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sorophx

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Posts posted by sorophx

  1. The Conquest thing at the beginning and having characters in the world refer to the choices I made and shift their reputation accordingly was also a stroke of genius, IMHO.

    this was the one thing about Tyranny I really liked, and it set my expectations to such high levels, that by the game's middle I was disappointed and couldn't bring myself to play it anymore. I'll probably pick it up next year, when all of the DLCs are out and the game is patched

  2. I can feel the jank overtaking me! It is a good pain.

    there are two FPS-RPG games that I liked so much I wanted to play them non-stop, but that ultimately disappointed me: E. Y. E. and Hellgate: London. very similar games, they were trying to do what Borderlands eventually succeeded at: make a first-person Diablo game. 

     

    I like this formula a lot more than I do sandbox games TBH. but there aren't many such games, unfortunately :(

  3. man, Pillars of Eternity has a strong BG vibe... at least in the beginning. ****ty companions, large wilderness areas with nothing to do other than kill groups of mobs, a large city in the middle... you can probably tell I have BG PTSD (I hated the original BG, tried finishing it 3 times, all 3 failed). I don't have The White March, but if it's the same way, I won't be getting it.

  4. I'm not talking about that.

     

    I don't remember how the quests are titled, but it has something to do with killing Beastman tribes in two locations, Scarlet Chorus patrols, Bronze mercenaries, and some faction I forgot the name of

     

     

    you literally have to wipe entire areas clean to progress

  5. there are 4 possible outcomes in the act 1... i do not recall being forced into anything. There was a trade off in decisions though

    for the third time now: siding with the Disfavored in act 1 will force you to solve most quests in act 2 by killing everyone. the quest log will literally say "kill everyone for Ashe" for multiple quests.

     

    there, happy?

  6. I saw the picture first, and without reading the actual post I imagined that that was an alley near Shady's house, and his windows are on the left wall, with grating, so he doesn't see sunlight sitting in his "prison", and games are his only escape - such a tragic story

    • Like 1
  7. this game is very dark, yes. I don't know if it feels forced to everyone, that's subjective I'd imagine, but there is a lot of killing and torture. oh, and I'll put this one in spoiler tags, but:

     

    Ashe will ask you to find his daughter, then when you finally do, he'll ask you to kill her and her new-born baby

     

  8. there's nothing we can do about this but help him out with the puzzles.

    Yes! 

     

    blaming designers for our shortcomings  :thumbsup:

    I only blame the designers for the combat encounters and dungeon layout. like I said, I didn't see the door because it was behind the Fog of War and the only way of spotting it was by accident. naturally, without knowing there were other doors on that level I thought I didn't solve the "puzzle" correctly.

     

    Doesn't matter now, since I won't be playing Tyranny any more. 

    • Like 1
  9. Double checked and confirmed I did it in the same order

    I figured it out. The door I couldn't open before isn't supposed to open. There is another passage into the room with three shrines and the last keystone. It was probably open all along, I just didn't see that there was a doorway there due to its angle and the Fog of War.

     

    Man, what would people do without YouTube?

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