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Everything posted by Slowtrain
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RE3 lost me at the bird attack scene. I so much love the first 2 that I was seriously disappointed in the third. I'll probably give it a another shot someday though. ANd I am just going to say it for the record: The Resident Evil moves are total crap, the studio knows they are crap, and if they complain that the RE movies don't sell like ET, then the studios are idiots. WHat do they expect? That being said, the REsident Evil movies are MY kind of crap and I love them dearly.
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My apologies for not responding to the whole post, but after reading it, the above seems to be the jist of your point. ANd you know, I fully agree with you. Sometimes when I make posts critizing games, I do just that. I've written some seriously lengthy posts on Oblivion and Bioshock, 2 games I think are horrible, trying to explain in detail WHY I think they are horrible. EVen just the other day I put some thought into my posts on PS:T in the anniversary thread, trying to explain why, even though I enjoyed the game, I would not be interested in playing a remake, unless a few changes were made. That's all. It wasn't even an attack against PS:T. Just some suggestions how the game might be improved for me, personally. And you know what happens? WHat happens I spend a long time working on a post, trying to make it articulate and my points clear, which is difficult to do on an internet forum, and: 1) People don't read it, respond to it, or otherwise care. WHich is fine of course, that is their right. 2) People completely misread or fail to read things I say, but respond to it anyway, telling me what a dumbass I am for disliking the game. 3) People just spam me with their fanboy junk. SO given all that, I see no reason most of the time to even post in threads, and if I do, I see no reason to spend more time on my post than is abnsolutely neccessary. Tomb Raider is crap is the general level of internet discourse. I see no reason to put in effort to buck this trend, except maybe very rarely if it something I care particularly about. I don't care that much about Tomb Raider or the well-being of game publishers in general. So I'm perfectly content at leaving my ciriticism at a vague sweeping generalization. You may have noticed I stay completelt out of the political and social threads? Threads that are actually about things that are important in the world, unlike games? Same reason. I know this isn't much of an answer, but eh, such is the way of it.
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It is odd to me that anyone would choose to buy OR not buy any game based on review. Or do anything based on one review. The vagaries of human taste being what they are. However, there is value to reading lots of reviews on something you are curious about. This is what makes sites like Metacritic and Rotten Tomatoes so useful: you can find a whole lot of reviews from a whole bunch of different people all in one place. As far as the Yahtzee reviews go: Yes, they are certainly entertainment in large part and that is certainly a big part of their appeal. No question. But their 2 addtional things I see in his reviews as well. 1) He is willing to see bad things, really bad things, about a game. 10 years ago, that wouldn't have been particularly notable. Nowadays it is. Such an approach helps make him seem less like a PR mouthpiece for a publisher and more like an independent soul who is reviewing games. 2) When he has reviewed games I enjoy, even when he pummels them mercilessly, such as The Witcher, he usually brings up good points. Therefore when he is reivewing games I haven't played, I make the assumption he is probably bringing up good points there as well. I think Yahtzee has a pretty good understanding of gaming, and his reviews are pretty articulate and pointed. His comedy shtick and the roughly 5 minute time limit of his reviews maybe make his gaming knowledge and awareness a little less obvious than it would be otherwise
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I've been meaning to give the latest version of 1.13 a try, but haven't had the time recently.
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I wasn't reallty arguing anything. Of course. They want sales to be as high as possible. That's their job. Perhaps. Perhaps not. Neither one of us knows what the publishers think of their product. I have no experience with a broken leg or a heart attack, yet I know they are both unpleasant experiences. As humans we posess the mental facilities to draw conclusions about things without having direct personal experiences. If they don't know their product is crap, then they suck.* If I believe something is crap, then I believe something is crap. What more can I say? Since I'm not attributing it to any source as an objective truth, it shoudl be pretty obvious that it is my opinion. I never said it did. SOme popular things are crap; some aren't. I love a lot of crappy things. Just because I love them doesn't mean they are not crap. I dislike a lot of not crappy things. Just because I dislike it doesn't mean they are crap. Actually its more of a shorthand way of expressing thoughts on a message board. I'm curious why it bothers you so much. You came into this thread and attacked my post completely out of the blue, so it obviously did bother you a great deal. Why? *edit: By "suck" I mean have a poor understanding of their product. You have to know your product to sell your product.
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Planescape's 10 year anniversary...
