Everything posted by metamag
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No money in the ending narration
Seriously right back at you. Little details like this greatly increase the replayability and stuff like this is in dozens of games, hell, it's even in STALKER: The Shadow of Chernobyl and some other FPS games.
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Is the price tag appropriate?
Please stop lying to yourself and others, you make yourself look like a clueless buffoon. Mouse and keyboard is precise, flexible and superior to any control scheme.
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Is the price tag appropriate?
That's true, campaigns like in Medal Of Honor, Modern Warfare 1,2, Homefront are horribly primitive, linear and scripted with zero replayability value. But when you put Dungeon Siege 3 in the context of other RPGs and its predecessors the world is pretty small. It doesn't feel like an epic journey just due to lack of that scope.
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Is the price tag appropriate?
Don't get me wrong, I really like this game and despite some consolification issues the combat system is a vast improvement over all other action RPGs but after finishing it it became very clear that it has the least amount of areas and diversity I ever encountered in an RPG. It feels very abbreviated and in a lot of instances it looks like narration is filling the gap of so small a gameworld. In fact, the gameworld is pretty much so small as to render the game episodic in nature, like Half Life 2 (failed) episodes concept. I bet this was the initial intent but you should have really gone with an appropriate price tag(30-40 euroes), it would have received far far less criticism then.
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Technical issue
So, it turns out that this technical issue is a congenital condition due to game not being developed for PC.
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Degradation via consolification
btw, it would be nice if the word "loading" was removed from PC version when you engage dialog cutscenes, it lasts a milisecond so there is no purpose to it. It just reminds us that consoles are decrepit last gen hardware and that you haven't bothered to properly develop the PC version.
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Hardcore Rajani
And don't forget this- Later you instant-kill all non-bosses with full willful charge and high will, and if you use endless wrath you never get hit because you dash from one enemy to the next, you are like superman. Never chose executioner's charge over willful charge.
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No money in the ending narration
I was disappointed with this, I though if you accumulated over 150 000 money you would get a narration mentioning how due to your wealth Legion would grow faster, acquiring more assets and influence or something, but nothing at all was mentioned. A missed opportunity for sure.
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Hardcore Rajani
No new characters please, instead more detailed abilities and synergies, a lot of abilities are completely useless now by themselves and in terms of upgrading them(shield pummel, vanguard strike, earthquake, etc.)
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Degradation via consolification
If Microsoft pursued games for windows initiative instead of abandoning it due to xbox there would no such problem. You do realize that people use PC to go on the internet, not consoles?
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DS3 Nathaniel Chapman interview
How would PC controls get fixed if there is nothing wrong with PC controls, can you explain what exactly you perceive that something is wrong with PC controls?
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Degradation via consolification
You do realize that PC is upgraded only every 2 years and consoles break down more than any computing hardware on the market?
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Helmets DLC
When you posted this was there an opposite day or something so you had to say stuff opposite of reality?
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Degradation via consolification
This and a lot of other stuff gets eliminated when developers are making games for consoles and are multiplatforming. Remember this, if it weren't for consoles, we would have games like this 3 years ago and just imagine what Dungeon Siege 3 would look like.
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Helmets DLC
That's sad, why do developers listen to idiots, if my character is wearing a helmet I wanna see it in a dialog cutscene too.
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Helmets DLC
Here are some examples(of course you would helmets from each factions differently, like from Stonebridge they would be more functional/robotic because of the goblins influence):
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Helmets DLC
Is there going to be a DLC which gives helmets to characters? Lucas looks pretty great already in various armor but I really want a variety of cool looking helmets too. (I don't care much about the other characters, you could just make helmets for Lucas)
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Open Letter to Obsidian
I agree, this is by far the best combat I experienced in this genre, better than Titan Quest, Sacred 2, Torchlight, Diablo 2, Dragon Age 1,2, etc.etc. And from all the videos I've seen from Diablo 3 it will be better than that. Can't wait for more content, expansions and sequels. Although it is very silly to make such a stupid mistake with co-op camera and character non-persistency.
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Willful Charge vs Executioner's Charge
I just started a new playthrough and put 3 points into willful and it's a whole lot better, no more waiting for lower enemy health, big damage from the start and much bigger criticals, instantly killing most enemies and you are overall much more effective because you use it far more frequently which means you dash from place to place avoiding damage.
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Body disappearing time
Yes, and I like how I never saw once an instance where body goes through something, even partially like in most games. They always tumble about in most varied and satisfying ways. Ah, I wish there were more physics, it always brings any game to a new level of immersion and enjoyment. But we have decrepit last-gen consoles to thank for the lack that.
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Body disappearing time
Can you increase the time it takes for bodies to disappear, last-gen consoles are decrepit but this is something that an average PC can more than handle without the slightest drop in framerate, example-->old Titan Quest, bodies there never actually disappeared and it had same realistic rag doll physics. It would look way better because bodies now disappear rapidly without even properly allowing you all the ways they tumble about the environments. Support this topic. This is something that can be very easily patched, it can probably be changed manually now by just changing a number somewhere, if so some developer can just post where...
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Willful Charge vs Executioner's Charge
I'm thinking that I made a huge mistake by going full Executioner's Charge instead of full Willful Charge. By going Willful I would get 100% more damage from the start instead of waiting for the health to drop to 50%, and I would still get a critical chance but more powerful one because of the 100% increase in base damage. With everything considered I would deal more damage in shorter time spam, eliminate non-bosses instantly and bosses more quickly. Your thoughts?
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Ranged Lucas-->most powerful ranged character
That's all very good and well but I can't play as a female character, it just breaks the immersion. I'm male therefore-->male characters in RPG. That's why it was a bad decision to have fixed character selection instead of choosing gender and class yourself.
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Open Letter to Obsidian
There is nothing wrong with PC controls, you must make yourself care to learn how to play a new game. PC controls are superbly streamlined and efficient: 1.you use right click mouse for moving, you hold right click mouse for direction(especially for dodge direction) 2.you left click to attack 3.you use SPACE to dodge(while holding right click), block, select passive abilities 4.you use 1,2,3 to activate abilities 5.you press Q for stance change
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Vera
Are you sure you know how to control your character? PC controls are quite streamlined and efficient: 1.you use right click mouse for moving, you hold right click mouse for direction(especially for dodge direction) 2.you left click to attack 3.you use SPACE to dodge(while holding right click), block, select passive abilities 4.you use 1,2,3 to activate abilities 5.you press Q for stance change If you know how to control your character and are observant enough of what your enemy is doing, you can win fights without even getting heart, let alone dieing. And your other comment about gaming is pretty silly since gaming is objectively better than any other activity in life, it is far more immersive and engaging than movies, books, sports, social interactions and it offers many unique experiences otherwise unattainable.