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deteego

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About deteego

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  1. Bakercompany does have a point though. In a combat system like this that isn't going to become party based what other stats do you want? All of the stats that Bakercompany brought up are very useful and go a fair way towards diversifying characters (i.e. attack vs will do you want stronger basic attacks or stronger skill based attacks. Will you sacrifice retribution for momentum. Is it more important to gain focus quicker with momentum or is your build more focused around getting crits with agility). Instead of strawmanning people defending the game as "Obsidian defenders" or whatever can you
  2. +9000 I just went back to playing Titan Quest because unfortunately I got stuck due to a bug (yes I reported it) Then I realized how BOOOORING the combat is compared to DS3. I mean yes the game is longer, and its more "open" (well, not really, I mean, both games still have linear quests and campaings, its just that the level design in TQ/Diablo is of open worlds more so then "corriders" that DS3 is), but it just ended up getting boring. In fact I know just started a new campaign with the sword character Luckily if Obsidian can release a lot of DLC, it can turn DS3 into a true gem
  3. The only thing that gave D2 depth was the amount of classes and the length of the game. Going back to playing D2 and Titan Quest, I realized how ridiculously repetitive the games are. I think at this point many people play D2 because its D2, it was a fantastic game for its time but its flaws are really starting to show when compared to current games
  4. Considering Obsidian made their own engine for this game, and it had a somewhat short development time, its not surprising its lacking in some areas
  5. Depth is not the same as game length Portal for example had quite a lot of depth, yet it only lasted a few hours The gameplay of DS3 is loads better then DS1/DS2, even though its not as long (however judging by the fact that there is a menu section for DLC, it appears that Obsidian will start releasing DLC content on DS3). DS3 has much more "depth" in terms of both gameplay and lore then the older DS's in the series, it just happens to be a bit shorter compared to the other epic bioware rpg's (that have 40+ hours of gameplay)
  6. Come on, really.I wouldn't compare Bioware and Enix to Obsidian, because Obsidian is not even allowed to step in the shadows of Bioware and Enix. Based on history, look back and see how many bestseller Bioware and Enix had, Obsidian still have way to go. I do agree that FF 13 is not that good, and even Bioware's DA2, but Obsidian's Alpha Protocol/Fallout new vegas aint something to write home about either. Maybe your thinking i hate Obsidian, i dont, i like them, and support them by buying the games they create. Actually Fallout vegas was one of the highest rated games accor
  7. Well to be technical, they took the lore from the DS series and evolved the game in a different way. The fact that the games have the same lore is why its DS3
  8. What happened to Evolving with this game. They took a DS game, cut all the great features and put ported it. I think that's called Regressing. They did evolve it. -They added a combat system that doesn't suck, the boss battles are actually a lot of fun and even the small ones aren't tedious. -They added an actual story. I'm actually interested in what happens next in this game. What are all these great features people keep talking about in DS1? I'm playing it back and forth between DS3 and DS1 (I wanted to wait until I finished the classics before playing the third, but I just couldn
  9. While it certainly makes blocking useless I disagree on dodge being too imba. Unlike most rpgs kiting around the map here won't achieve anything in the long term, you don't regain focus, you can't regain power spheres or anything- it's not like witcher 2 or DA2 where you could just run around the map until your vigor/mana regenerated and then jump back into the combat (witcher 2 is especially guilty of this imo). Dodging here is about placement and avoiding taking damage and it's perfectly fine the way it is- I'd argue that it's blocking that needs to be made more useful. What you are doing wi
  10. I guess I would introduce myself, I am an old RPG playing, have played all the different types of RPG's which include - SNES JPRG's (chrono, star ocean, Tales of Phantasia etc etc) - Bioware RPG's (BG, NW, NW2, DA) - ARPG's (Diablo, Dungeon Siege, Titan Quest) The thing that I love about this game is basically its gameplay, its not [*boring*], its quite active and I like the way that the skill, the combat just flows through the hands. However after playing the game, there are some qualms regarding gameplay/balance and so I guess this is kind of a post regarding suggestions and balance c
  11. I can't believe the amount of people that say DS3 is crap over DS1/DS2 The only good thing I can really say about DS1 is the fact that it brought 3D into APRG type of games. The actual gameplay however was very monotonous, something with D1/D2 did a lot better then DS1/2. If you can basically put your party on "auto attack" and play the game, something is wrong If you want a game with plenty of party customization that you are seeking, play something by BioWare (NW,NW2,BG, Dragon Age). I like what Obsidian has done with the series, it has enormous potential and the actual gameplay is q
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