Slowtrain replied to Sargallath Abraxium's topic in Computer and Console
Maybe i came to that conclusion the same way like you did came to conclusion that i am a fanboy so looks like we are both wrong :D Peace Fair enough. -
I thought the FPS mechanics of FEAR were great. The story was uninvolving and the level design was just all these office buildings and felt very reptitive. The horror/FPS mix was very poorly done. However, I'd say the game was worth playing completely from the FPS mechanics alone. I'll be keeping an eye on FEAR 2. If the story and horror aspects can be used more effectievly, it could be a very good game.
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Oh come on, why using a Mac? Still way too expensive compared with a PC that has the same power. Good point. I had forgotten that Macs are generally expensive. I've never actually owned one. However, replace Mac with Linux and you're point is still valid. Its definitely a thought. I'd hate to have to learn a whole new OS, but without games forcing me to use Windows anymore, it would be nice to do something different.
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Oh come on, why using a Mac? Still way too expensive compared with a PC that has the same power. Good point. I had forgotten that Macs are generally expensive. I've never actually owned one.
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Other than gaming, are there any areas where an MS Windows pc is better than a Mac? From where I stand once games are removed from the equation, nothing really stands out as a reason to stay with Windows. SO why play around in the Microsoft pc playground if you don't have to? I'll probably still have to use their console, but at least I can go with other options for my non-gaming computing needs.
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I love the first 2 resident evil movies more than anyone, but I would still laugh if the studio complained not enough people bought the dvds. I did though. CE Widescreen. Long live crap! The third RE movie was a horrible disappointment. Its crap was more crappy than I could bear.
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People also like to label stuff as "crap" without having to actually experience it. It's as useful an analysis as calling something "awesome", but at least when folks use such labels they've probably actually played the game they're calling awesome. Yes exactly. Its funny how publishers can spend tons of money on crap, knows its crap, and then project to sell tons of crap. Then be sad that they failed to sell enough crap. lol.
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Planescape's 10 year anniversary...
Slowtrain replied to Sargallath Abraxium's topic in Computer and Console
Why do you have such an agenda? Why are you so intent on making other people admit to your assessment? I have never considered that quest that way, and as such, never considered it a 'flaw'. There *are* flaws with PS:T, for instance the relative blandness of its combat; but I would argue that those quests and dialogue DID add to the feel of the game and the experience. I"ll happily agree with you if you're just wanting to prove the mythical "PST=GOD" crowd wrong, but I have to reject your strongheaded mindset here. I don't get where you are coming from. I like PS:T. I don't think it is perfect. Or provides total enjoymenty. Or is without faults and merited criticism. I don't think any game is. There is no point beyond that. -
Planescape's 10 year anniversary...
Slowtrain replied to Sargallath Abraxium's topic in Computer and Console
I agree it was a unique game and I enjoyed it a fair amount. Though not nearly so much as some. It did a lot of interesting things. As I said before I would enjoy a remake keeping much of the game intact. But I would have no interest in playing the exact same game again. A few changes would make it work better for me. I game a couple example Then you, my friend, said I was hating it. WHich I wasn't. Even remotely. SO I don't know where you came up with the word. Except, my assumption, that you are one of those people who takes anything less than total and 100% reverence of a game as a personal insult. PS:T has a lot of those. Perhaps you are not one. But if so, you should understand that I am not hating PS:T. At all. Peace. -
lol. None, of course. I was just cross-referencing Yahtzee's review with the publisher's sales complaints. I thought it interesting that they both showed up at the same time, roughly. People do like a lot of crappy things of course. I myself love all three of the Mummy movies, for example. Which is certainly a love of crap. I just found it interesting how a publisher could fund a crappy game in a crappy franchise that has been crappy for years, selll more copies than most games could ever hope to sell, and then complain that they have to reduce their earning estimates because the sales didn't meet projections. Expensive crap, obviously. lol.
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Planescape's 10 year anniversary...
Slowtrain replied to Sargallath Abraxium's topic in Computer and Console
But what if they did enjoy the vast majority of the lines? I know I did. Some of them weren't as great as the others, but they all contributed to the atmosphere, and none made me groan. If you enjoyed all the lines that's great. I can't argue with your or anyone else's enjoyment, nor would I want to. Be happy. I just doubt whether out of hundreds of thousands of lines of text that aren't some that merit a red slash with the editing pencil. -
Planescape's 10 year anniversary...
