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Prosper

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Everything posted by Prosper

  1. this: http://i.imgur.com/usY6n.png
  2. http://i.imgur.com/5k5cY.jpg
  3. That's been happening to me for just about a week now. I thought possibly because I keep signing in on my mobile. I golfed today. It was windy. when the sun went down it became extremely enlarged. i wasn't certain if it was going to explode or not. do suns normally get so large when setting? i have never seen this happen before. the sun was huge.
  4. Very well done! Beautiful work. True Expressionist. @virumor I don't remember what you asked. The name. Yes. Belmont! I may shy away now though. I can tell from your profile picture that you might be Ms. Belmont?
  5. I know my art has been squished into 1 topic. but here is a once in a life time appeal to the enchanting veronica belmont. Alt URL: http://codepad.org/L8yVcgpl
  6. I give it an A++! I did use cheat codes. Ty for this super DLC. I sort of just wanted to say first. But I will go back and play it slowly now. If the next DLC is even half as good as this one, I will personallu send a letter of recommendation . edi\t: envermind. youc an delete this topic. turns out my steam still crashes when running new vegas. stupid wine.playonlinux. RUFF KUFF NIMAMGE!
  7. practice. and fallout pained me in the days when no one had tools. but since all but fallout 1 is moddable easily. but i love extending the hero's journey . with art, the story can be brought out.
  8. The first went from robot, to character, to character that is maybe part tree. to just tree. but i do have two renders. the leaves are in the second render. I wil lcall them before and after. Before: http://i.imgur.com/urS4m.png After: http://i.imgur.com/l1YKR.png that platypus cactus or whatever that is in New Vegas, also has an eerie resemblance. but i hope to just insert this in fallout 2 .
  9. http://img204.imageshack.us/img204/2175/screenshotgck.png i will give you a hint. once solved, next person can post a screenshot of where they are in new vegas. than we guess. clue/hint: bots hang outside of it. no donuts be found however.
  10. cool. can you link my greatest pieces? i also think about user interface design a lot. i miss my days wherei would try to edit the INTRFACE.frm and others of Fallout 2. it is hard because i can only change the artistic design not the actual locations and functions. man i miss fallout. i would be happy enough to just juggle my items in a room and inventory screen. that WOULD BE FALLOUTY enough, and new. i think i will record a video talking about my old old pr ojects for fallout. ones most people don't know about.
  11. Accidentally filed my Obsidian username and password under my pizza-ordering accounts. So here is the deal. I am going to take a couple n64 games and little by little convert them so that i can easily take them into FIFE. The Flexible Isometric Fun Engine. n64 CPU Doc http://www.zophar.net/download_file/10654 so on and so on. This will be hard work. I am probably not going to do anything anyway. But here is the full game plan. 1. Convert n64 games like Donkey Kon64 and Jet Force Gemini so me and the FIFE devs can do a PvP sometime in the future once i write teh network code. 2. In the PvP, after they realize how cool of a thing i did for them, i will press a button that makes a chat window pop up. then tell them my plans. 3. I say, why don't we make a Fallout game with FIFE now. Which no one has done truthfully yet. I know it seems wild. but they might just say yeah, you did something we never thought could be done. why don't we use the thing that is more thing capable of spawning a Fallout game? And so the end. I will let you know when i get that far. thoughts/ comment/s opinions?
  12. I pioneered the first proof of concept for Fallout 3 Multiplayer. (http://falloutmods.wikia.com/wiki/Fallout_3_Fanmade_Multiplayer) - some info on wikia is out of date. I have done a tiny bit of assembly language programming. NASM/MASM. I am most familiar with C/C++, but have experienced with managed languages. Python , C#. I have done a fair share of hacking single player and online games. Not for destructive ends, but just to goof on people. I have had many revisions to my multiplayer project for Fallout 3. However I have since given up on that project. But I urge anyone interested in a continuous development of multiplayer for Fallout 3 and New Vegas to look around. THERE IS A SITE, but the developers aren't me. In the realm of Reverse Engineering of Software we use Debuggers and/or Decompilers. The discussion of which is not illegal, as these tools are valuable in many more areas of software development than cracking. But more to the point I want to make, you will have to deal with Assembly Language. The line by line instructions that have everything to do with how the software works. Knowledge of both Assembly and RE can lead to some interesting results when applied to select applications. I am not advocating anyone break the license agreement of the software they purchased. It is quite handy and educational if your target is your own software too. So a serious game hacker would learn about RE and Assembly Language . Although it is not completely necessary. The secondary point for picking C/C++ was so I could do neat patches/hacks to games. Beyond simple memory edits or trainers, you can hook functions of the game and call them at your own freedom. Some functions have the responsibility of initializing major interfaces. You could detour and return your own pointer to your own interface, or modify the interface to be slightly different and so on. Cool stuff. But can be difficult. In one project I wanted to create a TV Screen that could payback a chosen movie. But this would be impossible to even demonstrate with a game like Fallout 3. For regular modding, one could add a texture flipper to a 3D Object, but it is much more difficult than you think and wasteful. You also couldn't easily play a different movie . It all boiled down to getting a pointer to the game's graphic device. With a detour to a few of its functions like , EndScene, BeginScene, DrawIndexedPrimitive, one can easily setup additional code to change the drawing process. This gets maybe to technical. But DIP is called more than once per frame. You can deduce from the details of what it will draw; like Vertex Count, Primitive Count, and Stride what sort of mesh it is drawing. Stride is the common identification a meshe's function. The Stride for Movable Statics and simple Statics will be different. But whatever stride you have, you go by the Vert Count and