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Pillars of Eternity - VaultVox Speech Accessibility Mod Version 1.3 - Adds support or 22 Languages

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Hi Folks.

I’ve been working on a Text-to-Speech Accessibility mod for Pillars of Eternity and just released version 1.3, adding support for 22 languages across 80 countries worldwide.

Video Demo of Mod: https://youtu.be/Jn_OwYzoSZ4

It reads most of the game’s unvoiced text aloud in real time (dialogue, journal, tooltips, UI, etc.), basically making it feel much closer to a fully voiced RPG.

Originally built for accessibility (dyslexia), but it works really well for general play too if you’d rather listen than read walls of text.

The mod uses a Windows SAPI speech bridge to give a plug-and-play solution.

NEW Features in v1.3 include:

  • Added varied NPC voices: each NPC gets its own voice from a pool, in barks and dialogue. The same NPC stays consistent across save/reload, and NPCs near each other won't share a voice. Uses your better neural voices and skips the old robotic and child ones.

  • Added 22-language support: pick the language of your game text so non-English (Cyrillic, Greek, accented Latin, etc.) is read correctly, with a button to auto-detect the game's language and a hint when the selected voice can't pronounce it.

  • Added separate toggles to turn off reading of hover tooltips, the journal, and chapter intros on their own.

  • Fixed neural/online voices starting silently on the first line of a session; voices are now warmed up when the game loads.

  • Fixed long barks getting cut off before they finished speaking.

  • Fixed crafting success/error messages and stronghold adventure reports, ignoring their auto-read toggles.

Would love any feedback or bug reports 👍

If you try it and find it useful, I’d really appreciate an endorsement on Nexus as well.

POE_mODNEXUS_BANNER4.png

Edited by VaultDoc
Added image

  • VaultDoc changed the title to Pillars of Eternity - VaultVox Speech Accessibility Mod Version 1.3 - Adds support or 22 Languages

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