Jump to content

vAddicatedGamer

Members
  • Posts

    4
  • Joined

  • Last visited

Reputation

0 Neutral

About vAddicatedGamer

  • Rank
    (0) Nub
    (0) Nub
  1. What exactly is the difference of features between both engines? I imagine depending on what the developers intend to do, they would be capable to making games look very different from they currently look like.
  2. I haven't played Dungeon Siege 1 and 2 myself, but I guess I would be pissed if I bought a sequel and found out that that sequel has very different mechanics and different emphasis. Some players who prefer less story-oriented hack and slash (like D2) will find this off-putting. Although to be fair, I believe there was a demo - so instead of having absolute faith in the franchise (despite a change of hands), one would have largely avoided the issue altogether. Having 9 skills can be a bit boring in the long run though. Yes, there are various ways to customize it via proficiency (is it proficiency?) and various strategies employed with it. But there is only so much to cycle through and so much to see. Not sure how "simple" the game is - Normal was quite manageable without thinking too much about the build - but there are underlying mechanisms which might be worth thinking about in hardcore maybe? For example, choosing gears, how to build up your skills/passive bonuses, combination of skills vs certain enemies, chaos effects - they all can lead to interesting combinations. Gears could definitely use more depth though. Not sure what the sentiment regarding D2 is, but I found the system to be highly gratifying - set items, socketing, Horadric cube, charms, unique properties of some items (skill increase, skill use otherwise not accessible to a character, release charged bolts upon getting hit). This is one of the main reasons why D2 has massive amount of replayability (to some of us). Though admittedly Blizzard spent long years honing the system. I must admit that the independence from stocking up prior to a battle - buying a crapload of potions, collecting a huge amount of charms, town portals - quite refreshing.
  3. Fully agree with this. Seems like they are only aware of the lack of keymapping because of user fury/complaints. If DS3 had a more-or-less conventional control and required less key combinations to work, that would have been less of an issue. Anyway gameplay experience will be certainly much improved when the patch is here.
  4. Just finished a playthrough as the girl who played with guns. I have a few suggestions of my own, some of which have probably been mentioned: 1. Option to turn off auto-targetting. - Maybe it's a PC thing, but I find that the game seems to assign a target on its own in the direction that you are facing. And clicking on LMB cause me to attack the assigned target instead of the one I am pointing with my mouse. I find that many times I pulled off (Empowered) abilities on the wrong target. - It can be troublesome at times, for example you have a few melee attackers, you are trying to pull off an Empowered normal attack or the machine gun skill (haha) to get them off your back. You end up attacking an off-screen enemy which the game assigned. Also, when attacking right after dodging, even clicking on the enemy behind you will cause you to shoot at nothingness in front. - Mainly though, I want to do a sweeping attack with the machine gun skill, which I find impossible with the current auto-targeting scheme. 2. Toggle for highlighting interactable objects - The game did a magnificent job of making interactable objects fit into the environment. Being able to highlight them (like how other games do it with "ALT" etc.) can increasing looting efficiency (less time running around trying to find the bookshelves that contain lore). And those who prefer immersion can choose not to use this feature. 3. Prevent camera from zooming in? - Probably not as troublesome for melee characters, but at times I find the screen being filled by my character only and I am being shot at by numerous characters off the screen. And it prevents me from sniping enemies from a distance. - What's the use of such degree of zooming anyway? 4. More lore - Sometimes, when I get bored of spending 10 minutes running back to town (nothing to do on the route) to report that I have completed sidequest, I open up my lore page and read some of the entries. But as the game progresses, the lore almost disappeared altogether. - It'd be nice having more of those later on in the game, offer some diversion. That's about it. I believe the others have been said in detail.
×
×
  • Create New...