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vAddicatedGamer

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About vAddicatedGamer

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  1. What exactly is the difference of features between both engines? I imagine depending on what the developers intend to do, they would be capable to making games look very different from they currently look like.
  2. I haven't played Dungeon Siege 1 and 2 myself, but I guess I would be pissed if I bought a sequel and found out that that sequel has very different mechanics and different emphasis. Some players who prefer less story-oriented hack and slash (like D2) will find this off-putting. Although to be fair, I believe there was a demo - so instead of having absolute faith in the franchise (despite a change of hands), one would have largely avoided the issue altogether. Having 9 skills can be a bit boring in the long run though. Yes, there are various ways to customize it via proficiency (is it prof
  3. Fully agree with this. Seems like they are only aware of the lack of keymapping because of user fury/complaints. If DS3 had a more-or-less conventional control and required less key combinations to work, that would have been less of an issue. Anyway gameplay experience will be certainly much improved when the patch is here.
  4. Just finished a playthrough as the girl who played with guns. I have a few suggestions of my own, some of which have probably been mentioned: 1. Option to turn off auto-targetting. - Maybe it's a PC thing, but I find that the game seems to assign a target on its own in the direction that you are facing. And clicking on LMB cause me to attack the assigned target instead of the one I am pointing with my mouse. I find that many times I pulled off (Empowered) abilities on the wrong target. - It can be troublesome at times, for example you have a few melee attackers, you are trying to pull o
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