. Preferably with more space in between the different hot-spots. Also, get rid of those little arrows showing you the way all the goddamn time! And bring back vehicles. Even Wasteland had a car and a helicopter.

    I hope it's a lot of tiny worldspaces (2x2, 2x3), connected by a overland map :aiee:

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