Wow, these are some fantastic ideas! I love how detailed everything is, especially when it comes to base building, armor, and new creatures. I think adding more variety to base building, like the new materials (wood from branches or saplings) and the crafting stations like a saw table, would really add depth to the game.
One thing I’d love to see is a water filtration system. It could tie into the survival aspect a lot more, especially for those longer sessions where you need a reliable source of fresh water. A water filter could be crafted from natural materials (like moss or clay) and could attach to larger water sources like the backyard hose or even a rainwater collection system. It could give players a more permanent way to gather clean water instead of relying on the sporadic puddles or the dew collecting on leaves. It’d add more realism to the game and give a practical use to some of the materials that don’t have much purpose yet.
As for the rest, I’m all for more interactive world events — like the lawnmower or weather changes — that add unpredictability to the environment. Plus, more armor sets with unique buffs (like the Gnat armor for double jumps or Bee armor for damaging enemies on hit) would definitely make exploration and combat more dynamic.
Great work putting all these ideas together! Can’t wait to see what ends up getting added to the game. Keep it up!