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Posts posted by sorophx
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I think Diablo is one of those games you could only really enjoy back when it came out. I played A LOT of it over LAN with friends. must've beaten it 10 times. but as soon as Diablo 2 came out we jumped ship and I never looked back.
now waiting for that D2 remaster...
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the money you spent on that Archon Edition would've served you better to replace that potato you took these pictures with
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so, of 38 hours total you only spent 2 hours in combat. that's only 5% :\ wonder what the majority of that time was spent on: reading or running from A to B
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The Conquest thing at the beginning and having characters in the world refer to the choices I made and shift their reputation accordingly was also a stroke of genius, IMHO.
this was the one thing about Tyranny I really liked, and it set my expectations to such high levels, that by the game's middle I was disappointed and couldn't bring myself to play it anymore. I'll probably pick it up next year, when all of the DLCs are out and the game is patched
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I'm not that old
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considering mr Cain is a programmer, I wouldn't expect too much from him in terms of game direction
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I can feel the jank overtaking me! It is a good pain.
there are two FPS-RPG games that I liked so much I wanted to play them non-stop, but that ultimately disappointed me: E. Y. E. and Hellgate: London. very similar games, they were trying to do what Borderlands eventually succeeded at: make a first-person Diablo game.
I like this formula a lot more than I do sandbox games TBH. but there aren't many such games, unfortunately
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man, Pillars of Eternity has a strong BG vibe... at least in the beginning. ****ty companions, large wilderness areas with nothing to do other than kill groups of mobs, a large city in the middle... you can probably tell I have BG PTSD (I hated the original BG, tried finishing it 3 times, all 3 failed). I don't have The White March, but if it's the same way, I won't be getting it.
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I'm not talking about that.
I don't remember how the quests are titled, but it has something to do with killing Beastman tribes in two locations, Scarlet Chorus patrols, Bronze mercenaries, and some faction I forgot the name of
you literally have to wipe entire areas clean to progress
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there are 4 possible outcomes in the act 1... i do not recall being forced into anything. There was a trade off in decisions though
for the third time now: siding with the Disfavored in act 1 will force you to solve most quests in act 2 by killing everyone. the quest log will literally say "kill everyone for Ashe" for multiple quests.
there, happy?
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jeez, I wonder how many birds die every year from picking on those gums and getting their beaks and guts glued together
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all this talk about Tyranny made me reinstall Pillars (never finished it, got to the dragon fight in the last act and dropped the game). I'm not making the same mistake again, though: to hell with Hard difficulty, Story mode for me this time.
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ok, let me rephrase: if you join one of the two factions presented in the first act you will be railroaded into slaughtering entire tribes
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don't worry, if you make certain decisions in the first act, the game will railroad you into killing whole villages
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actually, you reminded me of something I hated about Tyranny, player characters have terrible pathfinding and get lost even under the simplest circumstances
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I saw the picture first, and without reading the actual post I imagined that that was an alley near Shady's house, and his windows are on the left wall, with grating, so he doesn't see sunlight sitting in his "prison", and games are his only escape - such a tragic story
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nah, each color has a glyph associated with it, and when you set the right one you will be notified by a visual or sound cue that it did something
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this game is very dark, yes. I don't know if it feels forced to everyone, that's subjective I'd imagine, but there is a lot of killing and torture. oh, and I'll put this one in spoiler tags, but:
Ashe will ask you to find his daughter, then when you finally do, he'll ask you to kill her and her new-born baby
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there's nothing we can do about this but help him out with the puzzles.
Yes!
blaming designers for our shortcomings
I only blame the designers for the combat encounters and dungeon layout. like I said, I didn't see the door because it was behind the Fog of War and the only way of spotting it was by accident. naturally, without knowing there were other doors on that level I thought I didn't solve the "puzzle" correctly.
Doesn't matter now, since I won't be playing Tyranny any more.
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Man, what would people do without YouTube?
Use their brain?
we can't all be smart like you
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Double checked and confirmed I did it in the same order
I figured it out. The door I couldn't open before isn't supposed to open. There is another passage into the room with three shrines and the last keystone. It was probably open all along, I just didn't see that there was a doorway there due to its angle and the Fog of War.
Man, what would people do without YouTube?
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I can't get the artifact because releasing the dungeon boss requires a torchkey from another dungeon that I don't have on my map
https://www.reddit.com/r/TyrannyGame/comments/5cmpjf/stuck_in_the_story_spoilers/
this is exactly my situation, basically
The 'Sidian Tyranny thread
in Computer and Console
Posted
I blame MMORPGs. It's WoW and other games like it that make designers feel they NEED to include these simple fetch quest (or maybe they think they can get away with it easier thanks to players being conditioned by WoW-likes)