Skip to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

VaultDoc

Members
  • Joined

  • Last visited

Everything posted by VaultDoc

  1. Hi Folks. I’ve been working on a Text-to-Speech Accessibility mod for Pillars of Eternity and just released version 1.3, adding support for 22 languages across 80 countries worldwide. Video Demo of Mod: https://youtu.be/Jn_OwYzoSZ4 It reads most of the game’s unvoiced text aloud in real time (dialogue, journal, tooltips, UI, etc.), basically making it feel much closer to a fully voiced RPG. Originally built for accessibility (dyslexia), but it works really well for general play too if you’d rather listen than read walls of text. The mod uses a Windows SAPI speech bridge to give a plug-and-play solution. NEW Features in v1.3 include: Added varied NPC voices: each NPC gets its own voice from a pool, in barks and dialogue. The same NPC stays consistent across save/reload, and NPCs near each other won't share a voice. Uses your better neural voices and skips the old robotic and child ones. Added 22-language support: pick the language of your game text so non-English (Cyrillic, Greek, accented Latin, etc.) is read correctly, with a button to auto-detect the game's language and a hint when the selected voice can't pronounce it. Added separate toggles to turn off reading of hover tooltips, the journal, and chapter intros on their own. Fixed neural/online voices starting silently on the first line of a session; voices are now warmed up when the game loads. Fixed long barks getting cut off before they finished speaking. Fixed crafting success/error messages and stronghold adventure reports, ignoring their auto-read toggles. Would love any feedback or bug reports 👍 If you try it and find it useful, I’d really appreciate an endorsement on Nexus as well.
  2. Welcome Mizio! Just keep posting, and it will all be over soon 😅
  3. If anyone is still interested in this type of feature. I developed a Text-to-Speech mod for Pillars of Eternity recently. Here is a link if you want to check it out: https://www.nexusmods.com/pillarsofeternity/mods/425
  4. Great stuff. You must get a lot of bot accounts then?
  5. Smashing stuff, I hope this also counts towards it 😊
  6. So, do you folks know how long before these shackles are taken off my hands and feet? They are getting kinda heavy! Does it help if I sing a particular song, maybe? I tried clicking my heels 3 times already, too many times....not so effective with the shackles though
  7. Hi all, I’ve been working on a text-to-speech mod for Pillars of Eternity that reads most of the game’s text out loud in real time. The original motivation was personal. I built it for my wife, who has dyslexia, but it’s ended up being genuinely useful more broadly, especially given how text-heavy PoE can be. The goal wasn’t just basic TTS, but something that fits naturally into the game’s flow. Here is a Link to a Demo Video on YouTube: https://www.youtube.com/watch?v=Jn_OwYzoSZ4 What it doesReads unvoiced dialogue automatically Let's you hover or click dialogue options to hear them before selecting Covers journal entries, quests, cyclopedia, glossary, books, tooltips, and UI text Reads barks, scripted interactions, tutorials, and system messages Skips lines that already have voice acting You can still click voiced lines to hear the TTS version afterwards Audiobook-style playbackOne of the main features is a multi-speaker system: A narrator voice handles descriptive text Character voices handle dialogue It’s not trying to replace voice acting, but it does make the experience feel closer to a fully voiced RPG, especially for the large amount of text that was never recorded. Interaction and controlHover-to-read and click-to-read across most UI panels Play buttons added to longer text blocks Adjustable voice, speed, pitch, and volume Optional autoplay or fully manual use Hotkey to stop speech instantly Technical noteIt uses Windows’ built-in speech (SAPI), so there’s no external service or AI voice dependency required. DownloadYou can find it here: https://www.nexusmods.com/pillarsofeternity/mods/425 FeedbackIf anyone here gives it a try, I’d really appreciate feedback, especially around: Text that isn’t being picked up Awkward phrasing or pacing Areas where it breaks immersion Suggestions for improving usability I know PoE’s text density is part of its identity, so this isn’t meant to replace reading entirely, just to offer another way to experience it. Cheers.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.