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JJ86

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About JJ86

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    (2) Evoker
    (2) Evoker
  1. Ronald, get a life. This thread was dead when it was first posted.
  2. I can't imagine there being multiple definitions unless somebody made a false assumption. CRPGs are an extension of D&D roleplaying. Not much guesswork involved here unless you want to nit-pick to the nth degree?
  3. Run and hide, cover your genitals, Killz is in the house.
  4. San Francisco Journal Article - 2/6/2004 RPG Codex Thread 2/14/04
  5. Nice way to steal a topic. Do you cull topic ideas from all the forums you visit?
  6. I think people should lighten up on their precise definitions especially when in the context of the topic it is obvious what is intended. This isn't rocket science, so don't make it out to be. The flexibility of the gameplay is more important than aesthetics IMHO. Giving a player many options is very important for everything in the game. For example I prefer accessing many interface options with keyboard shortcuts instead of clicking on the GUI with the mouse. Standard Windows navigation methods like [Tab], [Pg-Up], etc are very good ways to access different things. The more shortcuts, the better. Flexibility is also good in the way problem-solving is allowed. A CRPG should allow many-ways of getting things done. Guns or swords should only be one way among many. Nearly all gamers have a great imagination, better than graphics could ever accomplish. Designers should weave text into the graphics to a larger degree. More verbose descriptions and dialogues would be a great option for those of us that want a sweeter experience. It might be tougher to translate into multi-language editions but I feel it is worth the effort.
  7. I won't partake in this discussion but I would rather that the discussion take place here for those of you that need to get it off your chests. Its a reasonable request.
  8. Sorry Di, I made a new thread here to discuss that topic: http://forums.obsidianent.com/index.php?showtopic=299 I always think it is better not to mix threads and prefer discussing one thing in one topic. Sorry if I discouraged other discussion but I like to stay on topic and I would prefer not stooping to name-calling but will not shy away when confronted by others.
  9. K, here is a new topic for those of you that want to discuss if it exists and what it constitutes. Have good fun! HA!
  10. No, I really did not want to get into the obvious nit-picking about what a non-linear game is. For some reason the question turned into that discussion and as a result has turned nasty. All I wanted was quick and simple info on specific software tools. I appreciate your help on offering me that info!
  11. Yes everyone says that my original question is so poorly written. It has to be difficult to understand this: "What are the tools that writers use to fully map a non-linear story?" I mean it could mean anything to someone who doesn't speak English and I'm sure animals have absolutely no clue..... Let me ask this; is English your first language?
  12. But only if its done well by a good voice actor. In JA2 I grew sick of hearing the same lines over and over when the NPCs were tired or just bitching.
  13. Heh, no unless your name is also crakkie or Monte Carlo.
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