Prosper
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Everything posted by Prosper
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you invited the regress when you misinterpreted me.
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what is cool about our existence is we have an edgy lifestyle. we know we exist. we can invent fictions. exchange ideas. graph things. or even like you said: enjoy ourselves. http://i.imgur.com/QGGLE.png
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It seems these days the favorite all time concern people have with the big bang: is what caused it? However that is not the question they intend for us to answer. They actually have tasked themselves and others to figure out "why does existence exist at all"?. As physics goes, the big bang and discoveries of pre-big bang events, parallel universes are all irrelevant. Allow me to un**** your reality. If purpose must exist before existence, then the existence of purpose is a contradiction to the stated terms. When you force yourselves or others into thinking existence itself requires a purpose: then an infinite regress regarding explanation of explanation occurs. Stop it. I hope you feel better.
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Dear persons who posted here, Why I should work for you: Your CEO seems cool. Your developers are passionate (a big plus) I enjoy Obsidian's CV. I enjoy C++. I have never had a job, so I would know best what it feels like to be off task. I am a decent 3D artist. This includes sculpting characters , extruding faces, adding edge loops, and texturing, rigging, animating the result.
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Not all of my work turns out to be my best. But make sure you use all the inspiration you can get.So I will start making my work and models freely available. I post screenshots for you. * http://i.imgur.com/2jmAh.png http://i.imgur.com/uJyN4.png http://i.imgur.com/R3ub6.jpg http://i.imgur.com/WcgkW.jpg http://i.imgur.com/ZSaT7.png
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For those of you interested in dismemberment
Prosper replied to Prosper's topic in Computer and Console
For those of you who want to see what a real top looks like http://i.imgur.com/i4mgr.png -
Would anyone like to hear some theories on dismemberment? /Great. The truth is you must sever your model. Then close up the vertices but make it a flat plateau. Here are some pictures. A fine model made for this demonstration. http://i.imgur.com/r892t.png You can see my intended sever. http://i.imgur.com/WdRf3.png Separate mesh into two parts. http://i.imgur.com/gG2gI.png Finally I hid the top part and did a scale Z 0 to flatten the top ring. http://i.imgur.com/omB4v.png Now the point is to hide something like gibs or guts in the mesh itself until needed . I added a monkey head and scaled it down. The goal is to have the monkey head fly out as the guts. http://i.imgur.com/ykaJx.png Because the inside is see through we should cap the area that will be exposed after the severance. I used a circle to demonstrate what I mean. http://i.imgur.com/yyXA9.png I made visible the whole model again but made the top wireframe so you can see our guts. http://i.imgur.com/7jVdk.png Now this is the tricky part. Your programmer is responsible for lending a way for hiding meshes. When the wireframed part is damaged enough you set it to be invisible. Whether by roll of dice or actual countdown of its health. You then set the monkey head and the circle to be visible. As a result you will have severed the model and revealed guts. The monkey head should fall out . Depending on the creature your top half may also be best reintegrated into the world but with collision so it can roll around. Be sure your top half will have something covering it insides. A good idea is to texture the lids of your limbs with gutsty spghaetti like texture. Thanks for reading my post. I hope you now understand how simple it is to prepare an art asset and program for it to have severance.
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A game must be for real. The game industry is therefore in serious trouble. if the truth of a game is its plot simulation, it is not a game. your choices must create and destroy plot. not be coded logic selection of predetermined ideas triggered by clicks and button presses. edit: edited for my own safety.
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Josh Sawyer being sneaky
Prosper replied to FearMonkey's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
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The Words = Two Herds
Prosper replied to Prosper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think we just confirmed Project X as the thing Prosper has been working on. Prosper is actually a Obs dev! I am Afraid that is not possible at this time and place. -
Josh Sawyer being sneaky
Prosper replied to FearMonkey's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Is that thing near the bicycle helmet a bag of sugar or a whoppi cushion? Als hopw roewur ne. to W we say no. *also NITE. ALLNITE. Up all nite is a kryptonite. or a cryptic way of saying tired? *. L cannot be what we see cut off there. -
(2) I recognize your pain.
Prosper replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Seems a likely candidate since they seem to be doing pairs of words organized by the first vowel(aa, ee, ii, and so forth). After Infinity it will probably be Obesity. We started at 4 and we are filling 5 slots. They already did I. So there wont be another I. A letter must repeat to make five. Also your eternity guesses don't even fit. -
http://i.imgur.com/GhcQ6.gif
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(4) What do the words mean?
Prosper replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
The words mean nothing. So yes it could be Fallout 4. Only the number is not a word.