Jump to content

johnmichael44

Initiates
  • Posts

    4
  • Joined

  • Last visited

Everything posted by johnmichael44

  1. Wow, these are some fantastic ideas! I love how detailed everything is, especially when it comes to base building, armor, and new creatures. I think adding more variety to base building, like the new materials (wood from branches or saplings) and the crafting stations like a saw table, would really add depth to the game. One thing I’d love to see is a water filtration system. It could tie into the survival aspect a lot more, especially for those longer sessions where you need a reliable source of fresh water. A water filter could be crafted from natural materials (like moss or clay) and could attach to larger water sources like the backyard hose or even a rainwater collection system. It could give players a more permanent way to gather clean water instead of relying on the sporadic puddles or the dew collecting on leaves. It’d add more realism to the game and give a practical use to some of the materials that don’t have much purpose yet. As for the rest, I’m all for more interactive world events — like the lawnmower or weather changes — that add unpredictability to the environment. Plus, more armor sets with unique buffs (like the Gnat armor for double jumps or Bee armor for damaging enemies on hit) would definitely make exploration and combat more dynamic. Great work putting all these ideas together! Can’t wait to see what ends up getting added to the game. Keep it up!
  2. Hey, I also love planting in games like Grounded – it’s such a satisfying feature! As for your question, a composter that turns items into fertilizer sounds like a great idea to add even more depth to the gardening aspect. It could really open up more options for improving crops and boosting growth. On the topic of moss, I think it could be interesting if it played a role in filtering water, like you mentioned. Maybe it could be used in a DIY water filtration system in the game? Using moss to create a filter for turning dirty water into drinkable water would fit the whole survival theme and add another layer of strategy. It would be awesome if we could combine different items like moss with other materials to craft more complex filters, allowing us to safely drink water from questionable sources. Could make for some cool crafting mechanics!
  3. That's an interesting idea! Having a portable water filtration system that works with puddles could be really useful, especially in survival or emergency situations. I guess it would need to be efficient enough to remove all harmful particles and bacteria. A canteen-style design sounds practical, but the filtration process would need to be quick and easy to use, too. It’d be cool to see something like this developed with both portability and effectiveness in mind.
  4. Interesting idea! Weather patterns definitely affect gameplay in many ways. The sunny weather seems like a double-edged sword—it gives you that warmth but also dehydrates you quicker and makes it harder to keep food safe. Windy conditions are tricky too, especially when you're trying to keep track of smaller items like harvested plant fibers and meat chunks—they can easily blow away. The rain, though, seems like a blessing with its fresh water, but the drops hurting you and flooding low areas definitely adds a challenge. I like the detail about puddles staying drinkable for 24 hours after it rains—it adds a nice strategic element to planning your next move.
×
×
  • Create New...