Slowtrain replied to Sargallath Abraxium's topic in Computer and Console
IIRC, the whole point to the quest was not to open the box becasue there wasa demon inside. Or something? Optional? How do I know what is optional or not the first time I play a game? I'm just wandering the streets talking with people. I don't know what is going to lead to more significant events later on. Part of a crpg experience is to immersive in the world and talk with people. ANd for that I was rewarded with a seriously tedious quest. I don't see how that can be considered good game design. Sure, if I replayed PS:T now I would skip it. But games aren't played first time with the knowledge of hindsight. And a good crpg shouldn't need to be metagamed. Maybe just acknowledge that while PS:T does a lot of good things; it does some bad things as well? Hmmm? -
Planescape's 10 year anniversary...
Slowtrain replied to Sargallath Abraxium's topic in Computer and Console
People who disagree with your assessment of a game are not necessarily fanboys... Disagreeing with my assessment doesn't cause me to consider them a fanboy. Lines like "but i enjoyed every single line in that game" cause me to consider them a fanboy. I consider a fanboy to be someone who simply reveres a game without acknowledging its failure and problems. Every game has failures and problems. I've never played a fedex quest that forced me to do that much walking between areas and so many pointless NPC interviews at each location. If you have, you certainly have my sympathy for having to suffer it. -
Planescape's 10 year anniversary...
Slowtrain replied to Sargallath Abraxium's topic in Computer and Console
Hating it? Hardly. There's a lot of interesting stuff in the game. NPC's are downright awesome. But no, I'm not a fanboy who sees no wrong in it. ALso the Morridor's Box quest should be destroyed. The worst fedex quest ever put into a crpg. Funny it would show up in a game so famous for its characters and story. I don't want my game to be a book. Books are indeed for reading. I read all the time. Its aweseom. Games however are for playing. Some, even a large amount of, text and dialogue can help expand a game world wonderfully. Too much just makes a game constipated. -
Planescape's 10 year anniversary...
Slowtrain replied to Sargallath Abraxium's topic in Computer and Console
I wouldn't mind a remake using some of the same concepts and the same world, even the same basic story, but only if some of the text was removed and replaced with more interactive gameplay of some sort. I know there are some who hold PS:T as sacred, but really a lot of the stuff you have to read (and read and read) is neither good nor interesting. I mean, 4 pages of small print overblown dialogue about a guys farting problem? Come on. Every writer needs an editor to tell them when they are out of control. -
OXM Preview Now Online
Slowtrain replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
Yeah, his carrying capacity has been reduced to two weapons (counting SMGs as one weapon). So he shouldn't look quite so crazy in future shots. heh. Well there is a certain cool to his terminator-esque appearance. But yes, probably a good call on the teams part to tone it down a bit. -
Bringing mkreku's link over from the other thread, it should be pointed out that publishers should be pleased as punch that there are enough people stupid enough to buy 1.5 MILLION copies of such a piece of crap game. Said pubishers should not be complaining that not enough copies were sold to meet their projections. Also how does such a crappy game need to sell 2 million copies to break even? Obviously that money was not spent on anything having to do with the game itself.
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The biggest problem with Jordan wasn't his seriousness. It was the fact his narrative began to slow to a crawl by book 3 and ceased advancing altogther by book 4 or 5. WHich was about when I stopped. In truth, the first book of the series: The Eye of the World is pretty good. It has some interesting characters and world building. The story moved forward. It was pretty standard fare plot-wise, but still, good enough for genre fantasy. I always wonder with writers who get these 5 or 6 or 7 plus book series going: Is it that they really have that much they want to say, or is just pumping out the wordcount for a royalty check? On topic: so yeah, mmm, Dragon Age. Does it have dragons?
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OXM Preview Now Online
Slowtrain replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
How many guns can one man carry? ANswer: lots. lol. He looks like a porcupine with all those quills sticking out. -
When we were discussing did Jade Empire sell well Sawyer said that AAA titles need to sell about 1 million units to make profit/break even. So, yeah, I would say those are good numbers. http://www.eurogamer.net/articles/tomb-rai...-sales-hit-1-5m Apparently not always. Eventually, devs and publishers are going to realize it works better to keep the budgets down for game titles, rather than flinging lots of poo against a wall and hoping they have a giant seller. Its like staying fit: its better to have some discpline and stick with a solid and well thought out diet and add some small amoubnt of physical exercise on top of that. Rather than eating a ton of junk all day and then spending 4 hours in the gym trying to burn it all off. A litle restraint and discpline goes a long way toward success. I find it difficult to believe that anyone sane would expect to sell that many copies of a fading franchise title like Tomb Raider XXX.