Primitive count in addition. In 3D Editors you can find out info such as Primitive Count and Vert count, so if it is a mesh you made, you rarely have to look further for that info. Right, we can find a specific mesh. Now you just set its texture each frame so that it changes as the movie would change frames. This produces the effect of a movie playing, but in place of the default texture of your object. Sadly I don't have the videos I have made demonstrating it. Whatever it was cool. Fallout 3 had no such thing. Especially a way to just change a path to point to any AVI which would then be the movie that is played on your object in your game. That will have to be it for projects and programming. I can say a lot more, but this isn't even an interview yet. ART I make my own 3D models, I can do custom rigs (for New Vegas and Fallout 3, which is a rare skill in the Bethesda modding community), textures, animations, and adjustments with Nifskope + Setting up the creature or weapon in GECK. But I have rendered out my 3D critters to 2D and subsequently imported them into some Fallout game. e.g. Fallout 2 http://www.youtube.com/watch?v=MKwkhmbyC_Y (there is one other demoing without the gun animationS) I am not sure if it is still a working link, but go to NMA and you can find my FOT Tile pack. Although I have made tons more than what is shown in that pack. Including a few vehicles and plants. http://nma-fallout.com/forum/dload.php?act...mp;file_id=1285 Check my youtube if you want to see all that and more. http://www.youtube.com/user/BLUEEYESSEVEN?feature=mhee optional further investigation Interplay's Project V13 Gen Discussion or Concept Art subforum. (most are hand drawn works, not production models)
  13. I used to have underwater \Blitzball championships with myselves. although i had to flood my vision so that when i jumped from outside the pool in, the scene matched. *easier to spike* i too have a pool. or do you not hav epeool
  14. I took my medication. But I don't know if that was my idea. Where to go from here? There is no safety in death. I have to do something so crazy, so unexpected so unknown. No one can return. And on the last day I rest. terms. x-files. things that crawl out of the sea that aren't human. or weren't before they hit land. but we all know one tv series that was beautiful enough from shore. You kill, you lose your spirit. you let yourself be killed, you are trampled on. suicide leaves more poison than love in me. the law keeps coming. too much guilt. i could design an AI in my codeblocks IDE. really just source code. but it would be the best AI ever. but i would still be without a mate. and a clue of how to bring it into a female body. but then i maybe i could get away with making a real matrix. if the superstitions aren't bullied, i may just come across the answer. but once i enter the world, i will still be possibly interrupted. worse, the dreams i have had are billions of times more lethal than the life i have lived. which may be because of the dullness of the life i have had, i can't handle alien invasions. i can't handle nukes, frying pan greece towers, and all my bones being broken. universes big crunchin. what do i do today? no sugar or caffeine that won't cause me to lash out. and i would fail. the biggest reason not to even try. but i am being way to fixed. i could run a playonlinux script to install guild wars yet again. but it would take too long to filter out people just to get a girlfriend. who may or may not be a fraud. the money. the cost. my IRL is being way too narrowed. i hate the media. lol youtube. at least bill reilly is a tall guy. they have stolen my entire spirit, and my intelligence. now i deserve it back. but they haven o clue what they have done. online or IRL? there is too mcuh control. how can i be a proud owner of a missile system? missile defense system? hysterical laugh. the illuminati wouldn't give a toot. and neither should i. it is time i change, and with me i will force that child of destiny to flip a coin. good bye, and now i will think of what to do for the next few days.
  15. In an interview with Tim Cain he said he programmed the GURPS Module. Easily changed to Special . Game calls to it . Like our personalities are simply hats ontop our brain. our preferences can call into the brain. the joke shakes our perception and with that may come the confusion. but when you settle down, you will see you can still call into that same brain module. I also don't understand what your post was. Excuse me as I have received 2 PMs since I have resigned in.
  16. I also agree that New Vegas is near-perfect. But the Level's spatial sequencing seems wrong at times. I do have a video that I feel demonstrates that Las Vegas/New Vegas/New Reno but with decent spacing. http://www.youtube.com/watch?v=H3qg5jRog9Q If I were to go back and remake this level I would only populate it with a few props. Art was a big deal for modders because it was one of the only things that was nearly impossible to match. But i feel the level design, or how the arts were placed in how far apart etc have a big impact on what we think fallout is. No doubt some many things were done right in the whole of New Vegas. But as we progress into the future of Fallout sequels, we see civilization return more and more. That isn't necessary , but it seems to reflect in how 'the-feeling-of-sparse' is coveyed in the world's prop population. variation is great. i also support the reuse of the props. but sometimes it is hurtful to see our feelings changed from fallout 1 to this new vegas. Although I already knew about limitations of camera, draw distances, and overall proportions that players will enjoy being a factor, i know some of the VEgas devs thanked Fallout 3 for being the guinea pig of that. .. tough call. now what we will see in New Vegas's Blue Negas or whatever teh DLC is. Blue moon I guess? Well from that trailer things are much more sensible. the characters themselves beg the game's truthfulness and so one does not mind the new assets or better yet the lack of the re-use of the same-old.
  17. Needs less Journal Entry more Diary Screw-up. Have you seen GameDEV?
  18. Do not post or register at RpgCodex. Their registration rules have changed. With me being banned and all the other strange silences, I am positive federal agents have ceased DU, his Database, or DU freely gave it up. I won't be returning there. They also have very foul mouth languages. I regret donating as much as I did. I won't ever know if DU even resisted the takeover by the feds. Maybe he fried much of the damning info before they took him out. oh well.
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