Jump to content

sorophx

Members
  • Posts

    3983
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by sorophx

  1. man, Pillars of Eternity has a strong BG vibe... at least in the beginning. ****ty companions, large wilderness areas with nothing to do other than kill groups of mobs, a large city in the middle... you can probably tell I have BG PTSD (I hated the original BG, tried finishing it 3 times, all 3 failed). I don't have The White March, but if it's the same way, I won't be getting it.

  2. I'm not talking about that.

     

    I don't remember how the quests are titled, but it has something to do with killing Beastman tribes in two locations, Scarlet Chorus patrols, Bronze mercenaries, and some faction I forgot the name of

     

     

    you literally have to wipe entire areas clean to progress

  3. there are 4 possible outcomes in the act 1... i do not recall being forced into anything. There was a trade off in decisions though

    for the third time now: siding with the Disfavored in act 1 will force you to solve most quests in act 2 by killing everyone. the quest log will literally say "kill everyone for Ashe" for multiple quests.

     

    there, happy?

  4. I saw the picture first, and without reading the actual post I imagined that that was an alley near Shady's house, and his windows are on the left wall, with grating, so he doesn't see sunlight sitting in his "prison", and games are his only escape - such a tragic story

    • Like 1
  5. this game is very dark, yes. I don't know if it feels forced to everyone, that's subjective I'd imagine, but there is a lot of killing and torture. oh, and I'll put this one in spoiler tags, but:

     

    Ashe will ask you to find his daughter, then when you finally do, he'll ask you to kill her and her new-born baby

     

  6. there's nothing we can do about this but help him out with the puzzles.

    Yes! 

     

    blaming designers for our shortcomings  :thumbsup:

    I only blame the designers for the combat encounters and dungeon layout. like I said, I didn't see the door because it was behind the Fog of War and the only way of spotting it was by accident. naturally, without knowing there were other doors on that level I thought I didn't solve the "puzzle" correctly.

     

    Doesn't matter now, since I won't be playing Tyranny any more. 

    • Like 1
  7. Double checked and confirmed I did it in the same order

    I figured it out. The door I couldn't open before isn't supposed to open. There is another passage into the room with three shrines and the last keystone. It was probably open all along, I just didn't see that there was a doorway there due to its angle and the Fog of War.

     

    Man, what would people do without YouTube?

  8. there are two issues with them.

     

    I cannot find a shrine or a switch that opens this door:
    http://images.akamai.steamusercontent.com/ugc/143381638475949401/2797CF01FD0CD6D8E1F9C3AF204ABF5174D8A38B/

     

    tried them all, all combinations of colors. at this point I don't even understand if the shrines only open doors by themselves or if there's a combination (spanning across two main areas even?) that has to be set on them for some doors to open.

     

    second issue has to do with other areas of the map, which are completely empty. I've ran out of places to visit, and I know for a fact there is at least one other place I need to go to to get the fourth torchkey for this dungeon: some Twin-Rivers Oldwalls place I don't know anything about, it's not on the map, so I can't get the artifact in this dungeon and finish this quest.

     

    I probably spent an hour running around this empty dungeon changing colors on the shrines, then another hour running around populated ares looking for named NPCs to talk to

  9. as for combat, it's definitely better than PoE in terms of combat mechanics. combos and abilities that are available once per encounter make the game flow better than, say, BG (where you have to rest after every serious encounter to replenish your party's spells).

     

    I notice that I rarely have to rest in Tyranny (on Normal difficulty), but I don't know if that's a good thing, since it means most encounters are easily resolved without using 1/per rest combos (the most powerful ones). it begs the question: why have these encounters in the first place? game, force me to rest, force me to spend my camping supplies! I'm always capped at 8, it makes me sad.

     

    the encounters themselves are terrible. I should've just set the game to Story difficulty and let combat resolve by itself. maybe this game would've benefited from having an auto-combat function where the game just simulates combat and presents you with the results.

  10. Goddamnit Obsidian. Why did you have to ruin this game's rather nice pace by shoving a bunch of unbelievably boring combat in area after area in Act II? The game has officially turned into a slog. Sigh.

    I got to play Tyranny for 1 day, got to Act 2, and I have to agree with you, it's just trash fight after trash fight. same enemies again and again, I must've fought the "1 red bane + two blue banes"  variation in the wisp dungeon 20 times. who the hell designed this ****?

     

    and then I got stuck in that dungeon, because I just can't get into the mind state of the person who designed these puzzles. I can't figure out how to open all the doors, and the game may have ****ed me over on this one, since I don't have any other active quests even after going to every single area on the map and speaking to every single NPC. 

     

    the game is over for me, good thing I didn't buy it, I would've been pissed AF if I had paid full price for it and then get stuck after 10 hours into the game.

  11. How's the campaign Titanfall 2?

     

    It's the only reason I'd get it anyway

    I watched a full walkthrough (because I know I won't be getting TF2), and while it starts off slow, and titan portions are for the most part bad, the pilot portions are really good. map design is good, and each level has its theme sort of (there's one level that was inspired by Portal and another one that was inspired by Singularity)

  12. Just look at what's happening with TItanfall 2. Allegedly it's sold 4 times fewer copies than the original game, and Titanfall 1 is basically a ghost town today (300-500 players globally on a weekend), so people pretty much jumped the Titanfall ship already. I have a feeling people just don't have the patience for this kind of shooters anymore. It's oversaturation with "modern warfare" type shooters, probably (it's been almost 10 years since Modern Warfare's release, and in this 10 years the formula hasn't changed - with Titanfall being the exception, but not clicking with players for some reason). 

×
×
  • Create New...